Posts Tagged ‘Riot’

League Of Legends Has Too Many Robot Friends

By Philippa Warr on October 14th, 2014.

RFF - Rift Friends Forever

Riot is revamping its Refer-a-Friend reward program for League Of Legends. That’s almost entirely because the “Friends” being referred are often bot accounts and the whole thing is being used to load up accounts with currency and skins before selling them on.

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Riot Deactivating LoL Skin Codes To Fight Resellers

By Nathan Grayson on July 15th, 2014.

The phrase “skin codes” always gets me. I imagine League of Legends characters running around with their bones, muscles, and organs fully exposed, glistening triumphantly in the summer breeze. Skin codes, one must assume, let them clothe their frail undercarriages in flesh. Mercifully, however, that’s not the case. Instead, skin codes unlock new outfits/looks for LoL characters, and are as a result hungrily coveted by players who sometimes stare at the same character for hours and hours on end. Naturally, then, some buy them with real money from resellers, especially in the case of limited edition skin codes given out at conventions and things of the like. Problem is, many resellers are scammers, and Riot’s not cool with that. So come next week, it’s shutting the whole operation down.

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League of Legends Getting Better, ‘More Fun’ Tutorial

By Nathan Grayson on July 8th, 2014.

Ah, the never-ending struggle to make MOBAs understandable to people whose stomachs are too weak to digest 200 lbs of raw, abstract systems. Each year companies like Valve and Riot get a little closer to workable solutions, and the effort is commendable given that they already have 172.43 trillion people playing their games.

Riot’s latest effort for League of Legends? So-called “Intro Bots,” the main goal of which is to make learning more fun. Riot confessed that the current tutorial is, well, kinda crap. “As it stands, Battle Training is undermined by jarring interruptions and nebulous goals, while Beginner bots often proves far too challenging for first-time Summoners.” Intro Bots, though? Right in the sweet spot, apparently.

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Beleaguered: Riot Closing League Of Legends’ Public Chat

By Nathan Grayson on July 2nd, 2014.

I’ve not really frequented them, but I have it on good authority that League of Legends‘ public chat rooms are pretty nasty. Whose, you ask? Why the authority (named for a total lack of authority) that matters most in this case: Riot. They’re so fed up with what public chat (read: non-private rooms; those have mostly taken its place) has become that they’re yanking the cord altogether. For the time being, anyway. Big upgrades are needed to keep away griefers and spammers, so Riot’s taking the necessary time to send them packing.

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Huh: School Offering Real League Of Legends Scholarship

By Nathan Grayson on June 20th, 2014.

Want to get paid to play videogames? Well TOO BAD, THAT’S MY JOB. But getting a college scholarship on pure League of Legends e-athleticism offers similar benefits, I imagine, if not my incredibly sexy lifestyle of mashing out stories on my crumb-ridden keyboard and clothing my repulsively hairy lower half on whenever I sense an intruder approaching my room. But yes, Robert Morris University in Illinois is hoping to establish a varsity e-sports team, and there’s tuition money on the table if you’re good enough.

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Don’t Start A: Riot Completely Overhauling LoL’s Map

By Nathan Grayson on June 6th, 2014.

For League of Legends players, Summoner’s Rift is the place. It’s where all the big things happen, the court, the rink, the parking lot where the cool patrol cop looks the other way because she was just like you once, when times were easier. Riot’s announcement that it’s overhauling the level, then, is like the NFL saying it’s decided to change up the American football field. And yes, I’m still American. Sorry. The changes to Summoner’s Rift are entirely visual, but they’re also rather sweeping. Video and details in the downthereplace.

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LoL Gets 27 Million Players A Day And Other BIG NUMBERS

By Nathan Grayson on January 28th, 2014.

Time for more numbers from the LUDICROUSPHERE, aka League of Legends. The MOBA with mo’ mo(nies) than any other ba is now at 27 million players per day. 27 million different people. Every day. And per month? 67 million unique human beings, each snowflakes in their own rights, all crashing blizzard-like into Riot’s behemoth. Those are impressive numbers, certainly. RPS, however, would like to announce some even more impressive numbers.

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Riot In The Street: Lead WoW Dev Becomes Lead LoL Dev

By Nathan Grayson on January 15th, 2014.

