Posts Tagged ‘Rogue Survivor’

Potions And Pitfalls: My Year In Roguelikes

By Adam Smith on December 15th, 2011.

If a Roguelike sent you a Christmas card, this is what it would say

It’s been a fantastic year for Roguelikes, with continued development of the stalwarts and plenty of releases that have toyed with the formula, sometimes reshaping it until it’s almost unrecognisable. I’ve even managed to have great roiling arguments with people about whether certain games should be called Roguelikes or not. That led to Roguelikelikes, which I am simple enough of mind to be pleased about. I also love that people care so much about these permutations of a thirty one year old game that they are willing to bicker about them with strangers. The dungeons and wildernesses are more populated than ever. So, scrolls and potions at the ready? Down into the depths we go.

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Text To Screams: Rogue Survivor

By Quintin Smith on December 10th, 2010.

John's got brewer's droop, he gets intimidated by the dirty zombies. They love a bit of 'im!

That’s Rogue as in Nethack and Angband, not Rogue as in Han Solo and backstab damage multipliers, alas. Courtesy of the IndieGames blog, Rogue Survivor is a zombie survival game from the Dwarf Fortress school of development- barebones interface and MAXIMUM FEATURES. It’s currently enjoying some rapid development, but you can already recruit other survivors, trade with them, use carpentry to barricade doors and windows and gradually work your way towards a Left 4 Dead style safehouse and/or taking on the mysterious creature that prowls the sewers. You can get it here, read the wiki here and there’s a guide to surviving your first week here. Warning! Movement defaults to the numpad. A Let’s Play video that highlights plenty of the game’s features lurks after the jump.
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