Posts Tagged ‘richard-garriott’

How I Nearly Starred In Ultima Online 2

By Alec Meer on June 29th, 2011.

Better posture than I have in real life

This is by far the most egomaniacal RPS post I’ve ever written (and that’s even though I’ve found plenty of vague excuses to run pictures of my cat and my girlfriend here previously). But I can’t pass this one up. I can’t. Massively’s investigation into what the long-cancelled (OR IS IT?) (It is. That version of it, anyway). Ultima Online 2 would have been like turns up a key fact. The game would have contained just three playable races at launch, a step down from UO1. However! These races were to be bog-standard humans, the warrior-like Juka and the magical Meer. Man! That would have done so much good for RPS’ Google rank.

Now, you must call me The Magical Meer. The Magical Meer demands it.
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Ultima’s Lord British Returns, Without Ultima

By Alec Meer on March 15th, 2011.

He doesn't look like this now. I'm not going to say what the main difference is. That would be very rude.

You can take the Lord British out of Ultima, but you can’t take the Ultima out of Lord British. Does that make sense? Probably not, but it sounded good, which is essentially the story of my career.

EA still jealously guards the Ultima license, despite not doing a whole lot with it outside of an only tangentially related free to play strategy game. However, it appears Ultima creator Richard Garriot has managed to personally retain the rights to sometime alter-ago and in-game ruler Lord British, which he now intends to use as the cornerstone of a new online game. “Lord British’s New Britannia” awaits…
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Garriott Says We’ve Not Mastered Storytelling

By John Walker on February 1st, 2011.

He's lived on the moon.

Interviewed in the latest episode of Game Theory with Scott Steinberg (below), Lord Richard Garriott of Britain explains that as far as game narratives may have come, be believes they’re still falling far short of those in books and films. He says,

“I don’t think we’ve yet mastered the techniques of true interactive storytelling.”

You can see the full interview, along with contributions from Charles Cecil, Jane Jenson, Bob Bates and others, in the third episode of this new series, this time focusing on game narrative. Oh, and I have a little rant, too.

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Richard Garriott Plans “Ultima-Esque” Games

By John Walker on February 23rd, 2010.

All in, by any chance, ROBERT?

It seems worth noting what Mr Richard Garriott has been up to since his trip to outsidespace. Back in January Alec noted that the deposed Lord British would still very much like to work within the Ultima license. Since then he’s announced his involvement with Portalarium – an online gaming doodah that intends to create social media type stuff. (Hard-hitting analysis.) Which is to say, he’s planning on making more games, this time for social networking sites like Facebook, mobile phones, browser-based affairs, and they say for the PC. So far Portalarium has launched the bizarrely named Sweet @$! Poker for Facebook. But yesterday, speaking to Kotaku, Garriott revealed his ambitions to create an “Ultima-esque” game for the service.

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Operation Immortality – DNA In Spaaaaaace

By John Walker on July 30th, 2008.

Please don't save humanity.

Need your DNA in space? Yeah, we thought so. Thankfully Richard Garriott is here to help. Well, if you’re in the US anyway. (Apparently EU law prevents it taking place – any lawyers out there know why?) “What,” you ask incredulously, “are you on about?”

Well, it seems that in a deeply peculiar promotion for the middling NCSoft MMO, Tabula Rasa, players are being offered the chance to have their DNA sequenced, digitised, and fired off into space as part of the “Immortality Drive”, to accompany Lord “Richard Garriott” British’s expedition to the International Space Station in October 2008. You know, in case the human race gets wiped out and we needs spares.

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Korean Times claims Tabula Rasa Blanks Out

By Kieron Gillen on February 19th, 2008.

Well, we like it.

Cho Jin-seo of the Korean Times has started internet grumblings with his latest piece where he reports that Tabula Rasa, “has proven to be a financial disaster”. With information taken from an investor conference call, he claims that it’s only seen 5 million in revenue when TR was believed to cost 100 billion. It also claims that Garriott started the project more than twice, the studio is now to be downsized, while the project leaders, “will keep their position”. However Robert Garriott has been replaced by Chris Chung from his position as head of the organisation and the-not-ex-Lord-British Garriott is, “free from day-to-day operations”. More here.

The article’s already been strongly argued as misleading from NCsoft Sources, noting the reporter in question had previously written reports from conferences he never even attended.
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The Making Of: Harvey Smith

By Kieron Gillen on November 23rd, 2007.

[At this point in these postmortem features, I decided to mix it up a little for PC Format. Since they were integrated into the mod-section of the magazine - with the subtext that they were inspirational things for readers thinking about becoming games developers - I thought a look at how a designer got to be a designer could be fun. Luckily, Harvey, who's previously worked on landmark games including Deus Ex and System Shock, was up for it. The interview was done after the end of Ion Storm Austin, but before he'd joined Midway to work on Blacksite.]

He doesn't always wear shades.

We all look back, in an unholy mix of nostalgia and self-analysis. It’s what this column is all about. This time, however, we’re going to take an alternate route through this terrain. Rather than follow the path of a game, and what went right and wrong, instead we’re going to follow a career. How it started, how it moved on and what was learned at each step. And, indirectly, one of the most common questions that arrive in our inbox: “How do I get into the games industry”. Here’s a case study of how one man did. The man in question? Harvey Smith, who started back in 1993 in Quality Assurance at Origin and continues to this day at Midway.
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Tabula Rasa: Not Slated

By Kieron Gillen on November 22nd, 2007.

Must... defeat... beta... impressions.

The lovely chaps over at C&VG have placed my Gamer review of Tabula Rasa on an info-podium for the assembled hordes of the electric internet to gawk at. Join them! In it, I find myself surprised to find myself saying things like…

Open betas are awesome things; you get to play a game for free. Open betas are terrible things; the game you get to play may not be awesome, at least yet. When I played the Tabula Rasa beta, I found myself charmed by some of it, but with a mass of worries. Now it’s released, it’s probably my favourite persistent-world MMO since City of Heroes.

Loads more about Betas, MMOs in 2007 and Tabula Rasa beneath the cut. Read the rest of this entry »

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