Posts Tagged ‘RobotLovesKitty’

You Can Play Legend Of Dungeon, If You Want

By Jim Rossignol on August 14th, 2013.


The journey of a videogame about hats and dying: it gets announced in a blaze of neon glory on Rock, Paper, Shotgun internet magazine (and probably other places), it blasts through its Kickstarter target like a bomb made of purified snake rage, it got Greenlit so hard it threw The Hulk through a destructible scenery, and then: BOOM, it’s on Steam for pre-ordering for immediate access to beta and all that hot French jazz.

Where will it go from there? Hyper-tentacular endboss? Cutscene full of Japanese emotions? Walking away from explosions with aviators on? I like those odds.
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The Greenlight Supershow’s Many Games

By Jim Rossignol on July 1st, 2013.


I suppose there’s a good chance that you didn’t watch all thirteen million hours of The Greenlight Supershow yesterday, but that’s okay because you can go back and watch it on their TwitchTV feed. It’s worth a look, I would say, because it features The Stanley Parable HD, Tower Of Guns, Chasm, 8BitMMO, and twenty-two others, all exposing their gameplay in public for your voyeuristic delight.

It also made me realised I hadn’t seen The Stanley Parable’s response to criticism (last year), which I have now posted below for future reference. Oh my.
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Procedural Pipes: Tiny Plumbers

By Adam Smith on November 28th, 2011.

the red is blood. mostly snail blood.

Beep, bloop, boppity-beep goes the music. Jump, splat, zap go the Tiny Plumbers. Goombas didn’t burst into a shower of garish red pixels when Mario jumped on their bonces but otherwise, a quick look at this odd little indie platformer could have you thinking it’s little more than a tired spoof. There are even different suits to change into, pipes to travel through and princesses to rescue. However, beyond the obvious references, which are not simply aesthetic, there is plenty to discover. Most importantly, it’s not obvious from the trailer that the levels are procedurally generated. And wait ’til the sky police chase the hovering plumber, their sirens/screams drowning out everything and betokening doom.

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Worlds Apart: Love & Neverdaunt 8bit

By Quintin Smith on November 11th, 2009.


Oddly, Love isn’t the only trippy single-programmer MMOG with an emphasis on player landscaping and building that’s currently in beta. There’s also Neverdaunt 8Bit, or N8, which swaps procedurally generated gorgeousity and lethal roaming AI for a retro aesthetic and plain old messing around. I took a closer look at both of them recently and find myself liking one an awful lot more than the other. Find out which after the jump.
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