RPS chum RoBurky has been making games with his comrades in righteousness from Cambridge’s Anglia Ruskin University in the UK. Having had a good old waggle of their programming sticks for a Gamejam earlier this year they made Destroy The Brain. In it you play an invincible sliding tank thing that must destroy the brain of a creepy space station contraption. You can play it here, via Unity plugin. You can also read about it on Rob’s blog. Trailer below, but you might as well just play it, to be honest.
Read the rest of this entry »
Posts Tagged ‘Roburky’
By Jim Rossignol on August 31st, 2010.
By Kieron Gillen on April 26th, 2010.
Oh! Roburky’s gone and done a game, as part of the 205 (Count ‘em!) in Luddum Dare 17. It’s called Isolated, and you play a very nervous Cyclops trying to enter the social world. You interact by (abstractly) asking questions, making statements, and expressing your opinion on the other person. Continue until you’ve pissed everyone off and you have to return to your island, reduced to a nervous, exhausted wreck by the stress of the thing. In other words, a Being John Walker Sim. You can play online or download versions of it. And now, time for some Joy Division.
Read the rest of this entry »
By Kieron Gillen on October 12th, 2009.
We’ve mentioned Roburky’s Alice And Kev before, in the Sunday Papers. In fact, since it went fully meme-active, you probably saw it… ooh, almost anywhere. However, it’s actually drawn to a close with a final entry, which is a moment I think worth bringing to your attention. If you haven’t been following, it’s the often touching story of Roburky trying to play a homeless parent and child in the Sims. Kev is the worst dad in the world. Alice is the sweet hearted innocent who is defecated upon at every turn. And if there’s a finer piece of extended games writing this year… well, we’ll have been very lucky. Go.
By RPS on June 14th, 2009.
RPS chum Robin “Roburky” Burkinshaw is fast becoming something of a celebrity PC gaming diarist, with his recent Sims 3 diary blog attracting enormous attention from across the gaming sphere, and even from mainstream media. We, however, asked him to write something that definitely won’t get into Entertainment Weekly: the journal of a Dwarf Fortress campaign. What he came back with gives you some idea of just how insanely detailed the Dwarf Fortress world really is, and how much an incomplete simulation is likely to land hapless dwarves in trouble. Tales of fish dissectors, rivers of vomit, and doomed architectural improvisation follow.
By Jim Rossignol on March 14th, 2009.
We’ve begun exploring the unknown systems of wormhole space in Eve Online. I had my first encounter with the freaky Sleeper alien ships last night. I then returned to normal space slightly richer, and slightly wiser. The wormhole – an unstable, temporary gate to an uncharted region – was still open when I logged out of Eve, and so I let my corporation chums know it was there. About an hour later one of them IM’d me: “We’re trapped. The wormhole closed behind us.” His account of the event is posted below.
By Kieron Gillen on December 1st, 2008.
RPS-reg Roburky has written an interesting if minor experimental game. It’s called Reset, and is available here. It’s inspired by and based around “Rest to Reset” by Trash80 (who you’ll know as the creator of the music for Darwinia). Roburky loves it so much he tried to turn its structure into a videogame – the best comparison is an alternate-dimension music video, with a game instead of film being used to illustrate and provide secondary-stimulation to the music. Its five megs, will take less than five minutes to play, and you can get it from here. Some thoughts beneath the cut…
Read the rest of this entry »
By Jim Rossignol on September 14th, 2008.
I hadn’t tried activating Spore more than three times, but reader roBurky did. It happened like this:
roBurky: EA apparently changed the Spore DRM from 3 to 5 initial activations without telling anyone.
Jim: did you discover this yourself?
roBurky: Yeh. I installed on three computers, then contacted support to get more ready for when I’d need them
roBurky: Was told I still had two left. I pointed out that their support page said we only got three, and they thanked me for pointing it out and said they’d update it.
Anyone else made the same discovery? (Extended RPS Spore discussion due next week!)
By Jim Rossignol on June 6th, 2008.
The latest evolutionary expansion of the Eve universe should be arriving next week, and it bears the title “The Empyrean Age“. As ever the title is a kind of clue as the contents, this time it means “age of fire” or somesuch Latinate cleverness. This is presumably a reference to the way that the expansion includes faction warfare, or the extension of PvP inwards to mission-running section of the game. Whereas missions were previously based around shooting computer-controlled drones, or delivering wine to far off space stations, they’re now going to be about having space-fights with other players. It could be a genuinely clever move for the game, as it could both bridge the safe starter-space realm and the hostile PvP-focused galactic periphery. It also provides some new challenges for old hands at the space-murder game, with a potential for less heavily committed play on a mission-by-mission basis.
After the jump: the trailer and some Eve videos by an RPS reader.
By Jim Rossignol on March 31st, 2008.
To celebrate the fact that I spent the last week lounging about playing Sins of A Solar Empire and Eve Online we thought we’d have something of a themed week. The theme is: SPACE! We came up with this partly because we have a bunch of space-game content we need to offload on you at the same time, and partly because vast stretches of nothingness between giant white-hot nuclear furnaces is somehow the most interesting thing imaginable.
To kick off, because it’s early and I’m too groggy to finish this Mass Effect preview, I’d like to direct you to the virtual space photography of one of the RPS readers, RoBurky, whose Eve Online screenshot collection far surpasses even the official releases by developers CCP. That image up there is one of his, and you can see many more excellent interstellar snaps just here.
Respond to our gibber
- Mr Rud : “Dude, you don't understand how dota randomness works 1) percentages in DotA are NOT accurate, they are artificially influenced, which means that the system is ...” on EA’s Dawngate MOBA Detailed, Beta This Friday
- Discopanda : “Stop using hyperbole, you silly man. The biggest crime of BIA was that it was dull as dirt. It felt like the developers wanted to ...” on Guns For Hire: Jagged Alliance – Flashback
- analydilatedcorporatestyle : “Shock and awe, shock and awe, that's what they have, we have the stiff upper lip. Maybe it's a disincentive to go splashing Sterling, leave ...” on Twenty Bucks: Neverwinter
- stampy : “Its a better exchange rate than I got... I didn't know about the exploits, and purchased $50 worth of zen early sunday morning. For my ...” on Twenty Bucks: Neverwinter
- Lacero : “It might be ppay to win, but it's not pay to fun. er, you know. I know in LotRO the end game enchant grind equivalent ...” on Twenty Bucks: Neverwinter