Posts Tagged ‘Roguelike’

Roguelike Mega Collection Torrent Has 700+ Free Games

By Adam Smith on July 23rd, 2015.

Free games are great and roguelikes are the best of all games, so a torrent containing more than 700 of the blighters is a lovely thing to discover on a Thursday morning. The collection is the work of ‘foamed’, a Reddit moderator and roguelike curator, and it’s more than a big pile o’ fun. As well as containing some of the greatest games ever made, this is an important archive – there are variants and minor games included that are no longer available elsewhere, and as long as there are seeders, any future disappearances will be protected until our computers turn to dust.

Read the rest of this entry »

, , , , , , .

32 Comments »

Premature Evaluation: Caves of Qud

By Marsh Davies on July 20th, 2015.

We’re at a weird place in videogames - and possibly in culture in general - where certain tropes have ingrained themselves around the notion of mutation which diametrically misrepresent how it works. I’m not saying that’s entirely a bad thing - Caves of Qud would be a lesser game if it didn’t indulge the fantasy of being able to sprout multiple legs and quills, while farting out a cloud of sleeping gas. Yet it’s peculiar that we have seized upon and so widely propagated such a fanciful interpretation of a process that, when considered as part of evolutionary adaptation, is defined by its sloth, incrementality and a total lack of governing agency.

Each week Marsh Davies sniffs out advantageous evolutions among the many horrendous deformities of Early Access, and comes back with any stories he can find and/or succumbs to a gruesome fate in a Darwinian dead-end. This week, every which way he turns is a genetic cul-de-sac in Caves of Qud [Steam page], an uncompromisingly old-school Rogue-like set in a doggedly lo-fi post-apocalyptic sci-fantasy world, heavy on simulation and mutation both.

Read the rest of this entry »

, , , , , , .

73 Comments »

Roguelove: Cogmind Takes Rogue To Space

By Jem Alexander on May 24th, 2015.

It’s weird to think now that Rogue was one of those special treats I would get to play on my grandparents’ 386. Rogue, Prince of Persia and Alley Cat. All fantastic. Now, with Cogmind [official site], I’m getting flashbacks to those days, but everything is green and there are guns. Cogmind looks similar to the original Rogue – a Roguelike, you might say – but it’s got a bunch of tricks up its sleeve, such as a Captain Forever-style system for re-building yourself with the parts dropped by destroyed enemies.

It’s just launched a public alpha, which you can purchase if you like the look of the trailer below.

Read the rest of this entry »

, , , .

54 Comments »

Fishy Horror And Noir Mysteries: 7 Day Roguelikes

By Adam Smith on March 25th, 2015.

this is the primordial creek-soup in which all of my fears coalesce into the form of a thundering great carp

The Seven Day Roguelike Challenge has been a reliable source of weird and wonderful experiments for years. This year’s event has now come to an end and while entries often receive extra polish or fixes after the deadline has elapsed, you can read about and download the games right now. I’ve only played a handful but will check back when the voting results are in. For now, I’ve picked out two games that represent the breadth of entries well. Creek Hero is a survival horror game that plays out like a handsome roguelike adaptation of Spore’s first stage, and NoirRL is a semi-scripted ascii detective adventure.

Read the rest of this entry »

, , , , .

1 Comment »

Likeable Roguelikelikes: Humble Roguelike Bundle

By Alice O'Connor on March 20th, 2015.

Given that one defining characteristic of Rogue, roguelikes, and roguelikelikes is that you can return to them over and over and enjoy a new experience each time, a whole bundle of them sounds like overkill. Well, that or a squillion hours of mirth for only a few quid.

The Humble Weekly Bundle: Roguelikes 2 launched last night with anywhere from three to six roguelikelikes depending on how much you fancy paying. They include the likes of Road Not Taken, Heavy Bullets, The Nightmare Cooperative, and A Wizard’s Lizard.

Read the rest of this entry »

, , .

13 Comments »

Multiplayer Roguelikelike Crawl Unleashes Co-op Hydra

By Shaun Green on January 17th, 2015.

These wounds!

It’s a while since we covered the multiplayer roguelikelike Crawl but we’re no less enticed by the concept today. It’s still in Early Access but released its v0.3 update on Thursday.

In case, like me, your brain entered a dungeon last year and never came back, here’s a refresher: in Crawl you and one to three friends take turns controlling A Hero and do exploring, fighting, looting and levelling. You know, Hero Stuff. Meanwhile everyone who isn’t controlling A Hero is setting traps and using various monsters to try and bring the quest to a premature and preferably messy end. And in the game.

