Posts Tagged ‘RimWorld’

Rimworld Alpha 4 Adds Wood, Dodges Obvious Jokes

By Ben Barrett on June 4th, 2014.

And hard tubes which fire hot liquid, apparently.

Pound the discovery alarm, it’s yet another game I probably should have heard about already. Despite appearances, Rimworld is not a particularly complex Prison Architect mod, but in fact a low-fi space colony sim more along the lines of Maia. To further use comparisons, the characters and events that occur are governed by a Left 4 Dead style AI Director which takes into account your colony’s wealth, health of your survivors and so on to create storylines. To that end, dev Tynan Sylvester dubs them “storytellers” and says the game’s goal is just that – to create interesting experiences, rather than provide a win/loss state. In the latest update video, he outlines the most recent additions to his still-early KickSuccess.

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I Love A Good: RimWorld Alpha 3 Video Introduces Factions

By Graham Smith on April 22nd, 2014.

My favourite rimmer since Red Dwarf.

RimWorld is a space colony sim in which you begin with a small team of survivors on an alien planet and, through Dwarf Fortress-ish indirect control, manipulate your crew into building themselves shelter, growing food, and dealing with an array of dynamic obstacles. The latest video update for alpha 3 shows that the game is growing quickly: it now has a faction system, improved AI, and after alpha 2 added mod support, a buttload of community content to try out.

Check out the explanatory video below for the full set of updates and features, while I try to avoid sounding like I’m brown-nosing.

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Outer Limits: RimWorld Lands On Kickstarter

By Jim Rossignol on October 4th, 2013.


Already pretty close to its $20k goal in just a day (at the time of writing) the Kickstarter for Prison Architect-in-space, RimWorld, looks like a done deal. As I mentioned previously, I had a play of this and it was shaping up spectacularly, even though there is a frown to be reserved for the game’s creator quite brazenly copying the sprite art style from the Introversion work in progess.

You can watch the pitching video below, if you want. But it doesn’t look like this one will need much egging on.
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(Space) Colonial Ambition: RimWorld

By Jim Rossignol on September 18th, 2013.


Ludeon Studios send word of their forthcoming space colony game, RimWorld, and by Uranus it looks like Our Kind Of Thing. In short: it’s Prison Architect reworked as a space colonisation game. In long: it’s a great big Bullfrog/Dwarf Fortress-inspired indirect control game, which makes the game developer in my curse that Ludeon thought of it first. If anything shall make small piles of real world dollars, it’s this.

Trailer and some thoughts south of here.
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