Posts Tagged ‘Rocksteady’

Thanks, Old Chum – Batman: Arkham Knight’s Dual Play

By Alice O'Connor on May 18th, 2015.

Zam! Pow!

Spare a thought for the person responsible for turning game features into Marketing Points™. One of the things Batman: Arkham Knight [official site] brings to the series, along with loads of Batguns, is sections where Nightwing, Catwoman, and others join the fray as AI partners you can switch between.

So here, look, it’s a new video showing off the feature that surely dozens of hours of meetings and agonising and focus testing named Dual Play Combat.

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Batman: Arkham Knight Defeated By Calendar Man

By Graham Smith on March 23rd, 2015.

Batman is well known for having some of the best villains in comics, but there are far more that are less well-known though, for one reason or another. Calendar Man for example is a villain whose crimes are related to the day upon which they’re committed. That sounds like the kind of thing I can tenuously relate to news that Batman: Arkham Knight [official site] has been delayed from June 2nd to June 23rd. There’s a new, seven-minute video of Batpunching below.

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A Roguelike Gallery: Batman – Arkham Knight

By Adam Smith on February 27th, 2015.

Batman: Arkham Knight [official site] won’t be released until June but I already feel like I’m involved in a turbulent relationship with Rocksteady’s latest. After the disappointment of Arkham’s Oranges, I was relieved to hear the makers of Asylum and City were back on the case. That relief was soon replaced by doubt – much as I liked City, I felt it went too big and the addition of the Batmobile seems like it’ll steer the game even further away from the original’s tight design. The Batmobile trailer seemed to confirm my worst fears, like one of Scarecrow’s guffs, but now there’s another trailer. And I’m happy. Happier. Conflicted.

I might end up filing divorce papers before the bloody thing has been released.

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In The Grump Tank: Arkham Knight

By Adam Smith on December 2nd, 2014.

Hardly any time has passed since the previous Arkham Knight trailer but I wanted to share this one for reasons that will become obvious. It’s all about the car, that being the big new feature and all, and it has managed to eradicate any enthusiasm I had about getting behind the wheel. The Batmobile looks more like a military fetishist’s wargasmic dream (never forget), and in the new clip we see more of its weaponry as it fights an army of tanks. Presumably they’re unmanned tank drones of some kind because Brucey does not seem concerned about the crew. Or collateral damage. It’s more Battlezone than Batman.

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Introducing The Brucemobile: Batman – Arkham Knight

By Adam Smith on November 24th, 2014.

Batman’s taste in cars has changed over the decades. The new trailer for Batman: Arkham Knight shows Rocksteady’s integration of the Batmobile into their particular brand of urban exploration and fisticuffs. The driving sections aren’t relegated to minigames or interludes, the vehicle is right there, in the thick of the action. In the scenes below, Batman uses his car to fight some tanks because, for reasons that I don’t understand, he is beating up a sci-fi army. It’s a good thing his car is the most advanced piece of military technology on the planet. He used to drive a Sedan.

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Bruce Wanes: Batman Arkham Series Finale Leaked, Has Car

By Alec Meer on March 4th, 2014.

Update: official trailer released, and below, right at the very bottom of the post.

First there was Batman: Arkham Macguyver, then there was Batman: Arkham A Bit Of City, then Batman: Arkham Oranges, and now there is Batman: Arkham Nighty-Night. Oh, alright, just Arkham Knight. But I’m only calling it that this once.

And it has a driveable Batmobile! Jeez guys, why’d it take you four games to come up with that idea? But all jolly exciting – a car, and Rocksteady back at the helm, should mean a mite more sense of advancement than the solid but rinse’n’repeaty Arkham Oranges. (Though hopefully the returning dev has learned a thing or two about thug dialogue.)
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Heavy Hitter: Batman: Arkham Origins Gallery

By Craig Pearson on May 10th, 2013.


My brain’s reaction to Batman is to remix the music from the TV show, the Tim Burton movie, and the U2 song. Oh look, there are some new Batman: Arkham Origins screenshots! Sigh. That’ll be in there for the rest of the day now. What if I can’t get it out? What if it lodges in there, and the inevitable happens and I turn mad and, because mental illness and villainy seem to go hand-in-hand in the Batman universe, evil? Mashup sounds like a good name for a bad guy: I’ll create music from the bones of other songs. My choons will be so layered that people will be driven insane attempting to unravel each element. They won’t realise that I’ve made my music from an infinite number of songs, trapping them in a hypnotic appreciation of my DJ skills forever. I’ll replace the Bat Signal with a Winamp visualiser, and all of Gotham will be trapped by my phat beats, and my sidekicks DubStep and Autotune will steal their wallets.
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Batman: Arkham Allegations

By Alec Meer on February 12th, 2013.

