Posts Tagged ‘Roberts Space Industries’

Star Citizen Goes Planetside: First On-Foot Video

By Graham Smith on October 13th, 2014.

Star Citizen‘s crowdfunding has been so successful that the space sim promised the moon. Or rather, it promised planets, and the ability to land on those planets and take part in ground-based exploring and fighting. This past week’s second Citizen Con 2014 Chris Roberts presented the feature in rough form, showing the transition from space to a planet surface and then the player walking around on foot.

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Star Citizen Update Adds New Controls, Top Gear Parody

By Graham Smith on September 15th, 2014.

When Star Citizen‘s combat module first took flight, there was frustration with its bugs and its controls. The massive patch 13, released on Saturday, works to address those complaints by introducing “additional controls for six degrees of freedom”, a new set of control options, along with a few new game modes including the ability to race new ships against your friends. Also they’ve made a Top Gear parody to talk about the new ships, confirming that Star Citizen is set in a dystopian future where Jeremy Clarkson’s malignant influence remains. Video and more details await below.

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3, 2, 1: Star Citizen Dogfighting Module Blasts Off

By Alice O'Connor on June 5th, 2014.

Space is the place.

Star Citizen‘s dream of Internet spaceships has made its real steps into the tangible with the release this week of the crowdfunded space sim’s ‘dogfighting module,’ more formally known as Arena Commander. Backers can now blast off in their ships and blast each other, getting the first real idea of what the game that’s so far raised $44 million might actually be like. The Arena Commander update brings deathmatch, team deathmatch, capture the flag, and wave survival modes for online play, as well as a free-roaming mode. Spaceships, away!

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Erp: Star Citizen Dogfighting Module Delayed Again

By Nathan Grayson on May 29th, 2014.

All systems were so very nearly go for a Star Citizen dogfighting module launch today. Chris Roberts and co told everyone to mark their calendars. There was a lot to be done before the big day, but not so much that the former Wing Commander commander-in-chief couldn’t make all the nice outer space murder birdies fly. Or at least, that’s what everybody thought last week. Turns out, however, that the space bugs were a few too numerous to be smashed in such a short period of time, so the dogfighting module has been delayed again. Good news, though: you’re going to get daily development updates until the long-awaited combat alpha soars.

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Star Citizen’s Dogfighting Module Launching On May 29th

By Nathan Grayson on May 20th, 2014.

You might remember that Star Citizen‘s looooong-awaited dogfighting module was supposed to be out in April, but things happen. Things like a very, very rocky first public showcase, for instance. The slightly more deadly than usual fireworks show looked absolutely gorgeous when it worked, but a few disastrous space-outs sent ships infinitely spinning into oblivion. There were also physics errors and other various glitches. It had a long way to go, in other words. Apparently, however, it’ll finally be ready at the end of May. For real this time.

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RSI Clarifies Stance On Women’s Only Groups In Star Citizen

By Nathan Grayson on May 7th, 2014.

What started as an outer space scare worthy of its own Event Horizon movie ended up being a big misunderstanding. It all began with a Star Citizen community member, “Lauresh,” attempting to organize a women’s-only group in the wake of some especially, er, uncomfortable forum threads, a place to go hang out on days when the wider universe left her cold. Since this is the Internet, her plan was immediately met with a barrage of ugliness and vitriol. To top it all off, she was then banned from Star Citizen’s forums, an unceremonious opening of the airlock that rightfully left many eyebrows raised and confused. Apparently, however, that part was a huge mistake, and Roberts Space Industries not only wants to allow players of any sort to form their own groups, but plans to give them the tools to do so.

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Alpha Dog-Fight: Star Citizen’s Second Reveal

By Adam Smith on April 22nd, 2014.

I hadn’t watched the Star Citizen PAX East footage that Nathan posted last week until this morning. It reminds me of that one dream where I go on stage to deliver a profound speech, and only realise mid-way through that I’ve forgotten to wear any trousers and am on fire. In front of a whooping crowd of avid spacers, Star Citizen lurched from one technical problem to another until it was barely fit for service. This is why so many on-stage ‘reveals’ show pre-canned footage with over-enthusiastic hollering in place of server connectivity issues. Eager to make amends, RSI have stitched together some new footage showing the aspects that failed or were shunted off due to a lack of time. It’s all below.

