Posts Tagged ‘Roberts Space Industries’

Star Citizen Dev Team 200-Strong, Dogfighting In April

If Chris Roberts slipped and hurt his knee, would that be called a Roberts Space Injury?

Is it already time for more Star Citizen news here on Rock Citizen Stargun? My my, what a total and completely unexpected shock. For real, though, Chris Roberts has lifted his company’s space-age, radiation-proof hood to reveal some rather interesting info, so let’s talk about Wing Commander’s $40 million little brother again, shall we? Today we have two orders of business: Star Citizen’s dev team size (PREDICTABLY QUITE LARGE) and the long-awaited dogfighting module’s release window. Hm, this article’s headline already tells you both those things. I guess you can leave now.

Or go below for a bit more detail. Your call.

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Star Citizen’s Biggest Goal Yet: A Procedural Gen Team

Star Citizen is going to be colossal. That was never in question. Then it became even more not in question with the crowdfunded additions of everything from first-person combat to facial capture tech to a collaboration with Kingdom Come to probably, like, the virtually reanimated consciousness of Chris Roberts himself, a beaming face of ceaseless encouragement winking at you from the stars. But those are all handcrafted bits and bytes. They are finite, limited by the work of human hands. Thus, given proper funding (which they will no doubt receive), Roberts and co would like to bring on a full-blown procedural generation team. The goal is to procedurally whip up “entire planets worth of exploration and development content.” And then Star Citizen was all the games.

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Space Team: Kingdom Come And Star Citizen Collaborating

I don't even know what I was thinking.

But not on a version of the delightful mobile game Space Team. Sometimes my headlines get away from me, take on lives of their own, and begin pulling nefarious pranks on innocent passersby. I apologize. I blame the public schooling system. But anyway, the two members of Kickstarter’s Might As Well Be Triple-A contingent, Star Citizen and Kingdom Come: Deliverance, are joining forces to sensually swap technology and probably tell each other all kinds of deeply personal secrets. I hope Star Citizen gets space horses. (Which, when couched in the previous metaphor, sounds like some kind of infectious disease. Clarification: I do not hope that Star Citizen gets the fictitious disease Space Horses.)

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Warpdrive Disengage: Star Citizen Dogfighting Delayed

i never understood why they call it dogfighting i mean most dogs don't even fly

I suppose we should’ve seen this coming. Between the launch of multiple satellite studios and a big, fat hint that this exact thing would happen from Chris Roberts himself, it was pretty much telegraphed via the medium of outer space hyper-com laser beam (“Communication so effective it kills, serving the public since 2873″). Star Citizen‘s dogfighting module has been delayed by multiple months in the name of getting a full server backend up-and-running, as opposed to coasting along on CryEngine 3’s primitive default option, which presumably consists of a series of immaculately rendered turtles that you hurl through each others’ windows.

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Star Citizen Smashes $31m, Squadron 42 Enhanced

I wonder when we'll unlock the ship that's just a giant Squadron 42 logo.

As surely as the Earth keeps on spinning and the sun looms precariously, waiting for the day when our brittle atmosphere crumbles away so it can boil us all into bleeding scabs that scar the planet’s skin, Star Citizen keeps on pulling in millions of dollars. It’s now jumped all the way past the $31 million mark, which means a) Star Citizen gets an “interstellar super yacht,” b) Chris Roberts and co have enough money to buy a real interstellar super yacht, and c) single-player story-based Wing Commander successor Squadron 42 gets some serious upgrades. Details and video below.

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Star Citizen Will ‘NEVER’ Be Dumbed Down For Consoles

But you guys, we'll never get Killzone: Ominous Name or whatever it's called! Oh nooooooooooooooooooooo

Everyone, you might want to brace yourselves. The Internet finally pushed Chris Roberts too far, and he broke out the capital letters to set every last record straight. Are you worried that Star Citizen might eventually make a lightspeed jump to consoles and somehow compromise its sun, moon, and stars-eclipsing vision in the process? Well, FUCKING STOP IT. He didn’t actually say that, but I’m a rebel maverick games journalist who lives on the edge and has nothing to lose. Nothing. I read between the lines. And over them, under them, through them, around them, in a box, and with a fox. Lines are just a social construct. I don’t even know what I’m saying anymore. It’s been a weird day. But perhaps Chris Roberts will clarify it all after the break.

