Posts Tagged ‘Roguelike’

TOME Is Where The Heart Is: Happy New Roguelike

By Adam Smith on January 7th, 2013.

In 2013, I resolve to convince as many people as possible to play Roguelikes and I’ll be particularly targeting those people who have never delved into the devious dungeons of ‘@’ before. It’s OK to admit that you’ve avoided them in the past because they look intimidating/crappy. TOME could be the gateway game you’ve been waiting for. It’s a variant of one of the core roguelikes but when it reached version 1.0 recently something miraculous happened. Firstly, it actually reached 1.0, which is on a par with the parting of an ocean given how many of these wonder-works are fated to grow forever, passing from designer to designer. But more amazing still, TOME has neat graphics and a friendly interface. Download it immediately.

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Life And Limb Loss: Epilogue

By Adam Smith on October 9th, 2012.

I just lobbed a fire bomb at a couple of crossbow-wielding blobs but I got it all wrong and ended up on fire with one of my arms hanging off. Thankfully I’m a cartographer so I can quickly make my way back to a healing shrine using a safe path, essentially teleporting myself to the dungeon level’s spiritual hospital. Once there I found that there were too many enemies nearby, hunting me, so I couldn’t perform the ritual and heal myself. My arm dropped off. Doesn’t matter. It’ll grow back. I’ve been playing Epilogue, a roguelike that snubs orcs, dwarves and the like, and instead creates an ever stranger world, one that changes from level to level. There’s a very sizable demo here, and a video and more thoughts below.

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Not Too Distant Target: Sword Of Fargoal 2 Kickstarter

By Adam Smith on September 25th, 2012.

Roguelikes strike you down TWICE

I wasn’t even a twinkle in anyone’s eye (not sure I ever was to be honest) when Jeff McCord started work on Gammaquest II, the game that would become one of the first roguelikes, Sword of Fargoal. Flash forward from the non-twinkling eyes of my parents to the dark hollows around my own ocular cavities. I am tired, I am drifting above the ocean in a metal tube, I should be sleeping but instead my eyes are glued to a tiny screen. I tap it, it shrugs and my avatar dies again. It is 2012, I am flying to London from Vancouver, and I am playing Sword of Fargoal on a phone. It occupies me for the entire journey. Now there’s a Kickstarter for a much-expanded sequel on Mac, Windows and Linux as well as iOS.

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All Systems Are Go: FTL Launches Today

By Adam Smith on September 14th, 2012.

FTL is out today! At long last. I reckon there’ll be a fair few people reading this who are about to receive their first Kickstarted game and that’s quite exciting, as is FTL itself. I’ve already shared some of my thoughts on the beta version but it does seem as if I’d been drinking vinegar that day. Skimming back through my words, I don’t seem quite as enthused as I actually am about the game’s finer points. When fires rage and crew members panic from room to room, FTL is a delicious brew, random elements combining to create a heady commingling of anxiety and roleplay. It’s a new form of ARPG. Available direct from the developers, on GOG and Steam shortly.

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Space Skulk: Steam Marines

By Adam Smith on September 7th, 2012.

Here’s a wee free dram of roguelike-like for those who enjoy such things of an evening. Steam Marines is a squad-based, turn-based space-based game in which four tiny doomed people wander through a starstriding vessel and get killed by robots. Even though they do die a lot they’re not weaklings, able to smash through metal walls just for the sake of it. Covering entrances and exits seems to be the best way to advance, luring enemies into crossfire. Different weapons and speeds make it important to know each squad member, and there are movement units within each turn, which along with the multiple characters is reason for the extra ‘like’ on roguelike. Trailer with glorious music below.

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Winner Makes All: Mercury’s Roguelike Experiment

By Adam Smith on August 6th, 2012.

Mercury is “an experimental winner-generated arcade roguelike”, which immediately made it sound more exciting than “a massively anti-aliased cover-based shooter set in a warehouse on the moon” when I read about it first thing this morning. It’s a free game in the early stages of development, which, because of its brilliant conceptual twist, makes it the perfect time for the good people of RPS to enter its dungeons. Mercury is “winner-generated” because after each cycle of play, the two players with the most points are allowed to make new content for the game. So what started as a single class, single enemy, single item dungeon crawl is becoming more complex and chaotic as time goes on. Try the beta now or read more below.

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Impressions: FTL Beta

By Adam Smith on August 3rd, 2012.

