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Posts Tagged ‘robert yang’

Level with Me, Magnar Jenssen

By Robert Yang on November 7th, 2011.

Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 3 of 7.

Of everyone I spoke to, Magnar Jenssen is the only one still actively working in the game industry as a level designer at Avalanche Studios. Before, he also worked on Ghost Recon: Advanced Warfighter 2 (GRAW2) and Bionic Commando at GRIN, up until the studio’s demise. When he isn’t raking in all that sweet map-stamp money from arena_offblast for Team Fortress 2, he tinkers with some less profitable but absurdly polished single player Half-Life 2 mods.

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Level With Me, Dan Pinchbeck

By Robert Yang on October 25th, 2011.


“Level with Me” is a series of conversations about level design between modder Robert Yang and a level designer of a first person game. At the end of each interview, they collaborate on a Portal 2 level shared across all the sessions – and at the very end of the series, you’ll get to download and play this “roundtable level.” This is Part 1 of 7.

A few years back, Dan Pinchbeck and I were crowned “frontiersmen of modding” by Jim Rossignol. I felt like prom queen all over again. While I promptly sank into relative stagnation, Dan concentrated his powers into a brilliant point of light — a full-fledged retail reboot of the 2008 Source-powered ghost story mod Dear Esther, fresh from the beach with amazing art design by Robert Briscoe, backed by the Indie Fund, and now looking better than ever. (Warning: there are mild spoilers for the endings of S.T.A.L.K.E.R: Call of Pripyat and Metro 2033.)
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At the Mounting Anticipation Of Madness…

By Kieron Gillen on February 23rd, 2010.

This would be a bad time to tell you about my hay-fever, yes?

Hurrah! More of the critically acclaimed (by us) Radiator in the near future. Robert Yang sends news of its third part to debut in either March or April. One of the two, unless it doesn’t. What’s it about? Well, it’s called Much Madness and Robert describes it as: “You’re trying to escape a sinking submarine after stabbing your husband in the back repeatedly — to make matters worse, Emily Dickinson’s ghost keeps reciting those blasted poems of hers… Maybe drowning to death isn’t so bad?”. Bloody Emily Dickinson, that’s what I say. The trailer follows, but you can download the previous episodes over at Radiator’s site
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Handle With Care: Gamer Homophobia

By Kieron Gillen on October 6th, 2009.


We’ve covered art mod series Radiator before, both first part Polaris and the second Handle With Care. Because we are all about the art-wank. Or wanking generally, in my case. However, some people are less into splendid art-ejaculate, and Robert Yang writes about their responses over in this week’s Escapist. Of course, their problem isn’t pretension or even iffy Half-life-two-level design. It’s because you were “tricked” into playing a gay protagonist…

You might have, as some players did, invented a female persona for your player character and assumed it was the same young “lady” dating Dylan from my previous mod, “Polaris.” And then you would find out, whether from seeing the name “James” so often or from reading forum posts – that I had managed to “trick” you into playing as a homosexual male.
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Shrink Rapt – Radiator #2

By Alec Meer on July 17th, 2009.

Art-mod Radiator returns, and its (entirely standalone from the first part, worry not – but you do need HL2 Ep 2) second instalment is a dramatically different affair to the maudlin stargazing of the first episode, Polaris. It’s no less introspective, but if you’re the kind of chap who’s turned off by even a hint of navelgazing, consider this: it has explosions.
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