Posts Tagged ‘Rob Hale’

Fry Your Brain For Xmas: Waves Updates

By Alec Meer on December 21st, 2011.

When I retire, I'm going to train become the world's greatest shmup player. Or maybe grow some vegetables.

I’ve not put anywhere near as much time as I’d have liked into Rob ‘Squid in a Box’ Hale’s graceful-but-frantic twin-stick shooter Waves, which has built up quite a following in recent weeks – as well as snagging the coveted RPS ‘best use of the Unreal engine’ award at Indievisibility the other week. I did, however, discover the other day that it runs rather well on my laptop’s integrated Intel graphics thinger, so I expect to spend a fair bit of time shooting shapes while hiding in the bathroom from my girlfriend’s extended family over Christmas. (That’s ‘shooting shapes’, not ‘shooting up’, heroin fans).

It’s just had a healthy free update, adding a sixth mode known as Chase, known variously as ‘the hardest mode yet’ and ‘the speed metal of shmups’, so masochistic nutters will be delighted.
Read the rest of this entry »

, .

24 Comments »

Emergent Gameplay: Deus Ex Made Me Part 1

By Kieron Gillen on June 23rd, 2010.

My inspiration for an image totally failed me here.

It’s been a decade since Deus Ex. A realisation struck me: the industry will now be peppered with people whose formative experiences were with Deus Ex. For them it was, in one way or another, inspirational. I decided to hunt down a few and talk to them, about what Deus Ex said to them, how it shaped them, what it taught them and how they bring it into what they make today. By which I mean, drop ‘em a line and say “Deus Ex, eh? Thoughts?”. First up are 2k Marin Designer Steve Gaynor (Bioshock 2) and Ninja Theory Senior Technical Designer Rob Hale (Enslaved: Odyssey To The West)…
Read the rest of this entry »

, , , , , , .

61 Comments »