Posts Tagged ‘RPG’

Further Thoughts On Pillars Of Eternity: Animancy & Faith

By John Walker on March 30th, 2015.

Now that people have had a weekend to spend with Pillars Of Eternity, it feels a bit more appropriate to offer thoughts on parts of the game that would otherwise have been spoiling revelations or moments within the opening few hours. Not core plot events, or twists that may occur, but just the basics – basics I wanted to leave out of my review because it felt like stealing. Stealing the blank slate experience I had from you, in my effort to describe the game.

So here are a first couple of extended chunks I would have liked to have included when expressing and explaining my enthusiasm. Assume big spoilers for themes of the game.

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Pillars Of Eternity: The First Half Hour

By John Walker on March 23rd, 2015.

I have spent most of the last week doing little else but play Obsidian’s Pillars Of Eternity [official site]. But I cannot yet tell you wot I think, as such brainthoughtss are under embargo. I can, however, stream or “let’s play” the first fifteen hours of the game. But I’m not going to do that, because it would be the most awful shame for you to have such things spoiled.

Instead I’ve videoed and chatted over the first half hour, from the character creator to the opening scenes, stopping right before the plot kicks in. Because you don’t want to know the story before you play an RPG, because you’re not a complete clot.

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Like Grimrock But Steampunk? Yes Please: Vaporum

By John Walker on February 19th, 2015.

It’s with a tentative fondness that I see the success of the Grimrock games might be bringing about a minor revival of grid-based first-person RPGs. Tentative because it has to be done for the right reason. Nostalgia isn’t enough – such games need to understand the advantages a lack of free movement offers. Grimrock certainly does, allowing you to develop (or rediscover, if you’re an oldie) the skills inherent to 90 degree turns and one-square-at-a-time dungeon crawling. So that is my hope for Vaporum [official site], a steampunk dungeon crawler from veterans-turned-indie, FatBot Studio, which is already looking most attractive in its very early footage.

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Arx Again Later: How Arx Fatalis Blended RPG Eras

By Sin Vega on January 30th, 2015.

Confession time: I don’t like dungeon crawlers. The very name says it all. Why would anyone want to go to the non-sexy kind of dungeon? And crawling – the form of movement reserved for times of serious injury and distress – around a dungeon? It’s a recipe for a dreary, ugly casserole, served by a skeleton archer in a rusty slime-edged prison bucket with a bowl of kamikaze rats.

But then there’s Arx Fatalis [official site], released in 2002 by Arkane Studios. I should hate it. It’s made of brown tunnels echoing with ambient dripping and distant wailing. It’s full of goblins and trolls and spiders and rats. You start in an Easily Escapable Prison, naked, with amnesia. It should bore me rigid, but through some arca… through some recondite formula it turns these uninspiring tropes into an imperfect, but unique and underappreciated brew.

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Wot I Think: Song Of The Myrne – What Lies Beneath

By John Walker on January 26th, 2015.

One-man project Song Of The Myrne: What Lies Beneath is a quick-n-cheap little RPG that’s bursting with charm. The pixel graphics may look very familiar, but it adds its own little twists to the format. Here’s wot I think:

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Cosmic Star Heroine Alpha Already Shows Star Quality

By Cassandra Khaw on December 21st, 2014.

Gunmancy. Froggoths. Pop-culture cheekiness. Sentient snot. Yes, my friends, Cosmic Star Heroine is already looking like a star. If you’re wondering what I’m blathering about, Zeboyd Games recently released half an hour’s worth of gameplay footage, all from the alpha version of the upcoming turn-based RPG, which draws inspiration from the likes of Chrono Trigger.

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Side-Scrolling RPG LISA Is In A Mess

By John Walker on December 16th, 2014.

There may be a good game somewhere underneath the unexplained mess that is LISA. I’ve yet to find it, despite watching its unskippable, fifteen minute long intro four times now. I know there’s good to be found here, but it’s worth mentioning the state the game’s been released in.

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Let The Knights Of Pen & Paper Haunt Your Fall

By Cassandra Khaw on November 8th, 2014.

WATCH OUT FOR DRACULA'S LAWYER BODYGUARDS!!

Nothing says ‘the week after Halloween’ like a spooky expansion for everyone’s favorite RPG-where-you-play-a-tabletop-RPG, Knights of Pen & Paper. As you might have already guessed, it includes people with pumpkins for heads, vampires, and locations like The Abandoned Dwarven Mall. In case you have absolutely no idea what I’m talking about, Knights of Pen & Paper is really quite swell. It has adventure. It has pizza. It has a Dungeon Master. It has Your Grandma perplexedly wielding a pretend magic sword.

Why? Because Grandmas are incalculably splendid, that’s why.

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What Are You Playing This Weekend?

By Cassandra Khaw on November 8th, 2014.

I am playing a game for love this weekend, Rock, Paper, Shotgun-eers. Or, quite possibly, unrequited infatuation. Dungeon of the Endless is my current poison of choice. I remember feeling a mild throb of interest, the first time that I laid eyes on the game. It was pretty but I wasn’t sure whether we occupied the same headspace. But then time passed and the game released. I picked it up because, why not?

And now I am hooked like a a fat trout in a lake filled with hungry fishermen.

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Freeware garden: Hellscapes 7-8

By Konstantinos Dimopoulos on October 21st, 2014.

I have apparently escaped from the Organaut Inquisition, emerged from the Transdimensional Meat Escalator and into a hellish and absurd glitch RPG: Hellscapes 7-8. I’m nothing more than a Salary Man with an esoteric rifle, an urge to survive and a demented determination to explore. 

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Freeware Garden: Heroine’s Quest

By Konstantinos Dimopoulos on October 15th, 2014.

This is what the beginning of a beautiful adventure looks like.

In our year of Quest for Glory (a.k.a. Sierra’s Hero Quest)  revivals, re-imaginings, revisits and remakes, Heroine’s Quest: The Herald of Ragnarok is the adventure-RPG I have unashamedly fallen in love with. A beautiful game about selfless, old-fashioned heroism that brilliantly captures the spirit of Quest for Glory. An adventure, that unlike the saga’s very own final installment, proudly stands up to its progenitors’ lofty standards.

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Impact Winter: A Snowball’s Chance

By John Walker on October 9th, 2014.

It’s interesting to note that while we absolutely did once have too many WW2 games, and later there certainly were too many zombie-based games, there can never be too many post-apocalyptic survival games. Why? Science can’t yet explain, and theologians have only offered impetuous shrugs. But still they come, and still there’s room. The latest attempt to join this grim-futured desperation for survival is Impact Winter, pitching on Kickstarter for £95,000. It’s an RPG from Mojo Bones, it’s very snowy, and best of all, you have an android companion.

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Freeware Garden: The Wizard’s Lair

By Konstantinos Dimopoulos on October 8th, 2014.

The colourful company of rogue-like DEATH!

Obviously inspired by the classic Rogue and apparently by Mystery Dungeon too, The Wizard’s Lair is a very traditional, well crafted and thus very addictive rogue-like. It’s also one of those relatively rare commercial indie games that eventually go freeware so, uhm, it also is a polished, feature-complete thing.

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