Posts Tagged ‘Rome: Total War’

Pyramid Scheme: Total War II Egyptian Faction Revealed

By Cara Ellison on March 22nd, 2013.

I like a man with a pike that can cause a severe injury or death
Hey, oh

Let me hear you say it

(Cleopatra)

Come on

(Cleopatra, comin’ atcha)
(Cleopatra, comin’ atcha)
(Cleopatra, comin’ atcha)
(Cleopatra, comin’ atcha)
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CA On Rome II’s AI, Scope & Incendiary Pigs

By Alec Meer on July 3rd, 2012.

Yesterday, you first endured me waffling on about what I’d seen of Total War: Rome 2, and then harkened to a cleverererererer man than I shedding further light on his studio’s intentions for their next epic historical strategy game. In this second and final part of my long chat with Total War series lead designer James Russell, we cover the geographic scope and scale of the game, why it’s not Supreme Commander BC, the importance of multiplayer and – here we go – whether and how the AI has improved.
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Sex’n’Dogs’n’Wrack’n’Ruin: Total War Rome II Live

By Alec Meer on July 2nd, 2012.

'I'm sorry I insulted the AI, I'm sorry I'm sorry!'

In-game footage of Total War: Rome II is being cruelly withheld until time indeterminate, but the important thing is that I’ve seen it and you haven’t, ner ner ner ner ner ner ner. Ner. I’ve even spoken to the devs about it. Ner! I suppose you deserve to see something for yourself though, even if you are a horrible person who’s going staight to hell because you were rude to that cat once.

So, here is a live-action, mood-setting, betrayal-including trailer for the Creative Assembly’s latest strategy titan, showing off the glory, folly and cruelty of the Roman empire. Warning: includes bare-naked nipples.

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Hail CAesar! A Chat With Total War: Rome II’s Lead Dev

By Alec Meer on July 2nd, 2012.

Not James Russell

I came, I saw, I previewed Total War: Rome II. I also chatted to Total War series lead designer James Russell about the enduring appeal of the Roman Empire, how it’s possible to control a wargame on this kind of scale, introducing a human element to the game’s soldiers and politickers, and branching storylines on the campaign map. This is part one of a two-part interview – more tomorrow.

RPS: I guess my immediate question is the complexity of controlling something that’s so much bigger. Does it feel, when managing all these units, like a big step up, or is it more about the amount of soldiers within each troop?
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Surprise! Eyes-On With Total War: Rome II

By Alec Meer on July 2nd, 2012.

Where's it set again?

Most of the internet knew the nature of the Creative Assembly’s next Total War game as of last week, but as a man of honour I have ignored the leaks and waited to mention it until I could tell you about it properly. Onwards then, and to battle…

‘Big’ would be the obvious word. “Enormous” is probably a slightly better one. “Bugger me, what an awful lot of soldiers and boats and increasingly demolished buildings that is” would be a more accurate summary of my thoughts at the time of seeing Rome: Total War II. “My deepest sympathies to anyone else currently working on a historical real-time strategy game” would be my thoughts now.
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Rome Wasn’t Built In A Day: Actually, 10 Minutes

By Kieron Gillen on December 17th, 2008.

There's no place like... oh, fuggetit.
We haven’t talked about Awomo before, oddly. I suspect that while it’s conceptually interesting, that we couldn’t download something to try it out meant it was filled firmly in the “We’ll write when we can get a game sharpish, thanks” category. And lo! Now we can have a whole copy of the genuine classic Rome: Total War for free. In ten minutes! Less, if you’ve got a better class of broadband. You can get it here, but a little more on my experience with their streaming-thingy-tech-stuff beneath the cut…
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