Posts Tagged ‘rockstar’

Finally: Grand Theft Auto V PC Announced

By Alice O'Connor on June 10th, 2014.

Yes, this screenshot is from the old console version.

“Where’s Grand Theft Auto V PC?” we once wailed. “Where oh where oh where could it be? Why haven’t they announced it?” Then Saints Row IV came out and we were distracted by the realisation that maybe superpowers were more fun than super-serious. But then hey, GTA V came out on consoles, and we peered over shoulders and muttered “Yeah, okay, sure, I’d play that. Why haven’t they announced it for PC?” The answer’s very simple: because it wasn’t pretty enough yet.

Grand Theft Auto V will arrive on PC this autumn, prettier than ever, Rockstar have finally announced at E3 this year.

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GTA V Possibly Potentially On PC Next Year

By Craig Pearson on October 11th, 2013.


Eurogamer has multiple sources who say Grand Theft Auto 5 will be coming out on the PC in 2014. GTAV (pronounced ‘gitav’) is of course the biggest video game thing of ever, and I’ve enjoyed bits of it on the tellybox (but there is a huge amount of fiddly crap – honestly, both the single and multiplayer modes really love forcing you into tedious tasks). I would welcome it if it came to the PC, so if the multiple unnamed people chatting to Eurogamer are correct, then I will allow this.
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(Vr)Oooo(m): Grand Theft Auto Online’s Persistent Insanity

By Nathan Grayson on August 16th, 2013.

You can tell this is a posed screenshot because everyone's not running into each other and careening off cliffs.

Goodness gracious, Grand Theft Auto Online sounds like quite the thing. While Grand Theft Auto IV’s multiplayer presented quite a sizable playground for nos-fueled deathmatch antics, it was just that: a playground, and nothing more. Grand Theft Auto Online’s Los Santos, meanwhile, looks like it’s trying very, very hard to be an actual place – replete with its own characters, missions, silly side activities (synchronized rainbow parachuting, anyone?), and beefed up progression. Also, Rockstar plans to continually expand what almost certainly constitutes the most crime-ridden city on Fictional Earth long after launch.

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Did Nvidia Accidentally Announce GTA V For The PC?

By Craig Pearson on August 13th, 2013.


To the anger of Dr Zoidberg, I’m attempting to retain an air nonchalance about GTA V. If it doesn’t come out then I can pretend I was cool about it, but if it is announced then I can break for cover and hug the nearest person to me. That could be you, btw. But that fact is the console version is out in September and nothing has been announced for the PC, so there will be some sort of delay. But a small glimmer of hope has emerged on the possibility of it coming to the PC this autumn, via an Nvidia investor call.

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GTA IV On PC To Be GTA VI By Time GTA V Comes Out

By Nathan Grayson on July 30th, 2013.

Despite the headline, this screenshot looks weirdly similar to GTA I.

OK, maybe not officially, but modders are ensuring that Grand Theft Auto IV continues to sprout bells and whistles like a million retail chains the second Christmas shopping season starts. It’s become remarkably more attractive, gained entire landmasses, and received the most important upgrade of all: Iron Man. But that’s not enough. It can never be enough. So modders have taken to grandly thieving Grand Theft Auto V’s features and cramming them under GTA IV’s hood. First up: cross-city character-swapping.

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Here Is That New Grand Theft Auto V Trailer

By Nathan Grayson on July 10th, 2013.

CODog ain't shit

On behalf of RPS, I’d like to offer an apology. You may have noticed that we haven’t joined every other gaming blog, Twitter feed, Facebook page, Vine, easily graffiti-ed wall, bus, building, tree, and organized crochet ring in plastering all our available surfaces with each and every Grand Theft Auto V screenshot to hit these mean e-streets. It is, I’m well aware, a travesty. But hey, it looks like Rockstar’s in the market for someone to speed its PC porting process along a little, so I think I care again. Sort of. I mean, the game’s world looks marvelous, expansive, and varied, but – as ever – this one’s grandly thieving fingers are sticky largely because they can’t keep out of film’s painfully predictable pie. Trailer’s after the break.

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GTA V In Cars, Guns, Strippers & Posturing Shocker

By Alec Meer on April 30th, 2013.

Isn't that Harvey Pekar?