Appropriate sequel news screenshot!

We may be in for a third Batscapade from the Arkhamverse, according to Warner suits in the company’s latest earnings call, and it’ll probably be this year too.

There’s almost nothing to go on, other than Warner’s Chief Financial Officer John K. Martin letting slip that “and we also have a strong games release this year, which will include the next release in the Batman Arkham franchise.” This means it’s up to us to let slip the dogs of speculation.
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Patchman: Arkham Fixy

By Alec Meer on March 20th, 2012.

here he comes to very belatedly save the daaaay

As roughly 50% of the emails to the wheezing RPS inboxotron over the last week will attest to, Rocksteady and Warner have not exactly displayed willing enthusiasm when it comes to the PC edition of Batman: Arkham City. A long- and mysteriously-delayed launch followed by DirectX 11 performance that was about as smooth as stinging nettle moonshine, then the final insult of the eventual patch screwing up many folks’ savegames despite leaving many of the initial problems unresolved. And then, silence. Months-long silence.

Our own attempts at establishing just what the flipping fudge was going on came to naught, which made the torrent of increasingly florid complaint emails we were copied in on all the more distressing. Now, finally, Rocksteady have put out a patch. It claims to fix all the right things, which you can find below. Let us know here if it has or hasn’t worked. Also, whether or not you’re wearing any manner of headgear right now. We’re always interested in that.
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Arkham Pretties: Nanananananana Patchman!

By Alec Meer on December 7th, 2011.

Batman is the patch, and the thug is Windows 7 32-bit users

Batman: Arkham City arrived on PC crazily late, and launched with a pretty much borked DirectX 11 mode. Which didn’t make a lot of sense, given what a song and dance NVIDIA and Warner were making about its graphics, and if forum-hounds’ apparent discovery that the release build was compiled back in September is to be believed. Finally, though, a patch has arrived which purports to fix it, for the price of 190MB. Unless you’re running 32-bit Vista or 7, in which case it makes DX11 performance even worse. To the point that you’re advised to only run the game in DX9 mode. Sigh. Another patch is apparently due, though.

A few other wotsits have been rejiggered too – full details below. No, they haven’t removed any of the preposterous levels of DRM, sadly enough.
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I Lied To You About Batman

By Alec Meer on October 19th, 2011.

I do hope someone mods out Catwoman. Can't stand the acting or the juevenile porniness

I’m so sorry. There’s going to be a proper scandal about that. GamesIndustry.biz or Gamasutra or someone will probably run an expose about the awful corruption at RPS. Last week, I brazenly claimed, to your face, that this would be the last Batman: Arkham City trailer we’d post before the pointlessly-delayed PC release next month.

I LIED TO YOU.

Because here’s the first proper PC footage of Arkham City.
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Batman: Arkham City Arrives 18th November

By Jim Rossignol on October 18th, 2011.

No Manbat!
The nebulous “November” date for Batman on PC has been confirmed for the UK as the 18th, and VG247 note that Amazon has the US one date (predictably) for the 15th. The PC version is going to support 3D, DX11, and a bunch of the other in-vogue technologies, making it one of this years most graphical games, or something.

Reception of the Batman on the console boxes has been uniforming rapturous, so it’s probably worth the wait for a definitive PC version. Or not. Depending on the tightness of your Bat-fetish. Alec pointed out that the last trailer was here, but expect a heaving torrent of game footage soon, as the game hits other, lesser machines on Friday.

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Batman’s Special Friend In Action

By Alec Meer on October 6th, 2011.

Holy buzzcut, Batman

The seemingly endless drip-feed of character announcements for Batman: Arkham City is starting to get on my wick. Yes, we know there will be supervillains in the game. Can we not just play it now? Please? Also in there, Mr Marketing has slowly told us, are a raft of playable Bat-Chums, including Batman’s diminutive protege Robin, who’s been redesigned as a sort of scrappy thug. Why would anyone want to play as Robin instead of Batman? I mean, Robin. But you can see the speedy wee fellow in action below.
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