Posts Tagged ‘rob sherman’

I Am Overencumbered: Why Game Inventories Matter

By Rob Sherman on April 8th, 2014.

Rob Sherman, author of interactive fiction project Black Crown, asked if he could write about videogame inventories. We were powerless against the result, which pairs a personal journey through the English countryside with the a treatise on the power of possessions and the reasons videogames must do better in representing them.

There was once, and still is, a boy and a man called me, and one summer, two summers ago, I could be found tiptoeing along a main road in southern England, my boots full of dusty blood.

I had only taken them off once in the last day, and at that point I had nearly wilted from the sight and smell. I took my diagnosis on top of a chalk escarpment, a widow’s peak, a combover of woodland. The couple on the bench next to me were after-work drinking from cans, and looking at the wealds rolling away from them. They must have thought that some medieval leper had staggered out of the local hospitalers, holidaying on his stumps.

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Wandering In Words: Black Crown Interview

By Adam Smith on September 25th, 2013.

Black Crown began with a suitcase, a junk shop and some photographs of strangers. I spoke to writer and creator Rob Sherman about how the story behind his story, and we shared our thoughts on the world he created. Thick with disease, horror and mystery, it’s also a place of occasional and unusual beauty. As well as talking about influences drawn from the aches and illnesses of life, Rob introduced me to an artist, a photographer and an author who have inspired the work in some way. Read on for many words from one of the most interesting and literary writers in games.

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Word Games: Failbetter’s Black Crown

By Adam Smith on June 3rd, 2013.

Failbetter’s collection of ‘immersive fiction’ continues to grow via its Storynexus platform but I haven’t found anything in the collection quite as gripping as the bizarre demon-Dickensian sprawl of Fallen London. Until now! Black Crown, the first published work from author Rob Sherman, has found life as a Storynexus experiment thanks to a collaboration between Random House and Failbetter. It’s free to play, although some (presumably) optional branches require the purchase of Nex, the currency shared across the Storynexus platform. I’ve only spent an hour in the word labyrinth so far, but I’m hooked. As well as being adept at squeamish body horror, Sherman shows the mark of a supreme builder of strange worlds.

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