Posts Tagged ‘rockstar’

Sunken City: Grand Theft Auto V Tsunami Mod

By Alice O'Connor on May 12th, 2015.

When the PC port of GTA V [official site] was announced last year, I hoped we’d see a version of the console mod (yes, really) which flooded the world. This has arrived. Or they have. Several different mods are now draining and flooding San Andreas, letting you walk amongst dry corals or diving down to sunken streets. The absurdity and wonder of it all is quite something. Come see.

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No More Grand Theft Auto Online Heists Any Time Soon

By Alice O'Connor on May 8th, 2015.

Imagine if criminals became bored of crimes. No more robbery, no more murder, no more rob-o-murders, and a load of former perps playing tennis and swimming in mountain pools together. Oh, what a world! But for players of GTA Online [official site], becoming bored of crimes sounds awful.

Dearest friends and sweetest murderers, cherish your crimes. Don’t treat them as chores to rush through. Relish the time they allow you to spend with friends, high on adrenaline. You see, it sounds like it’ll be a while before any more Heists arrive. Other multicrime bits are coming, though.

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Busted: Rockstar Restoring Stolen GTA V Online Accounts

By Alice O'Connor on April 23rd, 2015.

You may have heard whispers, grumbles, and screams from Grand Theft Auto V [official site] players who found naughty strangers had somehow hijacked their Rockstar Games Social Club accounts, changing the password and recovery e-mail address. They were left unable to play online. Rockstar have sworn blind that they haven’t been hacked, rather that the bandits had used logins yoinked for other websites and databases that’d been hacked. Rockstar were slow to respond, but now have a plan to deal with it.

They’ve temporarily disabled the ability to change an account’s e-mail addresses, and say they’re trying to restore already-hacked accounts to their rightful owner within 24 hours.

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Wot Does Wot: Grand Theft Auto V Graphics Settings Guide

By Alice O'Connor on April 23rd, 2015.

Extended Distance Scaling, Particles Quality, Tessellation, Grass Quality… if you’re trying to squeeze a few extra frames per second out of Grand Theft Auto V [official site], you might be a mite confused by some of the settings in its options. How much of a visual change do they make, how much do they affect performance, and what do some even mean?

Handily, Nvidia have put together a fancy guide explaining what they all do, showing off the visual difference they make through comparison screenshots, and investigating the performance costs.

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GTA Ousts Skyrim As Steam’s Most Played 3rd Party Game

By Alec Meer on April 16th, 2015.

but which mountains are best?

When I was a child, I spake as a child, I understood as a child, I thought as a child. I celebrated if one of the bands I like got a single in the top 10; I took it very personally if they failed to. Because enough of my peers had also not loved whichever band of posturing men-with-guitars it was, society was in ruins. Is that, perhaps, how some Skyrim fans feel at news their beloved RPG has been toppled by GTA V as the game with most concurrent users ever on Steam, if you exclude Valve’s own games? And are GTA fans celebrating that their prized cars’n’murder game has claimed another scalp?
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Gridlock: GTA V Delayed Again

By Adam Smith on February 24th, 2015.

Where is it? Where is the GTA?

It’s time for the February Edition of the monthly “Grand Theft Auto V Delay” post.

“Our apologies to PC gamers worldwide who have been counting down the days until the launch of the game, but a bit more time is needed to ensure that the game is as polished as possible, and to make certain that both Heists and the GTA Online experience are ready to roll out on day one for PC. As a gesture of thanks for your understanding, we will grant anyone who has pre-ordered the game an additional $200,000 in-game cash for use in GTA Online.”

The new release date is April 14th. The next release date is unknown at this time.

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Of Crime And The City In Thief, Dickens And GTA

By Adam Smith on November 23rd, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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GTA San Andreas Steam Pulls Songs And Breaks Saves

By Alice O'Connor on November 10th, 2014.

Come back with our songs!

You might have noticed Steam downloading a sizeable update for Grand Theft Auto: San Andreas over the weekend and wondered what that was about. A fancy secret tying into GTA V’s return to the west coast, perhaps? Not quite. The patch added support for XInput controllers like the Xbox 360 pad, which is nice, but also removed seventeen songs from various radio stations. No more angsting out and gunning it across Gant Bridge in the wrong lane listening to Killing in the Name, I’m afraid. It breaks old saves for some too, though a mod fixes that up.

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Video Game Tourism: First-Person Grand Theft Auto V

By Alice O'Connor on November 5th, 2014.

My little cousin will freak when he sees my holiday snaps.

It’s awfully exciting. I’ve played squillions of first-person games and, thanks to mods, even first-person Grand Theft Auto. And yet, here I am, oohing and aahing like a weary traveller handed a cup of tea. The new trailer showing off Grand Theft Auto V‘s first-person mode is awfully exciting.

Not just that it’s gorgeous – it is – but that it’s surely a sign that Rockstar recognise GTA is a tourism simulator at heart, and intend to do away with all this guff about Johnny Crimes and his pals Ricky Murder and Ian Knives. GTA VI’s final mission will be to find a good vegan breakfast on a foggy San Fierro morning, mark my words.

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GTA 5 PC Release Date Postponed: Gripe City

By Alec Meer on September 12th, 2014.

Good news, urban misanthropy fans: Rockstar have offered a few more details on the PC (and PS4/Xbone) version of Grand Theft Auto V, and put out a new trailer showing it off.

Bad news: they’ve also announced a delay for the PC edition. Nobody loves us waaaaaaaaaaaaah.
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Finally: Grand Theft Auto V PC Announced

By Alice O'Connor on June 10th, 2014.

Yes, this screenshot is from the old console version.

“Where’s Grand Theft Auto V PC?” we once wailed. “Where oh where oh where could it be? Why haven’t they announced it?” Then Saints Row IV came out and we were distracted by the realisation that maybe superpowers were more fun than super-serious. But then hey, GTA V came out on consoles, and we peered over shoulders and muttered “Yeah, okay, sure, I’d play that. Why haven’t they announced it for PC?” The answer’s very simple: because it wasn’t pretty enough yet.

Grand Theft Auto V will arrive on PC this autumn, prettier than ever, Rockstar have finally announced at E3 this year.

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GTA V Possibly Potentially On PC Next Year

By Craig Pearson on October 11th, 2013.


Eurogamer has multiple sources who say Grand Theft Auto 5 will be coming out on the PC in 2014. GTAV (pronounced ‘gitav’) is of course the biggest video game thing of ever, and I’ve enjoyed bits of it on the tellybox (but there is a huge amount of fiddly crap – honestly, both the single and multiplayer modes really love forcing you into tedious tasks). I would welcome it if it came to the PC, so if the multiple unnamed people chatting to Eurogamer are correct, then I will allow this.
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(Vr)Oooo(m): Grand Theft Auto Online’s Persistent Insanity

By Nathan Grayson on August 16th, 2013.

You can tell this is a posed screenshot because everyone's not running into each other and careening off cliffs.

Goodness gracious, Grand Theft Auto Online sounds like quite the thing. While Grand Theft Auto IV’s multiplayer presented quite a sizable playground for nos-fueled deathmatch antics, it was just that: a playground, and nothing more. Grand Theft Auto Online’s Los Santos, meanwhile, looks like it’s trying very, very hard to be an actual place – replete with its own characters, missions, silly side activities (synchronized rainbow parachuting, anyone?), and beefed up progression. Also, Rockstar plans to continually expand what almost certainly constitutes the most crime-ridden city on Fictional Earth long after launch.

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