Posts Tagged ‘Rocksteady’

Batman: Arkham Knight Mod Unlocks Other Characters

By Jem Alexander on June 29th, 2015.

Okay, so the PC version of Batman: Arkham Knight [official site] was so shoddy that Warner Bros have temporarily removed it from sale. That doesn’t mean those of you playing despite the temperamental frame rate and occasional freeze can’t enjoy a little something not available on console, namely, a mod which allows you to play as ten characters other than Batman, from Harley Quinn to Jim Gordon. Even if Harley Quinn: Arkham Knight doesn’t have quite the same ring to it.

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Contrite Crusader: Rocksteady ‘Working Like Crazy’ On Fix

By Alec Meer on June 26th, 2015.

I doubt we’ll hear news of exactly how and when harmony will be restored to Gotham City for a few days yet, but after yesterday’s shock withdrawal from Steam, it does at least appear that all hands are on deck to rescue Arkham Knight PC from its doldrums. Rocksteady big boss Sefton Hill has confirmed that his studio is pitching in, rather than leaving it in the hands of initial PC porter Iron Galaxy, and even revealed that console updates are on the back burner until the wonkily-performing PC port’s in hand again.
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Warner Suspends Sales Of Batman: Arkham Knight PC

By John Walker on June 25th, 2015.

In an absolutely extraordinary move, Warner Bros. have announced they’re to stop selling Batman: Arkham Knight on PC until they’ve fixed the massive technical issues so many are having. Posting to their forum, they stated, “We take these issues very seriously and have therefore decided to suspend future game sales of the PC version while we work to address these issues to satisfy our quality standards.”

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Can You Solve The Riddle Of Batman’s System Specs?

By Alec Meer on June 24th, 2015.

Batman has an AMD card and is NOT HAPPY

The wailing and gnashing of teeth regarding Batman: Arkham Kerniggut’s PC port continues, as the publisher/developer’s first attempt to improve matters involves essentially telling everyone to turn all the settings right down for the time being, then make do with a game running in 720 at 30 frames per second. Oy gevalt.

So, hardware which many feel should be capable of running the game with most of its bells and whistles on is now deemed capable only of much lower settings, and ones which fall a long way short of the console version. This might be but a short-term measure, but it does feel a little like being told to eat your posh dinner off a paper plate.
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Rocksteady Fess Up To Unsteady Arkham Knight PC

By Alec Meer on June 23rd, 2015.

'Hello Warner Bros tech support, how may I help you today?' 'RaaaarAAAAGFGH'

Batman: Arkham Kerniggut [official site] is, by all accounts, a pretty good videogame with a pretty shonky PC port. Everyone on RPS who’s tried it has had framerate issues of varying degrees – I think I got off lightest, but my FPS is still all over the place to the extent that I’ll probably shelve it and wait for a patch or driver update – and the internet’s very much doing its internet thing about it. At least devs Rocksteady have now ‘fessed up to there being problems with the release build, though reveal that an “external PC development partner” is involved.
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Holy Framerates, Batman: Arkham Knight Is A Mess

By Adam Smith on June 23rd, 2015.

Edit: Further in-house RPS testing is inconclusive. I’ve rolled back my Nvidia drivers to the previous release and now have a steady framerate (with Gameworks switched on and settings maxed) until I hit a Batmobile sequence, at which point I’m experiencing dips seemingly at random. Alec, on similar hardware, is using the latest drivers and having a better experience., though still has Batmobile problems. John is on AMD – we’ll check back with him soon.

There was no pre-release PC code for Batman: Arkham Knight [official site] so I started the crusade through another long Halloween early this morning to bring you a full judgement as soon as possible. As I loaded the game, I spotted the “mostly negative” regarding Steam reviews and resolved to pay close attention to any stuttering, glitches or other technical issues. Close attention wasn’t necessary.

Even half an hour into the game, I’m seeing the framerate fluctuate wildly, even during cutscenes. The benchmark test (which reports highs of 47fps even though the game itself is locked to 30) reckons my average fps is 38 but with single digit lows. Once the game starts, the framerate is about as steady as Harvey Dent’s moodswings.

