Posts Tagged ‘Ronin’

Stealthy Cybermurder: Ronin Demo

By Alice O'Connor on April 21st, 2015.

Gonna gut some cybermen.

Ronin [official site] is a cool game about cool stealthy murders. It’s a stealth ‘em up about a futureninja taking down a megacorp, hiding in the shadows and striking unseen, then whipping out the ole cybersword and dancing around murdering everyone in simultaneous turn-based cybercombat once you get busted. Chuck Mark of the Ninja, half a cup of rain, Gunpoint, and a neon tube into your mindblender – then step back – and you’ll get the idea.

Or you could play the demo. The game’s not due until May but somehow, some way, the demo has arrived first (cyberninja magic, probably), stepping out of the shadows onto Steam.

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Swordpoint: Turn-based Stealthjumpstabs In Ronin

By Alice O'Connor on January 23rd, 2015.

Wanna... hang out?

The turn-based sneaking, leaping, climbing, stabbing, swinging, and sword-flinging of Ronin caught our eye last August with a free prototype, and my it’s come a long way since then! A new trailer shows slick sequences of its cyberninja scaling buildings, smashing through windows, dodging bullets, and stabbing the heck out of cybermen. Tomasz Waclawek’s game caught the keen eye of publishers Devolver Digital too, as they’ve announced they’re helping bring Ronin to release later this year, fleshed-out and fancied-up. Really, come see how cool this murder looks:

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Freeware Garden: Ronin

By Konstantinos Dimopoulos on August 13th, 2014.

The sun. The glorious EGA sun. Let us all salute it!

Looking for an excellent, stealthy murder simulator? Lucky you, then, for here’s Ronin to cater to your every (virtual) killing whim; a game that’s pure of heart and doesn’t really bother with formalities. Or a plot. A game that simply wants to entertain you and help you hone those subtly tactical mouse and keyboard skills.

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