Posts Tagged ‘Rocksteady’

Arkham Knight Officially Abandons Multi-GPU Support

I’ve long felt that multi-GPU systems are playing with expensive fire, and even worse can, like audiophilia, lead to an anxious, ongoing preoccupation with whether you have the ‘best’ at the expense of actually enjoying what you’re playing/hearing. Even so, I sympathise with people who invested both money and time into their SLI or Crossfire setups, only to now be told that one of the biggest games of the year will effectively never support ‘em. Warners/Rocksteady have officially thrown in the towel for Batman: Arkham Knight [official site]’s errant multi-GPU performance.
Read the rest of this entry »

Wot I Think: Batman – Arkham Knight

There’s been so much talk about Batman: Arkham Knight [official site] but one question has been left unanswered, at least round these parts. Is it any good? While the game was unavailable, there seemed little point in telling you Wot I Think but I did in fact play this latest Batventure in its entirety when it first released. I was mid-way through my introductory review paragraph when Warner pulled the game from digital shelves. It’d be dishonest to pretend that my thinking about the game hasn’t changed in the months since – I enjoyed it much more in the moment than my memory allows me to believe – but on one point I still stand against the critical tide.

I love Rocksteady’s Batmobile.

Read the rest of this entry »

The Arkham Knight Re-Release Isn’t Going Down Well

Last night’s re-release of the troubled PC version of Batman: Arkham Knight [official site] tries to fix two things: one is the misbehaving technology, and the other is the reputation. The game was pulled off Steam in June after a torrent of complaints, refund requests and negative customer reviews. No doubt its makers had hoped the Steam reviews would turn positive come this much-anticipated update, but it seems the opposite is happening – the new version has new problems, and the negative reviews are pouring in once again.

Read the rest of this entry »

Batman: Arkham Knight Mod Unlocks Other Characters

Okay, so the PC version of Batman: Arkham Knight [official site] was so shoddy that Warner Bros have temporarily removed it from sale. That doesn’t mean those of you playing despite the temperamental frame rate and occasional freeze can’t enjoy a little something not available on console, namely, a mod which allows you to play as ten characters other than Batman, from Harley Quinn to Jim Gordon. Even if Harley Quinn: Arkham Knight doesn’t have quite the same ring to it.

Read the rest of this entry »

Contrite Crusader: Rocksteady ‘Working Like Crazy’ On Fix

I doubt we’ll hear news of exactly how and when harmony will be restored to Gotham City for a few days yet, but after yesterday’s shock withdrawal from Steam, it does at least appear that all hands are on deck to rescue Arkham Knight PC from its doldrums. Rocksteady big boss Sefton Hill has confirmed that his studio is pitching in, rather than leaving it in the hands of initial PC porter Iron Galaxy, and even revealed that console updates are on the back burner until the wonkily-performing PC port’s in hand again.
Read the rest of this entry »

Warner Suspends Sales Of Batman: Arkham Knight PC

In an absolutely extraordinary move, Warner Bros. have announced they’re to stop selling Batman: Arkham Knight on PC until they’ve fixed the massive technical issues so many are having. Posting to their forum, they stated, “We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards.”

Read the rest of this entry »

Can You Solve The Riddle Of Batman’s System Specs?

Batman has an AMD card and is NOT HAPPY

The wailing and gnashing of teeth regarding Batman: Arkham Kerniggut’s PC port continues, as the publisher/developer’s first attempt to improve matters involves essentially telling everyone to turn all the settings right down for the time being, then make do with a game running in 720 at 30 frames per second. Oy gevalt.

So, hardware which many feel should be capable of running the game with most of its bells and whistles on is now deemed capable only of much lower settings, and ones which fall a long way short of the console version. This might be but a short-term measure, but it does feel a little like being told to eat your posh dinner off a paper plate.
Read the rest of this entry »

Rocksteady Fess Up To Unsteady Arkham Knight PC

'Hello Warner Bros tech support, how may I help you today?' 'RaaaarAAAAGFGH'

Batman: Arkham Kerniggut [official site] is, by all accounts, a pretty good videogame with a pretty shonky PC port. Everyone on RPS who’s tried it has had framerate issues of varying degrees – I think I got off lightest, but my FPS is still all over the place to the extent that I’ll probably shelve it and wait for a patch or driver update – and the internet’s very much doing its internet thing about it. At least devs Rocksteady have now ‘fessed up to there being problems with the release build, though reveal that an “external PC development partner” is involved.
Read the rest of this entry »

Holy Framerates, Batman: Arkham Knight Is A Mess

Edit: Further in-house RPS testing is inconclusive. I’ve rolled back my Nvidia drivers to the previous release and now have a steady framerate (with Gameworks switched on and settings maxed) until I hit a Batmobile sequence, at which point I’m experiencing dips seemingly at random. Alec, on similar hardware, is using the latest drivers and having a better experience., though still has Batmobile problems. John is on AMD – we’ll check back with him soon.

There was no pre-release PC code for Batman: Arkham Knight [official site] so I started the crusade through another long Halloween early this morning to bring you a full judgement as soon as possible. As I loaded the game, I spotted the “mostly negative” regarding Steam reviews and resolved to pay close attention to any stuttering, glitches or other technical issues. Close attention wasn’t necessary.

Even half an hour into the game, I’m seeing the framerate fluctuate wildly, even during cutscenes. The benchmark test (which reports highs of 47fps even though the game itself is locked to 30) reckons my average fps is 38 but with single digit lows. Once the game starts, the framerate is about as steady as Harvey Dent’s moodswings.

Read the rest of this entry »

Batman: Arkham Knight Out Today

Did you know that Batman: Arkham Knight [official site] is out today? You did? Then Warner Bros’ marketing budget has been vindicated. Did you you know that the early Steam reviews suggest that the PC port has serious bugs and performance issues? You did? Good.

Adam is playing it now and should have more detail shortly [Update: here is more detail]. In the meantime, here’s a launch trailer for the game with all its leather clad bombast.

Read the rest of this entry »