Posts Tagged ‘Roguelike’

Space Skulk: Steam Marines

By Adam Smith on September 7th, 2012.

Here’s a wee free dram of roguelike-like for those who enjoy such things of an evening. Steam Marines is a squad-based, turn-based space-based game in which four tiny doomed people wander through a starstriding vessel and get killed by robots. Even though they do die a lot they’re not weaklings, able to smash through metal walls just for the sake of it. Covering entrances and exits seems to be the best way to advance, luring enemies into crossfire. Different weapons and speeds make it important to know each squad member, and there are movement units within each turn, which along with the multiple characters is reason for the extra ‘like’ on roguelike. Trailer with glorious music below.

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Winner Makes All: Mercury’s Roguelike Experiment

By Adam Smith on August 6th, 2012.

Mercury is “an experimental winner-generated arcade roguelike”, which immediately made it sound more exciting than “a massively anti-aliased cover-based shooter set in a warehouse on the moon” when I read about it first thing this morning. It’s a free game in the early stages of development, which, because of its brilliant conceptual twist, makes it the perfect time for the good people of RPS to enter its dungeons. Mercury is “winner-generated” because after each cycle of play, the two players with the most points are allowed to make new content for the game. So what started as a single class, single enemy, single item dungeon crawl is becoming more complex and chaotic as time goes on. Try the beta now or read more below.

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Impressions: FTL Beta

By Adam Smith on August 3rd, 2012.

FTL didn’t just have a successful Kickstarter, it was stratospheric. Having asked for enough to finish off their roguelike spaceship sim, the two person development team received enough mony to build an actual interstellar vessel. Thankfully, they stuck around on Earth long enough to finish off the game, which should be out next month. In the meantime, here are my thoughts on the beta.

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Crazy Like A Roguelike: ElonaPlus

By Adam Smith on July 5th, 2012.

Resurrect all roguelikes, goes out the cry, even the ones that have not died. Fundraising for further ADOM development is already under way and Indie Games Magazine notice that Elona is now back as ElonaPlus. The team working on the game are new and they’re mostly fixing bugs, although there are apparently several new features. It’s hard to tell what’s new since Elona already contained pretty much everything, including Big Daddies, alien bodily infestation and the ability to have children. Glorious madness. The new version is here and there’s a useful Wiki too.

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Roguelike Resurrection: ADOM Seeks Funding

By Adam Smith on July 3rd, 2012.

The money is to make it into a 3D action adventure

ADOM is one of my favourite games, mostly because when people talk about how brilliant it is I sometimes think they’re talking about me. Then they say something like, “ADOM’s insistence on killing me with savage beasts is quite distressing”, and I’ve never killed anyone so it’s at that point I realise they’re talking about another more more murderous Adam, or Ancient Domains of Mystery. The latter is a glorious roguelike that I’ve been playing since I was fifteen. Development ceased in 2002, as creator Thomas Biskup presumably couldn’t devote his entire life to the game but, if he can Indiegoget enough money, he’ll return to development with a small team to help improve the game. Obligatory video below.

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Falling From The Top Of The World: TowerClimb

By Adam Smith on March 27th, 2012.

Spikes...why'd it have to be spikes?

Cheerfully described as a “roguelike platformer”, TowerClimb is like Spelunky in reverse, although that’s not to imply it’s a copycat. It’s a compliment, and also the quickest way I can think of to describe TowerClimb’s abundance of style and the smartness of its execution. Currently in beta, the game throws the amusingly named stalwarts (Walter is my greatest climber) at the bottom of a randomly generated tower, filled with dangers ranging from the disjointed architecture itself to giant rats and bats. Jumping, climbing, hanging, fleeing – all are integral but the main thing to be done is to die. Paying $5 now provides immediate beta access and a copy of the game once it’s deemed ready for a full release. A trailer and more thoughts lie broken on the cold, hard floor below.

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The Many Faces Of Roguelikes: Seven Days Of Rogue

By Adam Smith on March 20th, 2012.

The bloody sword is the player character. Seriously.

Preamble alert! The 7-day Roguelike Challenge is not new but this year it has drawn a record number of entries. More than seventy roguelikes were created, by individuals or teams, in the seven days allotted. Back in 2008, when the excellent Fatherhood was an entry, there were only nine successful submissions. I deeply regret that I don’t have time to play seventy roguelikes but that is the truth of it, so I am grateful to Andrew Doull of the stirring Roguelike Radio for providing me with a shortlist. It didn’t stop me playing a few others but it’s always good to know where to start.

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+1 Vs Infinity: Me Against The Mutants

By Alec Meer on March 19th, 2012.