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Chris Roberts Details Squadron 42, Takes On Doubters

Star Citizen this, Star Citizen that. It’s in the news significantly more often than any real space program, and it’s probably better funded at this point too. Personally, I still can’t help but question Chris Roberts’ and co’s ability to pull it off, but I’m now much less doubtful that their aspirations are sincere. I recently lobbed all the skepticism I could at each of Roberts’ claims, and he backed them up with dates, times, and plans to prove he’s not just blasting hot air into the empty blackness of our bank accounts. Look for that mammoth back-and-forth very soon. First, though, Squadron 42. The single-player story-based spin-off kind of disappeared after Star Citizen’s initial announcement, but apparently it’s benefiting from Roberts’ lightspeed jump into the Implausible Wealth Nebula just as much as its big brother. According to Roberts, it’s now just as big as anything he could’ve done working with EA to make a new Wing Commander.

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Star Citizen Has All Your Money, Alpha Test Expands

I hope it's better than the Wing Commander movie.

How much of your money would you give to a crowdfunding project that aims to go to actual space, because it seems a lot of you like it out there an awful lot. Star Citizen, the crowdfunded game from Wing Commander Chris Roberts, just hit $25 million in gathered funds. For those keeping track, that means it’s made $1 million extra in just the past week.

Roberts’ isn’t done yet, and took the opportunity to reveal the next stretch goal for the game.
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Star Citizen Will Apparently Look This Good On Your PC

Albeit from a less, er, flat point of view.

Things! Thing the first: I just realized that Star Citizen‘s universe is entirely terrifying. The latest trailer (which looks not-of-this-world pretty, but we’ll get to that in a second) depicts a star battle for the ages. Laser fire singes and sears, asteroids burst like burnt popcorn kernels, men die. And then, final, silent screams of his fallen foes still ringing in his memory, our intrepid hero clambers out of his cockpit. “Got the ice cream you wanted, honey!” he proudly proclaims. That was a trip to the grocery store. The future is so very bleak and cold – and yet bizarrely upbeat about it.

But Star Citizen looks incredibly nice! Almost suspiciously so, in fact. Chris Roberts and co, however, promise that everything we’re seeing is in-engine, and that next-gen rigs will absolutely be able to replicate it.

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Space Face: Star Citizen Passes $22m, Gets Car Commercial

Like many people, space ships also often dream of being Super Man when they grow up.

By the time Star Citizen finally launches, I fully expect that Roberts Space Industries will have crossed its last, $100,000,000,000,000 stretch goal: drop the facade, become a real intergalactic government, and colonize space. Crowdfunding has been absurdly kind to Chris Roberts’ massively ambitious endeavor, and the black hole that gobbles up all money doesn’t seem destined to smack its lips and say, “Oh, that’s quite enough for me, thanks” any time soon. In the span of just two weeks, it’s slurped up another $2 million, pushing it well past the $22 million mark. That means neat facial capture tech for in-game characters, new stretch goals, and an outer space car commercial thing for some reason.

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Star Citizen Smashes $20m, Adding First-Person Combat

Imagine this, only on planets and with guns and in first-person and not actually like this at all.

Quantum Hyper Nebular Solar Roman Numeraled News FLASH: Star Citizen has made money. This probably comes as a complete and utter SHOCK to all of you, especially those who contributed everything they owned and also a half-eaten sandwich they FOUND with barely any mold on it to Chris Roberts’ cause. And so, SOMEHOW, the interstellar cash train keeps on chugging along, this time to the tune of another couple million. The result? Star Citizen has now officially soared past its $20 million goalpost, meaning that first-person planetary combat is joining the spacefaring everything-er’s ever-ballooning feature list. Details below.

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It Burns Brightly: Star Citizen ‘Sizzle’ Trailer

Top left. I'd recognise those pixels anywhere.
I have a theory about Star Citizen. I just watched the new trailer, a so-called ‘Sizzle Reel’, and was obviously impressed. Nothing about this game has been a graphical let-down. Not. One. Thing. Here’s my theory: it needs so many graphics that Chris Roberts has had to go back and borrow polygons from his old games. Seems like utter drivel nonsense idiocy, yeah? Well I tried out Wing Commander: Privateer last night and it looked all blurry and low-res, and not at all as I remember it. What other explanation can there be?
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Star Citizen’s $20m Goal: First-Person Combat


Star Citizen just crowd-sourced a million bucks in about a week, and they’re up over $18m now, which unlocks “exclusive” starting star systems for backers. What does this money pile mean for this colossally ambitious beast of a game as a whole? Well, Chairman Roberts explains that it means it’s going to be even more ambitious: “First person combat on select lawless planets. Don’t just battle on space stations and platforms… take the fight to the ground!”

Yes, having $20m means they’re going to throw in an additional planetary FPS segment for free. Not sure that’s really the best idea, since FPS isn’t really their focus (although there is apparently some ship boarding action planned) – obviously this will be made easier by it having Cryengine tools and first person walky bits like the hangar – but it’s interesting to see them go in this direction. Man, this game’s genesis is going to be one to follow, isn’t it? Time to stock up on popcorn, one way or another.

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