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Batman: Arkham Knight Out Today

By Jem Alexander on June 23rd, 2015.

Did you know that Batman: Arkham Knight [official site] is out today? You did? Then Warner Bros’ marketing budget has been vindicated. Did you you know that the early Steam reviews suggest that the PC port has serious bugs and performance issues? You did? Good.

Adam is playing it now and should have more detail shortly [Update: here is more detail]. In the meantime, here’s a launch trailer for the game with all its leather clad bombast.

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Thanks, Old Chum – Batman: Arkham Knight’s Dual Play

By Alice O'Connor on May 18th, 2015.

Zam! Pow!

Spare a thought for the person responsible for turning game features into Marketing Points™. One of the things Batman: Arkham Knight [official site] brings to the series, along with loads of Batguns, is sections where Nightwing, Catwoman, and others join the fray as AI partners you can switch between.

So here, look, it’s a new video showing off the feature that surely dozens of hours of meetings and agonising and focus testing named Dual Play Combat.

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Batman: Arkham Knight Defeated By Calendar Man

By Graham Smith on March 23rd, 2015.

Batman is well known for having some of the best villains in comics, but there are far more that are less well-known though, for one reason or another. Calendar Man for example is a villain whose crimes are related to the day upon which they’re committed. That sounds like the kind of thing I can tenuously relate to news that Batman: Arkham Knight [official site] has been delayed from June 2nd to June 23rd. There’s a new, seven-minute video of Batpunching below.

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A Roguelike Gallery: Batman – Arkham Knight

By Adam Smith on February 27th, 2015.

Batman: Arkham Knight [official site] won’t be released until June but I already feel like I’m involved in a turbulent relationship with Rocksteady’s latest. After the disappointment of Arkham’s Oranges, I was relieved to hear the makers of Asylum and City were back on the case. That relief was soon replaced by doubt – much as I liked City, I felt it went too big and the addition of the Batmobile seems like it’ll steer the game even further away from the original’s tight design. The Batmobile trailer seemed to confirm my worst fears, like one of Scarecrow’s guffs, but now there’s another trailer. And I’m happy. Happier. Conflicted.

I might end up filing divorce papers before the bloody thing has been released.

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In The Grump Tank: Arkham Knight

By Adam Smith on December 2nd, 2014.

Hardly any time has passed since the previous Arkham Knight trailer but I wanted to share this one for reasons that will become obvious. It’s all about the car, that being the big new feature and all, and it has managed to eradicate any enthusiasm I had about getting behind the wheel. The Batmobile looks more like a military fetishist’s wargasmic dream (never forget), and in the new clip we see more of its weaponry as it fights an army of tanks. Presumably they’re unmanned tank drones of some kind because Brucey does not seem concerned about the crew. Or collateral damage. It’s more Battlezone than Batman.

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Introducing The Brucemobile: Batman – Arkham Knight

By Adam Smith on November 24th, 2014.

Batman’s taste in cars has changed over the decades. The new trailer for Batman: Arkham Knight shows Rocksteady’s integration of the Batmobile into their particular brand of urban exploration and fisticuffs. The driving sections aren’t relegated to minigames or interludes, the vehicle is right there, in the thick of the action. In the scenes below, Batman uses his car to fight some tanks because, for reasons that I don’t understand, he is beating up a sci-fi army. It’s a good thing his car is the most advanced piece of military technology on the planet. He used to drive a Sedan.

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Bruce Wanes: Batman Arkham Series Finale Leaked, Has Car

By Alec Meer on March 4th, 2014.

Update: official trailer released, and below, right at the very bottom of the post.

First there was Batman: Arkham Macguyver, then there was Batman: Arkham A Bit Of City, then Batman: Arkham Oranges, and now there is Batman: Arkham Nighty-Night. Oh, alright, just Arkham Knight. But I’m only calling it that this once.

And it has a driveable Batmobile! Jeez guys, why’d it take you four games to come up with that idea? But all jolly exciting – a car, and Rocksteady back at the helm, should mean a mite more sense of advancement than the solid but rinse’n’repeaty Arkham Oranges. (Though hopefully the returning dev has learned a thing or two about thug dialogue.)
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