Posts Tagged ‘Rise-of-Nations’

Steam Age: Rise Of Nations Extended Edition Out Now

By Graham Smith on June 13th, 2014.

MORE. GAMES. Even old ones.

I’ve always though that Rise Of Nations never got its due. Developed by Big Huge Games, it was a real-time strategy game which looked like Age of Empires but took inspiration from Civilization. Mainly that inspiration was that you could advance your civilizations across eight ages of history during a match, meaning that you could begin with Hoplite and end with stealth bombers just an hour later. If you missed it, or if you miss it, then there’s now a Rise of Nations: Extended Editions available on Steam.

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Finished Rise Of Nations Game Found Among Big Huge Files

By Graham Smith on November 15th, 2013.

Brian Reynolds now works at Zynga :(((

Update: Reader Chris Ross writes to let us know that Rise of Nations: Tactics is most likely an iOS game, not a Mac game, as confirmed via a tweet by one of the game’s designers. That makes more sense, but I dared to hope.

Original story:

Rise of Nations never got its due. It was a real-time strategy game that tried to fit the major landmarks of human civilization into a single hour of frantic war. Your units would level up through the ages as you marched across the battlefield, blending Civilization with Total War with Command & Conquer. It was designed by Brian Reynolds, of Alpha Centauri, and built by Big Huge Games.

A less satisfying fantasy sequel, Rise of Legends, was released in 2006, but now it seems that another game might exist. As part of the auction of all Big Huge Games and 38 Studios assets, following their collapse last year, a finished, Mac-only game called Rise of Nations: Tactics has been discovered.
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Making Of: Rise of Nations

By Kieron Gillen on November 16th, 2007.

[Not much to say about this one, except that everyone who interviews Brian Reynolds pretty much falls love with him. He's an incredibly nice guy. Oh - embarrassing confession. Despite digging Rise of Legends, I've barely played Rise of Nations due to a really odd bug on the machine I had around the time. The game ran fine until the first blow was struck... at which point, it crashed. I suspect my PC converted to pacifism. Finally, this is a considerably expanded version from what was printed, as I had a load of transcript I've reworked in. Oh - and as the first paragraph makes clear, the interview was done circa the end of Rise of Legends.]

Redcoat Riding Hood. That makes no sense.

Sitting down with Brian Reynolds you can’t help but learn things. The cradle of Civilization? Not, as historians would argue, somewhere in Iraq but actually North Yorkshire. Well – not Civilisation, but Civilization 2 as Brian was crouched in a small rainy town in the North of England while making the venerable classic. But things change, and he’s now in a rainy, North American town at Big Huge Games putting the finishing touches to Rise of Legends. It’s the perfect time to talk about their previous triumph with Rise of Nations.
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