To Infinity and beyond, as long as it isn't more than about 700 pixels wide

One of many 7-Day Roguelikes created for this year’s challenge (which Mr Smith will be presenting a more fulsome guide to in the not-too-distant), free browser-based game-ette Me Against The Mutants further complicates the risk of perma-death with the concept of ‘Infinities.’ Either you’re trapped in a repeating angular vortex or you need to create one of your own in order to get the drop on dangerous enemies. Drag a square and anything it will be replicated to fill the screen – including you.
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DoomRL Is Now 90% Handsomer

By Craig Pearson on March 2nd, 2012.

I'm psychically imprinting the Doom soundtrack into your head via this Alt-Text
Tiles are the most exciting thing you can say to a rogue-like likerer: it means that their most-liked of genres has been updated with graphics. DoomRL’s graphical update has been hanging around since 2007, when Spelunky maker Derek Yu promised he’d add them. Now, in 2012, the year of the Mayan apocalypse, he’s finally done it. I’m not saying that this update, which also brings with it some music and mouse options, is the harbinger, the beginning of the end of the age of man, the time we’ve all known was coming yet did nothing to prevent, the year everything changes and the world fights back. No, really, I’m not saying that at all: you’re twisting my words horribly. Stop it! What I am saying is DoomRL has had its biggest update. It’s free, it’s cute in a ‘aw look at him shotgun those flying eye-balls’ kinda way, and there’s a nice video of it below. I’ve no idea where you got that apocalypse stuff from, weirdo.
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Party Of Three: Mysterious Castle

By Adam Smith on March 1st, 2012.

the dwarf is strangely unenthusiastic

I wrote about Mysterious Castle just before Christmas, at which point I was living in a modern apartment. I now live in an old house so logic dictates if I write about it again, by summer I’ll be living in something even more like a castle. Hopefully not a Sinister Oubliette.

The game is a grid-based, tactical spell and sword ‘em up set in a randomly generated isometric world, populated with monsters to slay with turn-based tactics and the occasional village of friendly folk. There’s a demo (Win/Mac) and the full release follows a ‘pay what you want’ model and you can even want to pay nothing. There are reports of Windows 7 64 bit incompatibility at present, so worth checking the demo first.

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Beaming: FTL Is The Star Trek Game I’ve Always Wanted

By Craig Pearson on February 28th, 2012.

FTL FTW
Every fantasy you’ve ever had to reroute power to the shields exists in FTL. I know because I just pulled power from the sick-bay to boost my shields while I attempted to flee a hostile enemy scout. If you don’t have those fantasies yet, then soon it’ll be all you can think about. FTL’s random, rogue-like space-faring nastiness just got me into an unwinnable fight against an unmanned scout ship: if I destroyed it, it would automatically send out a distress signal to inform the rest fleet that I’d just Captain Mal-led him. So instead of going for a death blow, I had to stoke the shields and retaliate by hitting their weapons, keeping us both alive while my FTL drives powered up. No-one was hurt so far; the sick-bay was expendable. Recuperation would have to happen post-battle.
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Impressions: Hack, Slash, Loot

By Adam Smith on January 24th, 2012.

They are not dungeon defenders, they are dungeon invaders

Hack, Slash, Loot, which released yesterday, is dungeon crawling in a very pure form. Between the hacking, slashing and looting you’ll be doing a bit of walking, sure, maybe even reading the occasional scroll, but there’s not much else to distract from the bare necessities. It may well be the simplest roguelike I’ve ever played, with actual visual approximations of the things you’re looting, hacking and slashing, a point and click interface, and no inventory to manage. There’s equipment in abundance, but it’s a case of choosing what you want and leaving the rest on a dank floor somewhere. There’s a sizable demo and the full game is £6.64/$9.99 on PC/Mac/Linux. More thoughts below.

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Diggle Deities: Dungeons Of Dredmor DLC

By Adam Smith on December 12th, 2011.

I'm thinking of an alternative and more terrifying ending for Ring right now

It was announced in the recently expired month of November and now, on what should be the day before release, Dungeons of Dredmor’s first expansion has been trailerised. As well as containing graphic closeups of the most formidable eyebrows in gaming, the video provides details on the contents of Realm of the Diggle Gods. New enemies, areas and equipment are present, as one would expect, but did you expect a Werediggle skill line? I didn’t because my imagination is clearly limited and limp. How about eye lasers and the ability to create a character who is a “Vampiric Pirate Hunter-Vegan that dabbles in Demonology”? Oh, and belts! Sounds good. Watch below.

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