Posts Tagged ‘riot games’

Defense Of The Questions: League of Legends

By Dan Grill on September 2nd, 2011.


At GamesCom we had a talk with producer Travis George and designer Ryan Scott from League of Legends. Dan Griliopoulos was left feeling like the world’s biggest doofus, for not having played their game and for having fallen behind on the special language employed in competitive gaming.
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League Of Legends To Get New Game Mode

By Jim Rossignol on August 4th, 2011.

Capture points, yesterday.
The new game mode is called Dominion. It is a capture-point game mode fought on a new map called the Crystal Scar. Riot explain: “On the Crystal Scar players will battle for control of five capture points, holding them to damage their enemies’ nexus. The game ends when one team had seized control long enough to drain the opposing team’s nexus down to zero. Battles last around 20 minutes, and focus on high-intensity, player-versus-player combat.” High-intensity! None of this middle-intensity rubbish, right. No date for it yet, but presumably after PAX and GamesCom, because it’s being shown off to the press everyone at those events.

There’s also a trailer for it around here somewhere. Hmm.
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Do You Play League Of Legends? Speak!

By Jim Rossignol on July 27th, 2011.

1.4 million summoners fighting, yesterday.
The League Of Legends noise machine has been loud this week, with a trailer for the new patch (below) which will nerf some of the more popular heroes, but also a big boasting stats release. Here’s what they said: “As of today, 15 million people have registered to become League of Legends players. Each month, over 4 million people log in to play. And on each day, 1.4 million summoners play League of Legends together.”

Four million! That’s even more people than read RPS each month. My startling powers of logic lead me to reason that this means that some of you lot must also play League Of Legends. You have one comment thread: explain its appeal to me.
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Mass Exodus: Bioware Senior Dev Joins LoL

By Alec Meer on July 13th, 2011.

That's her on the right

We don’t tend to do too much in the way of ‘person x changes job’ stories here, which is primarily because the knowledge that disgusting organic creatures are responsible for our beautiful, clean, matter-free digital worlds is a horrifying truth we can’t accept, but also because… well, people do change jobs. This one stood out to me, however, due to both source and destination. The lead gameplay designer on Mass Effect 2 and 3, Christina Norman, has left Bioware – but to go where? Oh, that’s right, it says it in the headline. Yeah, League of Legends dev Riot Games.

So, from a console-straddling mainstream RPG/action developer that’s bigger than it’s ever been to the young home of devoutly hardcore multiplayer PC games.
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League Of Legends Introduces Co-Op Play

By Jim Rossignol on January 24th, 2011.


What did we settle on as a better name for the DOTA-like games? Heroic tower-defence? Something like that. One of you had a good suggestion, I forget what it was… Presumably there is a genre name I am missing out on. Anyway! League of Legends is that kind of game, and free, which is useful, and it’s being built on all the time with various updates, which now includes a co-op vs AI mode, which will be nice and reassuring for noobs like me. Here’s the news, and here’s a salient bit from Riot: “We’ve been hard at work augmenting our AI, allowing us to produce more and more challenging and complicated computer controlled enemies. In the near future, players will be able to experience the fruits of these labors by joining a matchmaking queue that will pair them against a team of enemy AI bots on Summoner’s Rift.”

The new AIs are apparently a big step up from the existing bots, and can pull off a number of useful tactics such as “ganking mid”. Which sounds despicable. (Confession: I am totally being bullied by my old Eve corpmates to play this game with them, but I am NOT doing it! They can’t bully me. And I have to other very important stuff to install, like a Minecraft mod. Yep.)

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Good News For World Of StarCraft Modder

By John Walker on January 20th, 2011.

Is everyone bored of this image yet?

If you’re going to get bullied, get bullied in public. People notice. If you’ve followed the story of the World Of StarCraft mod, you’ll know that a mod team picked a really dumb name for their ambitious MMO project, and Activision-Blizzard went down the tiresomely dumb route of banning the existence of videos of the work in progress from the internet. But here comes the twist. According to Pixelated Geek, front man Ryan has been offered a potential postion working for League Of Legends developer, Riot Games.

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Land Of The Free: League Of Legends

By Phill Cameron on September 17th, 2010.


This article is the first in an ongoing safari through a range of free-to-play games of all genres.

Relax. It’s ok. There’s nothing to worry about. Just take a seat, get acclimatised, perhaps browse the store for a little bit, we’ve got this. We’ll take care of everything, and the thing you’ve got to bear in mind is that this is about you; we’re here to make your life easier in every way, because hey, you’re the one playing the game, after all.

That’s League of Legends’ UI, talking to me in the sultry tones of an air stewardess that’s been in the job enough to learn how to get you comfortable, but not long enough to stop caring and grow embittered and cruel. More legroom, sir? Indeed. Except League of Legends, despite being Free to Play, isn’t the Easy Jet or Ryanair of DOTA clones. This is the premium service, right here, and it starts from the moment you first load the game up. All of the superfluous garbage has been torn away and rolled up into a ball, before being tossed into an bin, leaving you with a stripped down, super efficient experience that lets you just get on with playing the game.
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Incredible: League Of Legends’ Art Remix

By Kieron Gillen on September 10th, 2010.

Incredible

PC Gamer have got terribly excited over revealing the “incredible new art style” for League of Legends. There’s more in their issue, but they show how two of the legendary leaguers and – er – trees have been changed. Generally speaking, it looks like the increased-detail sort of retexturing and seriousing-up which you know will be rife after Diablo III is released. We’re also pleased to see that Riot Games have discovered desaturation in photoshop. Incredible.

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League Of Legends Announces Season One

By Jim Rossignol on July 14th, 2010.


Riot Games send word that their “Season One” event for League Of Legends is getting under way. That means a content update for everyone, but also a big old championship. Here’s the bit where it gets interesting for serious players:

Players who finish the season at the top of the League of Legends ladder will have the opportunity to participate in the Season One finals tournament which boasts a total prize purse of $100,000.

Riot are also celebrating this event with a cinematic trailer, which I’ve posted below. Watch for more information over on the official site.
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Even Legendier: Twisted Treelines Revealed

By Kieron Gillen on October 20th, 2009.

You try anything, and you're going to end up in Ikea.

As League of Legends actually inches towards an open Beta – a matter of days or even hours, according to our sources – they unveiled a new map. It’s The Twisted Treeline map. It looks like a spooky forest to me. What do they say it’s like?
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Menus Of Legend: League Of Interfaces

By Jim Rossignol on July 16th, 2009.


If ever there was a time when some in-game footage of mythical dudes hitting each other was required, it’s in these two videos. They are, amazingly enough, purely of the back end summoner-management stuff for League Of Legends. Of course that does go to show the depth the game boasts behind the scenes, and the care the developers have taken in making the game infinitely tweakable, and packed with supernatural champions – exactly what the DoTA veterans will want to see. For the rest of us: less exciting. Anyway, we’ve heard the game is in closed beta right now, so the full game may not be too far off, and we can expect plenty more information from Riot Games soon. And don’t worry particle effects fans, I’ve posted the in-game trailer too. Hooray!

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