FTL didn’t just have a successful Kickstarter, it was stratospheric. Having asked for enough to finish off their roguelike spaceship sim, the two person development team received enough mony to build an actual interstellar vessel. Thankfully, they stuck around on Earth long enough to finish off the game, which should be out next month. In the meantime, here are my thoughts on the beta.

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Crazy Like A Roguelike: ElonaPlus

By Adam Smith on July 5th, 2012.

Resurrect all roguelikes, goes out the cry, even the ones that have not died. Fundraising for further ADOM development is already under way and Indie Games Magazine notice that Elona is now back as ElonaPlus. The team working on the game are new and they’re mostly fixing bugs, although there are apparently several new features. It’s hard to tell what’s new since Elona already contained pretty much everything, including Big Daddies, alien bodily infestation and the ability to have children. Glorious madness. The new version is here and there’s a useful Wiki too.

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Roguelike Resurrection: ADOM Seeks Funding

By Adam Smith on July 3rd, 2012.

The money is to make it into a 3D action adventure

ADOM is one of my favourite games, mostly because when people talk about how brilliant it is I sometimes think they’re talking about me. Then they say something like, “ADOM’s insistence on killing me with savage beasts is quite distressing”, and I’ve never killed anyone so it’s at that point I realise they’re talking about another more more murderous Adam, or Ancient Domains of Mystery. The latter is a glorious roguelike that I’ve been playing since I was fifteen. Development ceased in 2002, as creator Thomas Biskup presumably couldn’t devote his entire life to the game but, if he can Indiegoget enough money, he’ll return to development with a small team to help improve the game. Obligatory video below.

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Falling From The Top Of The World: TowerClimb

By Adam Smith on March 27th, 2012.

Spikes...why'd it have to be spikes?

Cheerfully described as a “roguelike platformer”, TowerClimb is like Spelunky in reverse, although that’s not to imply it’s a copycat. It’s a compliment, and also the quickest way I can think of to describe TowerClimb’s abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly generated tower, filled with dangers ranging from the disjointed architecture itself to giant rats and bats. Jumping, climbing, hanging, fleeing – all are integral but the main thing to be done is to die. Paying $5 now provides immediate beta access and a copy of the game once it’s deemed ready for a full release. A trailer and more thoughts lie broken on the cold, hard floor below.

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The Many Faces Of Roguelikes: Seven Days Of Rogue

By Adam Smith on March 20th, 2012.

The bloody sword is the player character. Seriously.

Preamble alert! The 7-day Roguelike Challenge is not new but this year it has drawn a record number of entries. More than seventy roguelikes were created, by individuals or teams, in the seven days allotted. Back in 2008, when the excellent Fatherhood was an entry, there were only nine successful submissions. I deeply regret that I don’t have time to play seventy roguelikes but that is the truth of it, so I am grateful to Andrew Doull of the stirring Roguelike Radio for providing me with a shortlist. It didn’t stop me playing a few others but it’s always good to know where to start.

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+1 Vs Infinity: Me Against The Mutants

By Alec Meer on March 19th, 2012.

To Infinity and beyond, as long as it isn't more than about 700 pixels wide

One of many 7-Day Roguelikes created for this year’s challenge (which Mr Smith will be presenting a more fulsome guide to in the not-too-distant), free browser-based game-ette Me Against The Mutants further complicates the risk of perma-death with the concept of ‘Infinities.’ Either you’re trapped in a repeating angular vortex or you need to create one of your own in order to get the drop on dangerous enemies. Drag a square and anything it will be replicated to fill the screen – including you.
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DoomRL Is Now 90% Handsomer

By Craig Pearson on March 2nd, 2012.

I'm psychically imprinting the Doom soundtrack into your head via this Alt-Text
Tiles are the most exciting thing you can say to a rogue-like likerer: it means that their most-liked of genres has been updated with graphics. DoomRL’s graphical update has been hanging around since 2007, when Spelunky maker Derek Yu promised he’d add them. Now, in 2012, the year of the Mayan apocalypse, he’s finally done it. I’m not saying that this update, which also brings with it some music and mouse options, is the harbinger, the beginning of the end of the age of man, the time we’ve all known was coming yet did nothing to prevent, the year everything changes and the world fights back. No, really, I’m not saying that at all: you’re twisting my words horribly. Stop it! What I am saying is DoomRL has had its biggest update. It’s free, it’s cute in a ‘aw look at him shotgun those flying eye-balls’ kinda way, and there’s a nice video of it below. I’ve no idea where you got that apocalypse stuff from, weirdo.
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