Posts Tagged ‘Rogue Factor’

The Rat Pack: Mordheim – City Of The Damned

By Adam Smith on November 18th, 2014.

“There are only so many eyes and limbs a unit can lose before they’re out.”

Mordheim: City of the Damned is a squad-based tactical combat game set in the Warhammer Fantasy universe, in which an injured unit might return to the titular chaos-infected city with a pegleg. It’s entering Early Access this month and I can’t wait to get my hands on it. I’ve already enthused about the game, although I was looking at it rather than playing it so bring a bag of salt to those impressions, and the video below goes into detail about the unusual implementation of action points and other mechanics so you can learn all about it and join me in the Excitement Chamber.

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Skaven Time: Warhammer’s XCOMish Mordheim Out Soon

By Alec Meer on November 7th, 2014.

I always get Warhammer spin-off Mordheim confused with that Mike guy from Blizzard. C’mon, Meer, you can master this – it’s with a ‘d’ if it’s got ratmen, and with an ‘a’ if it’s infinitely wealthy.

Mordheim isn’t the biggest name in the Games Workshop back catalogue, but it’s definitely one that’s ripe with potential for exploring the edges of Warhammer’s dark fantasy world. Rather than standalone battles, it allows for a campaign of sorts, with persistent characters, upgrades and all that good stuff. It’s being loosely adapted into a somewhat XCOMy PC game, City of the Damned, which is laying its foundations on Steam Early Access later this month. We’ve finally got a look at the thing in action, too.
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Eyes-On: Mordheim – City of the Damned

By Adam Smith on August 18th, 2014.

A warlock with a wooden leg was the highlight of my first day at Gamescom. I didn’t know a huge amount about Mordheim: City of the Damned before I sat down to watch a live demonstration of a typical mission, but half an hour later I was telling anyone who would listen that it deserved far more attention. It’s Warhammer Fantasy with a hint of XCOM, procedural maps and the kind of persistent injuries that require false limbs. If it shapes up even half as good as it looks, it might be one of the best Games Workshop digital adaptations to date.

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From Tabletop To Desktop: Games Workshop’s Mordheim

By Alice O'Connor on March 26th, 2014.

Rattus Mordheimicus

Everyone at RPS has their niche, they tell me as I start my first day. We’re hyper-specialised predators feasting upon our own corners of the gaming kingdom. Clearly, I suggest, a new adaptation of a Games Workshop wargame would be news for Kieron to sink his grooved fangs into. They nod sagely and turn back to their gilded plates, then remember. Ah no, another mutters, it’s for the flaying claws of Quinns. I wait patiently. Say, new kid, they hiss, what do you know about toy rats?

Mordheim: City of the Damned, then, is the latest of publisher Focus Home’s licensed adaptations of vintage tabletop wargames–Games Workshop’s Mordheim, in this case. Announced today, it’s due to launch later this year.

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