Posts Tagged ‘rockstar’

Of Crime And The City In Thief, Dickens And GTA

By Adam Smith on November 23rd, 2014.

Every Sunday, we reach deep into Rock, Paper, Shotgun’s 141-year history to pull out one of the best moments from the archive. This week, Adam’s 2012 article singing the praises of videogame cities which are more than mere reconstruction, but are built from the bricks and mortar of ideas.

I’ve been visiting various cities recently, which always fill me with confusion and wonder, then Dishonored made me think about how much I miss Looking Glass. Put the two together and this happens. Join me in a meandering word-search for cohesion and theme in the use of the city across Thief, and the selected works of Rockstar and Charles Dickens. Be warned, there are spoilers for all three Thief games.

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GTA San Andreas Steam Pulls Songs And Breaks Saves

By Alice O'Connor on November 10th, 2014.

Come back with our songs!

You might have noticed Steam downloading a sizeable update for Grand Theft Auto: San Andreas over the weekend and wondered what that was about. A fancy secret tying into GTA V’s return to the west coast, perhaps? Not quite. The patch added support for XInput controllers like the Xbox 360 pad, which is nice, but also removed seventeen songs from various radio stations. No more angsting out and gunning it across Gant Bridge in the wrong lane listening to Killing in the Name, I’m afraid. It breaks old saves for some too, though a mod fixes that up.

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Video Game Tourism: First-Person Grand Theft Auto V

By Alice O'Connor on November 5th, 2014.

My little cousin will freak when he sees my holiday snaps.

It’s awfully exciting. I’ve played squillions of first-person games and, thanks to mods, even first-person Grand Theft Auto. And yet, here I am, oohing and aahing like a weary traveller handed a cup of tea. The new trailer showing off Grand Theft Auto V‘s first-person mode is awfully exciting.

Not just that it’s gorgeous – it is – but that it’s surely a sign that Rockstar recognise GTA is a tourism simulator at heart, and intend to do away with all this guff about Johnny Crimes and his pals Ricky Murder and Ian Knives. GTA VI’s final mission will be to find a good vegan breakfast on a foggy San Fierro morning, mark my words.

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GTA 5 PC Release Date Postponed: Gripe City

By Alec Meer on September 12th, 2014.

Good news, urban misanthropy fans: Rockstar have offered a few more details on the PC (and PS4/Xbone) version of Grand Theft Auto V, and put out a new trailer showing it off.

Bad news: they’ve also announced a delay for the PC edition. Nobody loves us waaaaaaaaaaaaah.
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Finally: Grand Theft Auto V PC Announced

By Alice O'Connor on June 10th, 2014.

Yes, this screenshot is from the old console version.

“Where’s Grand Theft Auto V PC?” we once wailed. “Where oh where oh where could it be? Why haven’t they announced it?” Then Saints Row IV came out and we were distracted by the realisation that maybe superpowers were more fun than super-serious. But then hey, GTA V came out on consoles, and we peered over shoulders and muttered “Yeah, okay, sure, I’d play that. Why haven’t they announced it for PC?” The answer’s very simple: because it wasn’t pretty enough yet.

Grand Theft Auto V will arrive on PC this autumn, prettier than ever, Rockstar have finally announced at E3 this year.

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GTA V Possibly Potentially On PC Next Year

By Craig Pearson on October 11th, 2013.


Eurogamer has multiple sources who say Grand Theft Auto 5 will be coming out on the PC in 2014. GTAV (pronounced ‘gitav’) is of course the biggest video game thing of ever, and I’ve enjoyed bits of it on the tellybox (but there is a huge amount of fiddly crap – honestly, both the single and multiplayer modes really love forcing you into tedious tasks). I would welcome it if it came to the PC, so if the multiple unnamed people chatting to Eurogamer are correct, then I will allow this.
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(Vr)Oooo(m): Grand Theft Auto Online’s Persistent Insanity

By Nathan Grayson on August 16th, 2013.

You can tell this is a posed screenshot because everyone's not running into each other and careening off cliffs.