Read the rest of this entry »

, , , , , .

21 Comments »

Wot I Think: The Depths Of Tolagal

By Adam Smith on January 8th, 2015.

Dark Souls is the only other game that has made me think about shields quite as much as I have over the last two days. In most games, once the blasted things have been equipped they’ll merrily absorb damage until the end of time. Not here. Not in The Depths of Tolagal. Deceptively simple in appearance, Tolagal has some of the smartest turn-based tactical combat I’ve ever seen in a fantasy hack ‘em up, and that alone makes it worthy for consideration as one of the great modern roguelikes.

Read the rest of this entry »

, , , , , , .

14 Comments »

Doom And Demonology: Tales Of Maj’Eyal DLC

By Adam Smith on October 27th, 2014.

Tales Of Maj’Eyal (TOME) is a proper roguelike rather than a roguelite or roguelike-like. I have nothing against Diet Roguelike but we’re reaching the point at which the new FIFA might chuck in a perma-relegation mode and claim to have roguelike tendencies. The truth is, I’m chuffed that aspects of Rogue have infiltrated the wider world of gaming but sometimes I like to retreat back into the ADOM/Hack/SLASHEM bubble so that I can send some serious time getting my ASCII on. TOME has tile graphics rather than venerable ASCII but it’s one of the modern giants of the genre, capable of absorbing entire weekends of my life. Today, it expands.

Read the rest of this entry »

, , , , .

14 Comments »

Family Misfortunes: Children Of Morta

By Adam Smith on October 6th, 2014.

Children of Morta is attractive in a way that few games manage to be. You might think it’s going to be a retro pixel art thing at first but then you see the animations, you see how every single one is packed with more frames than an entire NES cartridge. There’s hardly any information about what the game is on the official site but it was described to me as a ‘narrative-based roguelike’. As well as looking the part, it appears to have a family-based class system, nifty hacking and slashing, and rad birthday parties, complete with cake and jiving. All of that is present and correct in the video below.

Read the rest of this entry »

, , .

18 Comments »

Freeware Garden: Zagalike

By Konstantinos Dimopoulos on September 4th, 2014.

Procedural pixels populating procedural prison-cells.Michael Brough’s Zaga-33 is an excellent game and Tony Perriello’s Zagalike an excellent homage to said excellent game. And no, it’s not a clone; it’s an inspired and very honest remix. An homage that’s perfectly capable of standing on its own.

Read the rest of this entry »

, , , , , .

2 Comments »

Desert Island Risks: Wayward

By Adam Smith on September 1st, 2014.

Survival and crafting are strongly linked concepts in gaming. Here in the real world, I survive by writing about toys (and the occasional art-toy), an onerous duty that is deemed worthy of financial reward. I use the dosh to buy chips and fizzy pop, and somehow that seems to be enough to keep my tiny engine running. Truth is, I’ve never crafted anything in my life – I had to phone a friend to help me out last time I bought a piece of furniture from Ikea. If I found myself on a desert island, like the player character in turn-based survival sim Wayward, I’d walk around looking for a Wifi hotspot until the landcrabs ate me. The game is free, in beta and a damn fine example of the type.

Read the rest of this entry »

, , , , , .

59 Comments »

Freeware Garden: Roguelight

By Konstantinos Dimopoulos on August 28th, 2014.

RogueLIGHT. Not rogue-like. Sheesh...

Seems to me that many readers enjoyed the demanding action of hets, so here’s another tough action-platformer. Roguelight, like everything else in this world, is sort of a rogue-like-like too. In a way. It definitely takes place in 25 levels of procedurally generated dungeons, anyway.

Read the rest of this entry »

, , , , , .

8 Comments »

Diary: Exploring The Watery Depths Of Sub Commander

By Graham Smith on June 9th, 2014.

05:56: NEW ORDERS X LOCATE AND SINK SS Vancouver X TARGET SPOTTED AT 25S 160E

Sub Commander is a free roguelike submarine sim. I first learned about it from Tim’s Flare Path write up of the game, and since then I’ve been spending occasional afternoons sending crew upon crew to their watery demise at the bottom of the murky depths. Playing it this afternoon has proven the perfect antidote to the ramp-up of E3 bombast, and so I thought I’d talk you through my dynamically-generated mission to take out the SS Vancouver.

Read the rest of this entry »

, , , .

21 Comments »