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Liftoff: First Star Citizen Dogfight Looks Pretty, Buggy

By Nathan Grayson on April 14th, 2014.

So it was promised, so shall it be. Chris Roberts said he’d lift the lid on Star Citizen‘s long-awaited dogfighting module in April, and now here we are. Previously, a sleepy hangar was The Final Frontier, but below you can watch Roberts take one giant leap into space’s infinite, gleaming black. It looks absolutely beautiful, but yeeeeeeeah this is still a very, very early game.

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Free Space: Star Citizen Safe From Oculus-Style Sale

By Nathan Grayson on April 2nd, 2014.

Next stretch goal: the ability to record my own sound effects for the entire game so I can go 'FWOOOOOOOOOOSHWHEEEEEEEEE' every time a ship does this.

These are uncertain times. Oculus Rift got purchased by Facebook, and let’s face it: anyone could be next. You are probably cowering under some form of social-media-proof mountain outcropping as we speak. There really is precedent in Oculus’ actions, though. A large-scale Kickstarter project opted to pick the path of least less independence. And they gained a lot by doing so. One company that won’t be selling, though? Star Citizen developer Roberts Space Industries.

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Star Citizen Dev Team 200-Strong, Dogfighting In April

By Nathan Grayson on March 5th, 2014.

If Chris Roberts slipped and hurt his knee, would that be called a Roberts Space Injury?

Is it already time for more Star Citizen news here on Rock Citizen Stargun? My my, what a total and completely unexpected shock. For real, though, Chris Roberts has lifted his company’s space-age, radiation-proof hood to reveal some rather interesting info, so let’s talk about Wing Commander’s $40 million little brother again, shall we? Today we have two orders of business: Star Citizen’s dev team size (PREDICTABLY QUITE LARGE) and the long-awaited dogfighting module’s release window. Hm, this article’s headline already tells you both those things. I guess you can leave now.

Or go below for a bit more detail. Your call.

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Star Citizen’s Biggest Goal Yet: A Procedural Gen Team

By Nathan Grayson on February 25th, 2014.

Star Citizen is going to be colossal. That was never in question. Then it became even more not in question with the crowdfunded additions of everything from first-person combat to facial capture tech to a collaboration with Kingdom Come to probably, like, the virtually reanimated consciousness of Chris Roberts himself, a beaming face of ceaseless encouragement winking at you from the stars. But those are all handcrafted bits and bytes. They are finite, limited by the work of human hands. Thus, given proper funding (which they will no doubt receive), Roberts and co would like to bring on a full-blown procedural generation team. The goal is to procedurally whip up “entire planets worth of exploration and development content.” And then Star Citizen was all the games.

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Space Team: Kingdom Come And Star Citizen Collaborating

By Nathan Grayson on February 19th, 2014.

I don't even know what I was thinking.

But not on a version of the delightful mobile game Space Team. Sometimes my headlines get away from me, take on lives of their own, and begin pulling nefarious pranks on innocent passersby. I apologize. I blame the public schooling system. But anyway, the two members of Kickstarter’s Might As Well Be Triple-A contingent, Star Citizen and Kingdom Come: Deliverance, are joining forces to sensually swap technology and probably tell each other all kinds of deeply personal secrets. I hope Star Citizen gets space horses. (Which, when couched in the previous metaphor, sounds like some kind of infectious disease. Clarification: I do not hope that Star Citizen gets the fictitious disease Space Horses.)

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Warpdrive Disengage: Star Citizen Dogfighting Delayed

By Nathan Grayson on December 18th, 2013.

i never understood why they call it dogfighting i mean most dogs don't even fly

I suppose we should’ve seen this coming. Between the launch of multiple satellite studios and a big, fat hint that this exact thing would happen from Chris Roberts himself, it was pretty much telegraphed via the medium of outer space hyper-com laser beam (“Communication so effective it kills, serving the public since 2873″). Star Citizen‘s dogfighting module has been delayed by multiple months in the name of getting a full server backend up-and-running, as opposed to coasting along on CryEngine 3′s primitive default option, which presumably consists of a series of immaculately rendered turtles that you hurl through each others’ windows.

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