Posts Tagged ‘robin-walker’

Heavy Thinking: Robin Walker on next TF2 Pack

By RPS on July 2nd, 2008.

A heavy, yesterday (trad)

Everyone and his dog mailed us about this – and we thank everyone, and especially dogs, as we don’t get enough canine mail. Robin Walker has confirmed the next pack for TF2 will deal with Alec’s favourite, the Heavy. He also talks about the design issues they’re weighing up, which is a fascinating look at the thought-patterns of a heavy-weight design-group and worth considering while we’re heavy-waiting. Also, clearly, since he’s laid out what they want to achieve – make the Heavy more viable sans Medic without making him more monstrous when he is with one – we brainstormed what we’d do.
Read the rest of this entry »

, , , .

126 Comments »

RPS Team Fortress 2 Interview – Part 2

By John Walker on October 3rd, 2007.

Welcome back to Rock, Paper, Shotgun’s exclusive interview with Team Fortress 2 developers, Robin Walker and Charlie Brown. (Here’s Part One if you missed it.) This time we get down to the finer details of the classes on offer, and talk about their evolution, as well as discussing Valve’s other great obsession, PopCap’s Peggle. But first we talked about the remarkable part humour had to play in TF2’s development.

Sasha light up pretty.

RPS: I want to ask about the role of humour in the game. You watch the promo movies, and they’re really hilarious, but you think: how can those possibly carry over into a multiplayer game where there’s people playing everyone? And yet somehow it has.

Robin Walker: It actually came about the other way.

Read the rest of this entry »

, , , , , .

16 Comments »

Exclusive: TF2 Developer Commentary

By John Walker on October 2nd, 2007.

If you’ve explored Team Fortress 2, you’ll have listened to the developer commentaries explaining their thoughts on the game design and so forth. But you’ll have noticed that missing is their thoughts on how RPS’s Alec Meer plays the game.

Finally that gap has been plugged. Today, to accompany our Team Fortress 2 interview Part One and Part Two, and our Valve Compo, is a bonus treat in the form of a modern “internet video”. Herein you’ll get some properly useful tips from the game’s developers.

.

Check back tomorrow for Part Two of our exclusive interview with Robin Walker and Charlie Brown, and prepare yourself for RPS reviews of Episode 2 and Portal on the 10th.

, , , .

9 Comments »