Posts Tagged ‘Roguelike’

Doom And Demonology: Tales Of Maj’Eyal DLC

Tales Of Maj’Eyal (TOME) is a proper roguelike rather than a roguelite or roguelike-like. I have nothing against Diet Roguelike but we’re reaching the point at which the new FIFA might chuck in a perma-relegation mode and claim to have roguelike tendencies. The truth is, I’m chuffed that aspects of Rogue have infiltrated the wider world of gaming but sometimes I like to retreat back into the ADOM/Hack/SLASHEM bubble so that I can send some serious time getting my ASCII on. TOME has tile graphics rather than venerable ASCII but it’s one of the modern giants of the genre, capable of absorbing entire weekends of my life. Today, it expands.

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Family Misfortunes: Children Of Morta

Children of Morta is attractive in a way that few games manage to be. You might think it’s going to be a retro pixel art thing at first but then you see the animations, you see how every single one is packed with more frames than an entire NES cartridge. There’s hardly any information about what the game is on the official site but it was described to me as a ‘narrative-based roguelike’. As well as looking the part, it appears to have a family-based class system, nifty hacking and slashing, and rad birthday parties, complete with cake and jiving. All of that is present and correct in the video below.

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Freeware Garden: Zagalike

Procedural pixels populating procedural prison-cells.Michael Brough’s Zaga-33 is an excellent game and Tony Perriello’s Zagalike an excellent homage to said excellent game. And no, it’s not a clone; it’s an inspired and very honest remix. An homage that’s perfectly capable of standing on its own.

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Desert Island Risks: Wayward

Survival and crafting are strongly linked concepts in gaming. Here in the real world, I survive by writing about toys (and the occasional art-toy), an onerous duty that is deemed worthy of financial reward. I use the dosh to buy chips and fizzy pop, and somehow that seems to be enough to keep my tiny engine running. Truth is, I’ve never crafted anything in my life – I had to phone a friend to help me out last time I bought a piece of furniture from Ikea. If I found myself on a desert island, like the player character in turn-based survival sim Wayward, I’d walk around looking for a Wifi hotspot until the landcrabs ate me. The game is free, in beta and a damn fine example of the type.

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Freeware Garden: Roguelight

RogueLIGHT. Not rogue-like. Sheesh...

Seems to me that many readers enjoyed the demanding action of hets, so here’s another tough action-platformer. Roguelight, like everything else in this world, is sort of a rogue-like-like too. In a way. It definitely takes place in 25 levels of procedurally generated dungeons, anyway.

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Diary: Exploring The Watery Depths Of Sub Commander


Sub Commander is a free roguelike submarine sim. I first learned about it from Tim’s Flare Path write up of the game, and since then I’ve been spending occasional afternoons sending crew upon crew to their watery demise at the bottom of the murky depths. Playing it this afternoon has proven the perfect antidote to the ramp-up of E3 bombast, and so I thought I’d talk you through my dynamically-generated mission to take out the SS Vancouver.

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Actual Roguelike Alert: Ancient Domains Of Mystery

The purity of the term ‘roguelike’ has been debased and diluted. When I tell you that a game is a ‘roguelike’ you might expect to see platforming, first-person procedural dungeons or, I don’t know, a kart racing game with a cast of death-staring cartoon characters. It’s time to start a ‘Reclaim Roguelike’ campaign and Ancient Domains Of Mystery’s revival is a superb catalyst. The game never really went away but a development hiatus (2003-12) almost as long as Duke Nukem Forever’s actual development cycle (1926-2011) kept it out of the newsrooms for a good while. A successful crowdfunding campaign allowed creator and curator Thomas Biskup to return to development and the game is now riding high on Steam Greenlight and looking better than ever.

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Roguelike-like FPS Rogue Shooter Blasts Out With A Demo


The roguelike-like spirit has meandered across video games history for a few years now, turning old things new with a little roguelike RPG kick, and now it’s hit the unusual host of wonky ’90s shareware FPSs. Rogue Shooter: The FPS Roguelike launched last Friday, looking and sounding like something from the dark corners of a 1996 cover disc but pleasing with procedural generation and oodles of items and stats crafting and all that.

A hearty launch discount brings it down to £3.49 on Steam and a demo’s that-a-way too.

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Spike The Earth: KeeperRL Alpha

Every morning, my inbox contains at least one email pointing in the direction of a less complicated and/or complex Dwarf Fortress. There was a time when I believed in the dream of an approachable Dwarf Fortress with a friendly interface but I’m starting to think that even the slightest simplification invalidates the comparison. Dwarf Fortress is complexity, of simulation and control, and the games that do have something in common with it often have far more in common with more traditional management sims or roguelike adventures. KeeperRL, sensibly and pleasingly, plays more like top-down Dungeon Keeper than Dwarf Fortress with the edges smoothed and the corners cut. The alpha is available and crowdfunding has begun.

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Buddy Systems: The Nightmare Cooperative

it's top-down but the screenshot makes it look like a platform game. Treacherous screenshot.

During an average weekday, I play approximately 14 prototypes or demos, found while casting my Monocle of Sauron across Twitter, or searching IndieDB and the TIGforums. Most days, I end up bookmarking one or two projects and check back on them at a later date. Every now and then, faced with a deluge of AAA press releases for BB games, I decide to share a prototype instead, no matter how early in development it might be.

The Nightmare Cooperative caught my eye because it has the second best name for a game ever, being a description of this place on a Friday night when I want to make dinner and they’re all out of fresh veg. It’s also a single player team-based roguelike puzzler that shows great promise.

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