Posts Tagged ‘Roberts Space Industries’

Now Hear This: Star Citizen FPS Dev Vid Goes Bang

Following a game’s development for funsies is a funny thing I still don’t fully understand, even after decades of doing it myself. I understand a bit more in These Here Modern Times when we sometimes pay for games before they’re finished – barely even started, sometimes – but still, sometimes I squint at new evidence of the existence of a game no one ever said wouldn’t exist and wonder “Why would I care?” Star Citizen [official site] may be a great game for this gamespotting, as it is seemingly trying to be every single type of game. Observe, a new video proving that its FPS side will indeed have sounds:

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Space Friends: Star Citizen’s Social Module Blasts Off


Star Citizen [official site] released the first iteration of its chatty Social Module a few days ago in Patch 1.2, with several areas for small numbers of players to wander around and chat together, which makes me wonder: isn’t it time to rename the game Star Citizens?

The Social Module was supposed to launch after the sandbox space ‘em up’s FPS aspect Star Marine but, with that still held up, developers Roberts Space Industries have pushed this social space out first. It’s a virtual chatroom, basically. In space!

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Chris Roberts Explains Star Citizen’s FPS Delay

You'll get to shoot this naughty man's face off.

Star Marine, the FPS side of Star Citizen [official site], was supposed to launch in April. The eventual grand plan includes integrating first-person face-shooting into the wider Star Citizen world, letting folks board ships and murder crews. As you’ll have guessed by now, the barebones initial release did not come in April.

Creator Chris Roberts explained in his latest Letter From the Chairman over the weekend that it’s been held back by a few technical problems and simply not being good enough to make a strong first impression.

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Star Citizen 1.1 Launches, Adds Ship Rental And Landing

Between the approaching onslaught of both virtual reality and alternate reality, I can’t shake the feeling that we’re living inside a science fiction novel. Star Citizen [official site] isn’t helping: version 1.1 is out now and includes two new ships, one of which costs up to $300. High priced microtransactions aren’t new, but Star Citizen’s ambitions are all a little too Back To Reality for me. And I can’t tell whether that’s made better or worse by the update also introducing a ship rental system that allows players to fly those expensive ships for seven non-consecutive days using in-game currency earned through space battles with other players.

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Star Citizen FPS, Social Features Coming “In Short Order”

Star Citizen [official site] is like the videogame eight-year-olds design on notebook paper when they’re supposed to be doing homework, only with actual development expertise and money behind it. That alone makes it fascinating. In his latest “Letter from the Chairman“, chief eight-year-old Chris Roberts says that they’ll soon be pulling those disparate notebook pages together, with “Arena Commander 1.1 (now with REC!), the FPS module and the so-called ‘social module,’ our first foray into the persistent universe” all due soon.

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Star Citizen Reveals FPS Component, Illfonic Developing

Star Citizen is all-consuming. It is the devouring omni-game, always in need of more genres to absorb. So comes the official reveal of the FPS ‘module’ of the game, used when not in the pilot seat, be that during planetfall, on stations or just popping out for a quick absolute zero stroll. As rumoured, it’s being outsourced to Nexuiz developers Illfonic. Admiral Chris Roberts, complete in space uniform, was at PAX Australia to show off the first footage of four vs four team battles on a space station. Check it out below.

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Star Citizen Goes Planetside: First On-Foot Video

Star Citizen‘s crowdfunding has been so successful that the space sim promised the moon. Or rather, it promised planets, and the ability to land on those planets and take part in ground-based exploring and fighting. This past week’s second Citizen Con 2014 Chris Roberts presented the feature in rough form, showing the transition from space to a planet surface and then the player walking around on foot.

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Star Citizen Update Adds New Controls, Top Gear Parody

When Star Citizen‘s combat module first took flight, there was frustration with its bugs and its controls. The massive patch 13, released on Saturday, works to address those complaints by introducing “additional controls for six degrees of freedom”, a new set of control options, along with a few new game modes including the ability to race new ships against your friends. Also they’ve made a Top Gear parody to talk about the new ships, confirming that Star Citizen is set in a dystopian future where Jeremy Clarkson’s malignant influence remains. Video and more details await below.

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3, 2, 1: Star Citizen Dogfighting Module Blasts Off

Space is the place.

Star Citizen‘s dream of Internet spaceships has made its real steps into the tangible with the release this week of the crowdfunded space sim’s ‘dogfighting module,’ more formally known as Arena Commander. Backers can now blast off in their ships and blast each other, getting the first real idea of what the game that’s so far raised $44 million might actually be like. The Arena Commander update brings deathmatch, team deathmatch, capture the flag, and wave survival modes for online play, as well as a free-roaming mode. Spaceships, away!

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Erp: Star Citizen Dogfighting Module Delayed Again

All systems were so very nearly go for a Star Citizen dogfighting module launch today. Chris Roberts and co told everyone to mark their calendars. There was a lot to be done before the big day, but not so much that the former Wing Commander commander-in-chief couldn’t make all the nice outer space murder birdies fly. Or at least, that’s what everybody thought last week. Turns out, however, that the space bugs were a few too numerous to be smashed in such a short period of time, so the dogfighting module has been delayed again. Good news, though: you’re going to get daily development updates until the long-awaited combat alpha soars.

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