Posts Tagged ‘Rock Of Ages’

Ace Team Talk Rock Of Ages

Ace Team, the Chilean studio behind the fantastically unusual first person beat ‘em up Zeno Clash, are now making a game that combines bowling with art history. It’s called Rock Of Ages, and it’s a game of two halves. One half is that of a boulder crashing around destroying stuff, the other is about defending things from that errant ball of rock. Sounds suitably strange, but what of the details? We talked to Ace Team’s Andres Bordeu to find out more.
Read the rest of this entry »

Lost Marbles: Rock Of Ages

The next game from Zeno Clash creators Ace Team, which will be coming out on the PC as well as the TV fun extenders in early 2011, is Rock Of Ages. It looks delightfully batshit awesome, as you can see from the most recent trailer, which I’ve totally gone and embedded right below these words. Said trailer shows a selection of things that the rock will smash, as well as some of the special powers you can expect to use. It also reveals more of the fantastic art style from the game’s Renaissance period. (Intriguingly, each level has its own historical art style.) Go take a look. It’s not a bad way to start a week.
Read the rest of this entry »

Ace!: Ace Team Announce Rock Of Ages

Also looking awesome this week: the next game from the Chilean team who gave us weirdo biff ‘em up Zeno Clash. It’s called Rock Of Ages and it appears to be a mixture of strategy game and, er, bowling? Two opposing castles attempt to crush each other in surrealistic rock-rolling warfare with defences constructed turn by turn to defend against the heinous stone attack. If that wasn’t enough, Ace Team explain: “your boulder will crash through different periods of classical art, introducing the player to a variety of authentic art styles and music from throughout much of human history.” Response from RPS Hivemind? “Oh Wow.” “VIDEOGAMES! VIDEOGAMES!” “Yay!” Yeah, that’s the stuff. It’s out next year via digi download outlets.

And you are going to want to watch this particular trailer…
Read the rest of this entry »