There will be a new GTA game soon. Maybe it’ll be on PC. It has three characters, all of which are violent, sweary men. It has some improvements to the graphics. It’s spent a lot on music and voice-acting. It has the same sort of gags as the last dozen GTA games/expansions, but with different words. It really, really, really, really, really, really, really, really, really wants to be a movie.

Here are three new trailers, cunningly combined into one, and focusing exclusively on the story rather than on what you get to do. With crushing, miserable inevitability, there is a strip club scene, because there is always a strip club scene. IGN or someone will have a shot-by-shot analysis any second now, but you can watch the plain old videos below if you really want to.
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It’ll Be Alright On The Night: LA Noire’s Human Bloopers

By Alec Meer on February 5th, 2013.

Mad, man

Here’s something I never thought of when playing LA Noire. Whatever its other merits and failings, the stuff it does with facial animation and performance capture was amazing, and something the whole industry can benefit from presuming it’s not drowning in a thousand million unbreakable patents (which it probably is). However, all it was being used for was to, essentially, just achieve a slightly better version of something games and especially their cutscenes already did. We can find rehearsed, scripted dialogue and, to wildly varying degrees, attendant facial emotion and animation, all over the place. What we can’t find is naturalistic, unrehearsed performances – people being people, as opposed to be people being videogame characters. Take a look at this to see how big the difference can be.
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Vaguely Does It: PC GTA V “Up For Consideration”

By Alec Meer on November 20th, 2012.

A PC gamer feeling sad that he might not get to play GTA V, yesterday

The recent torrent of marketing and marketing masquerading as news surrounding the latest GTA V trailer came with one unsettling ommission – any mention of a PC version of Rockstar’s newest open world misanthropy odyssey. There’s still no definite news of a release for the One True Format, but Rockstar have at least not ruled it out when the question was put them.
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GTA V: Grand Theft Auto 5, Trailer 2

By Jim Rossignol on November 14th, 2012.

ATTACK OF THE MEN.
Gee-Tav’s Second Trailer Is Here! Well, below, anyway. It shows us a little bit more of the giant open world’s three-man story of glitzy gangsterism and vehicular vehicularisms. The game, which is due next spring, will apparently feature “yoga, triathlons, Jet Skiing, base-jumping, tennis, golf, scuba diving or go to the gym.” A bit like the RPS office, that. Only with less macho sportsmanship.
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Grandest: GTA V Is Bigger Than GTA IV

By Adam Smith on November 9th, 2012.

This man is not stealing a car.

Remember the quote from the guy at the game company who said that the sequel to a commercially successful title would be “smaller, probably not as appealing to a mass audience and much more low-key”? Of course not – sequels are ‘bigger’ and ‘better’. Ask anyone working on a AAA franchise what their role is and whatever the specifics, you’ll quickly find that they work in either the ‘enlargement’ or ‘improvement’ department. This is as true at Rockstar as anywhere else, so it’s no surprise that Game Informer’s reveal of GTA V details harps on about size. The issue itself is even Game Informer’s most massive sequel – “our biggest cover story yet!” – but what does it actually tell us?

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The Impossible Bicycle: GTA 5 Screenshotified

By Alec Meer on August 20th, 2012.

haha, made you look at a man's bottom

For every Rockstar game since Vice City, the promotional screenshots have been rendered on a PC that only God herself could own, post-processed by a version of Photoshop from the 24th century and employed camera angles that you could only play the game from for 2.7 seconds before driving into a wall. It’s oddly reassuring to see that rich tradition continues with the latest round of screenshots from the little-shown Grand Theft Auto 5. Click for embiggenation of all of these.

Behold! A snazzy-looking bicycle as ridden by a man wearing the most heavily anti-aliased lycra trousers you’ve ever seen!
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Rockstar Minimizes Max Payne 3′s DLC

By Nathan Grayson on August 1st, 2012.

He died the way he lived: breakdancing, apparently.

[Scene: a darkened alleyway. MAX PAYNE struggles to stand, clearly dazed and more-than-slightly drunk.] Ugh, what happened? How did it get his bad? One moment, I was riding high in Brazil and taking the nearest highway exit onto easy street. And the next…? My sales had gone south, and I’d swerved into the seedy gutter of an industry where three million shipped units is barely even good for a pack of cigarettes and a cheap bottle of booze. And now I’m practically bleeding DLC, digging my way out of one grave and right into another. Hah,  I guess the joke’s on me – like a seagull with two fully cooked turkeys for wings flying against the crashing waves of inevitability. You know what I mean?

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