Posts Tagged ‘Richard Perrin’

Wot I Think: Journal

By John Walker on February 19th, 2014.

In 2011/12, Richard Perrin and his Locked Door Puzzle studio brought us the enigmatic and fascinating Kairo. Journal is utterly dissimilar – a minimalist adventure game about teenage life and loss, driven by conversation choices rather than puzzles or inventories. As RPS’s oldest teenager, here’s wot I think:

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Wot I Think: Experiment 12

By Nathan Grayson on July 29th, 2013.

Terry Cavanagh. Jasper Byrne. Ian Snyder. Jack King-Spooner. Richard Perrin. Zaratustra. Michael Brough. Robert Yang. Alan Hazelden. Benn Powell. Jake Clover. TheBlackMask.

You have probably played games by all of these people. VVVVVV might ring a bell. Maybe Lone Survivor or Kairo. Or, if you’re really, really cool, Blues For Mittavinda. Etc, etc, etc. You get the idea. But now they’ve all congealed into a hivemind and made one giant, multi-stage/setting/genre melting pot of madness. Each developer had three days to make a contribution, and then the next creator picked up where the previous left off. Experiment 12 is insane. Experiment 12 is inconsistent. Experiment 12 is beautiful.

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How The Death Of Richard Perrin’s Father Led To Journal

By Nathan Grayson on July 18th, 2013.

Journal is the latest game from Richard Perrin, creator of brilliant abstract puzzle/madness-fest Kairo. It’s also absolutely nothing like Kairo – at least, on a surface level. Journal is the story of a young girl lost in a temple of trials that’s perhaps even more desolately lonely than Kairo’s cavernous halls: growing up. It’s an adventure about human relationships, but even with that in mind, Perrin’s main inspiration for it is anything but expected. Last year, he lost his father. The week Kairo launched, his world fell apart.

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Wot I Think: Kairo

By John Walker on April 23rd, 2013.

Richard Perrin’s atmospheric puzzle explorer Kairo reaches Steam tomorrow, so now seemed a good moment to give it a proper Wot I Think. So, er, here’s wot I think:

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Journal Is An Adventure About Relationships, Not Puzzles

By Nathan Grayson on April 6th, 2013.

I wonder if incidences of seasonal affective disorder are higher in a world where the sun is just a giant coffee stain.

Journal screams intrigue. Not physically, of course. That wouldn’t make for a particularly fun game and would also be existentially horrifying. It does, however, have quite a few tantalizing highlights nestled within its crisp, comfortingly musty pages. For one, Kairo creator¬†Richard Perrin’s on dev duty, but this time around, he’s eschewing gloriously abstract puzzles in favor of the most stultifying brain-bender of them all: human relationships. The adventure, whose story is being penned by¬†Melissa Royall, is about “the difficulties and responsibilities of childhood.” A game starring children who aren’t on a quest to save the world from whomever burned down their village and might be an allegory for the Christian incarnation of god? Will wonders never cease?

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Mystifying: Kairo Is Out Now

By Adam Smith on October 22nd, 2012.

Kairo’s alpha impressed John last year and Nathan enjoyed his wander around the recently released demo, but I can’t tell you whether the full game lives up to the promise of those early portions because I haven’t played it yet. I shall remedy that soon as the first-person adventure is out now and I have a definite hankering to explore its strange spaces, and the skeletons of machinery and mystery within. It’s $8 and is available for Windows and OSX, with a Linux release due later this year. We’ve shared the most recent trailer before but here it is again, because moving images are fine entertainment for the eyes.

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Adventure Time: Kairo Gets Release Date, Demo

By Nathan Grayson on September 25th, 2012.

I'm sure that whoever built this place is exceedingly pleasant.

When last we checked in on abstract, kind-of-Mysty walk ‘n’ gawk Kairo, it was supposed to be out before the end of the year. That year was 2011. It is now – according to my well-placed sources (I just moved my calendar; it looks incredible now) – no longer 2011. Fortunately, based on the demo I just played, it’s turning out to be quite an impressive piece of work, and the full game’s right around the corner. Specifically, it’s launching in October, but you can watch a new-ish trailer and try the demo right now. Heck, you could even do both at the same time if you really wanted. I’m not exactly sure why you would, but the option is available.

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Monumental: Kairo

By Adam Smith on October 19th, 2011.

Some kind of tomb, perhaps? Raid it, I say.

If you were to ask me what two of my favourite things were, and I’m going to assume you just did, I’d have to say exploration and atmosphere, because I like discovering things and I like those things to be redolent of ancient myths, or failing that just to hum ominously. Kairo, which John covered in some detail back in the summer months. News now reaches us that Richard Perrin has entered the game into the IGF 2012 and to herald the occasion, here’s a new trailer.

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Worth Exploring: Indie Adventure Kairo

By John Walker on June 21st, 2011.

There really aren't enough games bold enough to be this interesting-looking.

Sometimes it’s just good to wander around, slightly confused. I should declare my interests here: I wander around confused most of the time. I’m in fact President of the Wandering Around Confused Organisation (WACO), a body of people who spend most of their days wondering how they got wherever they are, and how on Earth they’re going to get home. The only problem with my daily version of this endeavour is the lack of puzzles. Indie adventure Kairo puts this right. It’s worth a look.

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