It looked so doomed. Despite the obvious coo-look-at-this potential of Unwritten, its Kickstarter was struggling. Asking for just $75,000, the game of directing a nomadic people toward their god across procedurally generated landscapes really didn’t seem like it would make it. It did! From Joe Houston, a gameplay programmer on Dishonored (who wrote us this excellent piece on gaming violence), the independent project aims to be on a Civilisation scale, but with an emphasis on the nature of storytelling. You can read Adam’s interview with Houston here, which goes into much more detail. I’ve reposted the video below, so you can see what you forgot to fund.