Posts Tagged ‘ring runner’

Top-Down Trial: Ring Runner Demo

By Adam Smith on January 8th, 2014.

I wrote some impressions of Ring Runner’s early stages last year and they were positive, with the caveat that the game took a long time to open up. There’s an incredible amount of content and proceedings gracefully move from rapid-fire shooty-bang action to slow-paced scavenging and ship modification. Originally, the campaign introduced these elements piece by piece, becoming slightly bogged down in a sequence of (admittedly enjoyable) tutorial type stuff. That’s changed now and it’s far easier to reach the game’s succulent centre, which provides all the lunatic top-down space antics you could wish for. An updated demo is now available and I highly recommend it.

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Join The DotAs: Ring Runner: Space Defense League

By Craig Pearson on September 18th, 2013.

Officially the busiest game, ever
A previous attempt at describing space shooter Ring Runner ended up with my keyboard being taken away from me. It was for my own good: the game is basically every game ever bundled up into a top-down shoooter. After entering the third day of describing it, the RPS CMS worriedly informed the authorities: I was gently removed from my seat, my hands clawed and my eyes locked open, and Adam took my place. I got better, so I’m allowed to tell you that Ring Runner expanding with a free a DotA-inspired mode. Ring Runner: Space Defense League will be free to everyone who bought the original, but it’ll also be released as a standalone paid-for game as well.
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Impressions: Ring Runner

By Adam Smith on July 19th, 2013.

Ring Runner is a top-down space shooter with RPG qualities. An ARPG set in space then? That doesn’t sound quite right because I spent precious little time clicking on things and waiting for them to die. It’s more action than RPG, but it does contain more than 300 weapons and gadgets with which to customise its ships. In short, it’s an enormous, bewildering game. In long, here’s wot I think.

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