Goodness gracious, Grand Theft Auto Online sounds like quite the thing. While Grand Theft Auto IV’s multiplayer presented quite a sizable playground for nos-fueled deathmatch antics, it was just that: a playground, and nothing more. Grand Theft Auto Online’s Los Santos, meanwhile, looks like it’s trying very, very hard to be an actual place – replete with its own characters, missions, silly side activities (synchronized rainbow parachuting, anyone?), and beefed up progression. Also, Rockstar plans to continually expand what almost certainly constitutes the most crime-ridden city on Fictional Earth long after launch.

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Did Nvidia Accidentally Announce GTA V For The PC?

By Craig Pearson on August 13th, 2013.


To the anger of Dr Zoidberg, I’m attempting to retain an air nonchalance about GTA V. If it doesn’t come out then I can pretend I was cool about it, but if it is announced then I can break for cover and hug the nearest person to me. That could be you, btw. But that fact is the console version is out in September and nothing has been announced for the PC, so there will be some sort of delay. But a small glimmer of hope has emerged on the possibility of it coming to the PC this autumn, via an Nvidia investor call.

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GTA IV On PC To Be GTA VI By Time GTA V Comes Out

By Nathan Grayson on July 30th, 2013.

Despite the headline, this screenshot looks weirdly similar to GTA I.

OK, maybe not officially, but modders are ensuring that Grand Theft Auto IV continues to sprout bells and whistles like a million retail chains the second Christmas shopping season starts. It’s become remarkably more attractive, gained entire landmasses, and received the most important upgrade of all: Iron Man. But that’s not enough. It can never be enough. So modders have taken to grandly thieving Grand Theft Auto V’s features and cramming them under GTA IV’s hood. First up: cross-city character-swapping.

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Here Is That New Grand Theft Auto V Trailer

By Nathan Grayson on July 10th, 2013.

CODog ain't shit

On behalf of RPS, I’d like to offer an apology. You may have noticed that we haven’t joined every other gaming blog, Twitter feed, Facebook page, Vine, easily graffiti-ed wall, bus, building, tree, and organized crochet ring in plastering all our available surfaces with each and every Grand Theft Auto V screenshot to hit these mean e-streets. It is, I’m well aware, a travesty. But hey, it looks like Rockstar’s in the market for someone to speed its PC porting process along a little, so I think I care again. Sort of. I mean, the game’s world looks marvelous, expansive, and varied, but – as ever – this one’s grandly thieving fingers are sticky largely because they can’t keep out of film’s painfully predictable pie. Trailer’s after the break.

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GTA V In Cars, Guns, Strippers & Posturing Shocker

By Alec Meer on April 30th, 2013.

Isn't that Harvey Pekar?

There will be a new GTA game soon. Maybe it’ll be on PC. It has three characters, all of which are violent, sweary men. It has some improvements to the graphics. It’s spent a lot on music and voice-acting. It has the same sort of gags as the last dozen GTA games/expansions, but with different words. It really, really, really, really, really, really, really, really, really wants to be a movie.

Here are three new trailers, cunningly combined into one, and focusing exclusively on the story rather than on what you get to do. With crushing, miserable inevitability, there is a strip club scene, because there is always a strip club scene. IGN or someone will have a shot-by-shot analysis any second now, but you can watch the plain old videos below if you really want to.
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It’ll Be Alright On The Night: LA Noire’s Human Bloopers

By Alec Meer on February 5th, 2013.

Mad, man

Here’s something I never thought of when playing LA Noire. Whatever its other merits and failings, the stuff it does with facial animation and performance capture was amazing, and something the whole industry can benefit from presuming it’s not drowning in a thousand million unbreakable patents (which it probably is). However, all it was being used for was to, essentially, just achieve a slightly better version of something games and especially their cutscenes already did. We can find rehearsed, scripted dialogue and, to wildly varying degrees, attendant facial emotion and animation, all over the place. What we can’t find is naturalistic, unrehearsed performances – people being people, as opposed to be people being videogame characters. Take a look at this to see how big the difference can be.
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Vaguely Does It: PC GTA V “Up For Consideration”

By Alec Meer on November 20th, 2012.

A PC gamer feeling sad that he might not get to play GTA V, yesterday

The recent torrent of marketing and marketing masquerading as news surrounding the latest GTA V trailer came with one unsettling ommission – any mention of a PC version of Rockstar’s newest open world misanthropy odyssey. There’s still no definite news of a release for the One True Format, but Rockstar have at least not ruled it out when the question was put them.
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