And so it all comes full circle. Blizzard’s games may have been the MOBA genre’s none-too-pretty spawning pit, but League of Legends, DOTA 2, and the like took the torch – whether Blizzard wanted to pass it or not. So it’s not entirely surprising to see people like Greg “Ghostcrawler” Street, former lead systems designer on World of Warcraft, at Riot. Sure, Heroes of the Storm is a thing, but it’s still nascent, larval. For better or worse, LoL is an empire, and now, it seems, a destination. Street enters as lead game designer on LoL, so he will likely be calling quite a few shots as time goes on.

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Riot Changes Mind On Pro LoL Streams, But Issues Persist

By Nathan Grayson on December 9th, 2013.

The witch is dead, League of Legends pros can once again stream whatever they want, and eSports is saved! OK, maybe I’m exaggerating a little bit, but I really didn’t like the potential implications of Riot’s decision to contractually forbid its pros from streaming Dota 2, Hearthstone, World of Tanks, and tens of other extremely popular games. Fortunately, after copious uproarious outcry, Riot decided to rethink its portentously controlling decision. Now pros are able to stream whatever strikes their fancy or tickles their murder bones, though certain sponsorships/promotional angles are still off-limits. This is admittedly much better, but I’m still concerned about Riot’s position near the top of the eSports food chain. Allow me to explain why.

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Why Riot Really Needs To Rethink Pro Stream Restrictions

By Nathan Grayson on December 5th, 2013.

When I wrote my Homeric epic about attending League of Legends’ Championship Series, one of my biggest fears was that Riot’s stranglehold on its own game’s eSports scene could eventually suffocate pros and the scene itself. A game creator, after all, will inevitably have different priorities than a dyed-in-the-wool sports organization – especially compared to the way eSports leagues currently operate. And yet, here we are. LCS season 4 contracts are now in the hands of pros, and they contain some sticky stipulations. The most worrisome among them? The one that forbids all contracted pros from streaming DOTA 2, Hearthstone, World of Warcraft, StarCraft, Heroes of Newerth, World of Tanks, and many more for the duration of the season.

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An Outsider’s Critique Of LoL Esports’ Biggest Stage

By Nathan Grayson on October 17th, 2013.

I came, I saw, someone else conquered. Last weekend, I attended League of Legends’ Championship Series finals, which – in an undeniably historic moment for eSports – were held in Los Angeles’ Staples Center, a venue that’s played host to thousands upon thousands of fans through countless professional basketball games, boxing matches, and hockey games. Also, er, WWE Summerslams. League has, in other words, entered The Big Leagues. Even the US government recognizes it as a sport, and it is a body literally incapable of agreeing on anything else. But, as Korea’s SK Telecom T1 absolutely shut out China’s Royal Club, I bore witness to both glorious, beautiful triumphs and worrisome failings. I’m no League of Legends eSports expert, but perhaps that enables me even more to say this much: the sport still has a lot of important growing to do. Here’s what I saw.

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LoL Adding Smart Team Builder For Pickup Matches

By Nathan Grayson on October 17th, 2013.

A bad League of Legends pickup match can be like showing up to a party wearing the exact same outfit as someone else. It’s super awkward, and you almost immediately start arguing over who gets to slaughter your mutual enemies and their pets while everyone else keeps one of you from keeling over. “I owned this dress first! And I’m a way better AP Carry than you,” says my mixed metaphor born of sleep deprivation, immediately conjuring up images of LoL players of all ages, codes, and creeds duking it out in ostentatious party gowns. Fortunately, Riot might just have a solution (for the role selection issue; not my sleep deprivation or intrusive party gown fantasies): a smart team builder that matches players based on which roles they feel like playing.

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Harleague Of Legends Quinn: Jinx Is Latest LoL Champion

By Nathan Grayson on September 28th, 2013.

She certainly has a nice shark gun, but it's still nothing compared to Armed and Dangerous' Land Shark Gun.

Now, the secret to that painfully convoluted subhead is to say “Harleague of Legends” as though it’s one word. Then Quinn. Get it? DO YOU? DO YOU, HUH? HUH? YOU WEASELY LITTLE- sorry. Got a little worked up. Must be leftover fury from the League of Legends pickup game I just played. Point is, LoL’s new champion Jinx is kind of like Harley Quinn from Batman. Similar voice and personality, a penchant for crime, and an unavoidable attraction to “loose-cannon” antics. She also has a rocket launcher that she’s quite find of, which adds a double-meaning to the whole loose-cannon thing. I have now explained two jokes in the same post. I should probably stop now. After all, it’s like they say: three strikes and you’re dead. I very much like my life, so scurry on to get some fresh, hot details below.

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