Posts Tagged ‘Rogue System’

Rodina’s Release Date Revealed And I Am Relieved

By Craig Pearson on December 4th, 2013.


Now that X Rebirthhas been exposed as a massive black hole of fun, and following a state mandated period of mourning, I’m back on the hunt for the next good space game. Let’s see… there’s Elite: Dangerous: the first closed beta combat tests that should start this month, which is exciting, but it’s only available to the people who pledged £200 in the Kickstarter/pre-order push. Star Citizen is looking as pretty as ever, though access to the dog-fighting alpha is now looking unlikely to occur this year. Enemy Starfighter will definitely get a big hug from me when I play it, though that’s unlikely to be for months. Ditto for Limit Theory. Rogue System looks like systemic, hardcore space joy, but it also won’t be out for months. Ooh, Rodina! A space exploration and combat game influenced by the likes of Star Fox and The Elder Scrolls. That’s next. And it’s out next week! You’ve saved Christmas!
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Rogue System Is A “Hardcore” Space Combat Sim

By Jim Rossignol on February 18th, 2013.


Space Combat is all very simple isn’t it? Grab a game pad, pull the trigger, remember there’s no up and down, except when there is, and chocks away, eh? But it’s not necessarily like that. Rogue System developers DCI explain: “Rogue System also gives a nod to both classic and modern hardcore combat flight-sims by introducing fully integrated ship systems and the click-able cockpit to control them. Not only will you have to fly and fight, but you will also have to manage your ship and its functions to get the most out of it at all times.” Yep, that means keeping an eye on more subsystems than a game of FTL, as you can see in the video below. Sounds fancy, and it looks like DCI have made some serious progress with this project, but they’re also aiming for Kickstarter, so that’ll be interesting to watch.
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