Rock, Paper, Shotgun

Posts Tagged ‘robokill 2’

Hot Fuss: Robokill 2

By Kieron Gillen on February 3rd, 2010.

Hurrah! Robokill’s back. The original game had both Walker and I write a little around, and now there’s a sequel. In short – it’s a Smash TV/Robotron versus Diablo cross, with you upgrading your little mechanical fellow while working your way through a maze of rooms. While there levels and monsters are all new – and the monsters seem much smarter – almost everything we said in the original pieces holds true. As in, the pits are annoying (though there’s less of them) but it’s really good fun, the rumble of your multiple-guns builds up and it’s well worth playing, especially if you haven’t touched it before. Video follows.
Read the rest of this entry »

, , , .

26 Comments »

Search

Respond to our gibber

  • Kadayi : “@McCool I didn't say it was ridiculous, I just said it seemed a tad overboard. I've also never been over-awed by a painting either. I ...” on The Sunday Papers
  • Gwynor : “Ra by Reiner Knizia is one of the best boardgames I ever played (and I have played MANY of them). The maths layer is heavy ...” on Cardboard Diaries: A Change Of Pace
  • Craymen Edge : “Whatever it is, could we get Obsidian to write/design it and someone else to make it?” on Obsidian Want To Know What You Want Them To Make
  • Ham Solo : “I'll use my femshep back from ME1&2 anyway, so the default looks don't really matter to me.” on By Your Command: FemShep Lives
  • noerartnoe : “about Perpetuum: The vets might also host quizes that, if your general knowledge base and/or google-fu is strong, may give you a nice little shove ...” on The Fall Of Earthrise

Browse the archive