Posts Tagged ‘Rolf Jansson’

It Takes A Village: Wurm Online And The Value Of Tedium

By Graham Smith on October 19th, 2014.

This was my house; it took someone else to plan the frame.

Wurm Online is a tedious game. Even now, when open world survival, player-driven multiplayer, and fantasy-world frontiers are in vogue, the game is off-puttingly obtuse. For starters, every action is performed via context-sensitive right-click menus. Want to chop down a tree? Right-click and click ‘chop’ on it twenty times. Want to do anything with that felled trunk? Then right-click on it twenty times more to turn it into logs, then do it again to turn logs into planks.

Then do it again and again, because it takes twenty planks to make a single segment of a building wall.

Wurm Online is a tedious game, but I also once loved it like no other.

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Wurm Welcome: Wurm Online Emerging From Six Year Beta

By Nathan Grayson on December 5th, 2012.

Did you know that Notch existed before Minecraft? Not only that, he breathed and ate food and made games and everything! Just like a real flesh being. But when he decided to pursue Minecraft’s blocky green pastures, his previous claim to fame, sandbox fantasy MMO wonderland Wurm Online, didn’t miss a beat. And by that, I mean it stayed in beta for six years and change. But with good reason: after all, even the likes of EVE Online certainly didn’t get anything-goes craziness entirely right on day one. And it had a team of more than, er, roughly three people. So then, why is Wurm worming its way out of beta’s nourishing soils now? Well, apparently, this was the plan all along.

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