Posts Tagged ‘RPG’

Impressions: Paper Sorcerer

By John Walker on November 26th, 2013.

As we mentioned yesterday, successfully Kickstarted classic RPG Paper Sorcerer has been released. And looked rather attractive. Especially at $5. But is it? IS IT? Scientists say the only way to find out was to play it. So I did. Still am. Here are some thoughts on a rather charming game.

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Paper Sorcerer Is Out, Demoed, Rather Pretty

By John Walker on November 25th, 2013.

Every now and then a Kickstarter asks for so little that you wonder if the developers have really thought it through. With such a low target, can they really achieve their goals? Well, RPG Paper Sorcerer could. Asking for only $5,000 back in June 2012, it went on to make rather more with $13,151 in donations. A year later than planned, the game is now out. And it still looks as striking as it did back then. It’s now on Greenlight, of course, and there’s a demo for your judgement.

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Interview: Guido Henkel On Deathfire: Ruins Of Nethermore

By John Walker on November 13th, 2013.

Hey, get your feet off our couch.

We’ve already seen some promising in-game footage of the grid-based first-person RPG with the most fantasy name of all time, Deathfire: Ruins Of Nethermore. Harking back to the likes of Dungeon Master and Wizardry, but with promises of something a lot more involved, it sounds like something we’d like to press play upon. But who is behind these claims? Who is Realms Of Arkania co-creator Guido Henkel? Well, he’s the co-creator of… oh, I ruined that. Setting out to find out if he’s more than just the box cover model for Planescape: Torment, I stepped forward, sidestepped left, stepped forward again, and used the potion of Interview on Henkel. Find out how Legends Of Grimrock made him realise the project was even possible, why they’re sticking to the tiles, and why being a producer on Planescape: Torment isn’t as glamorous as it sounds.

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Planescape Producer’s Deathfire: Ruins Of Nethermore

By John Walker on November 11th, 2013.

Guido Henkel may not be one of the most immediately familiar names, but there’s a good chance you’ve played a game he’s worked on. As well as being co-creator of the German RPG series Realms Of Arkania, he also just happened to produce a game called Planescape: Torment, and had a hand in Fallout 2. Oh, and he’s the guy from the front cover of Planescape! And now he’s after some of that sweet, sweet Kickstarter cash to fund a new fantasy roleplayer in the Grimrock mould. And it couldn’t have a more RPG name: Deathfire: Ruins Of Nethermore.

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Gorgeous RPG Elliot Quest Asking For Kickstarter Coins

By John Walker on November 7th, 2013.

Back in June we told you about the absolutely lovely, Zelda-inspired Elliot Quest. It was an alpha demo back then, with lots of potential. Potential they’re looking to realise by a little cash injection from Kickstarter. Just four thousand Canadian dollars (like US dollars, only covered in maple syrup). Why so little? Because it’s all they need, it seems. Stretch goals reach to $20,000, but for one blessed game these aren’t needed to actually release the game they were planning on in the first place.

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Avago: Avadon 2 – The Corruption Is Out, Plus Demo

By John Walker on November 1st, 2013.

Spiderweb’s Jeff Vogel has been making RPGs for twenty years, but I only caught onto them a couple of years back. But my tardiness doesn’t dampen my enthusiasm to learn his new game is now out. Avadon 2: The Corruption, the sequel to 2011′s Avadon: The Black Fortress, is out today. And it promises lots of improvements over the last, already very decent game, based on player feedback.

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Ye New Sweet Shoppe: Candy Box 2 Is Out Now

By Graham Smith on October 24th, 2013.

Don't drop those candies.

The first Candy Box was the best ASCII-driven, browser-powered, candy-based RPG I’ve ever played. It was, in a way, the most interestingly designed game of 2013. Now the sequel is ready, and you can play it now.
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Avadon 2 Will Be Released 366 Days Before Halloween 2014

By Alec Meer on October 15th, 2013.

It’s my first day back after three months off and – oh you don’t care in the slightest, naturally. STRAIGHT TO BUSINESS, eh? I like that in a semi-anonymous website reader who I shall likely never meet. Here is some business: release date and stuff for Avadon 2, which sharper observers may glean is the sequel to Avadon, the old schoolish RPG from Spiderweb Software. Not to be confused with Avernum, Spiderweb’s other old schoolish RPG series, although you probably will confuse them given they look remarkably similar. I’ve played a few here and there and I can attest to them being a good time, achieving scope and scale while also a clear focus and roleplaying mechanics.*
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Edge Of Eternity Is A French J-RPG? It’s Ambitious

By John Walker on September 27th, 2013.

It’s kind of weird that J-RPG has become a genre, rather than meaning it’s actually from Japan. Edge Of Eternity, describing itself as such, despite being developed in France, by indies Midgar Studio. It’s an extremely ambitious project, a young indie studio looking to create a massive original RPG, with orchestrated live music, turn-based combat, and fire coming out of the developers’ heads. But they’re asking for $200,000. Cripes.

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Pillow Fort For The Day: Sword ‘N’ Board

By John Walker on August 19th, 2013.

Sword ‘N’ Board looks like it could be a rather lovely thing. It’s a Zelda-like RPG adventure, but set in the imagination of a child. Pretend enemies, dungeons built out of pillows and blankets, and cardboard forests. All inspired by a tough childhood rendered safer through imaginary worlds. There’s a demo, and of course a Kickstarter.

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Wot I Think: Ittle Dew

By John Walker on July 29th, 2013.

I like Ittle Dew a lot more now I’ve finished it than I did at various points during playing it. But then I loved it at various points during playing it. So, well, this should be helpful… Here’s wot I think I think:

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Morning Has Broken: Legends Of Dawn Out Now

By Adam Smith on July 1st, 2013.

A few years ago, I realised I’d reached the point at which I found it easier to identify a specific foot-to-ball game in a crowd of its peers than a fantasy RPG surrounded by its own kind. Sparkling spell effects, armour-clad warriors and giant spiders are bound to make an appearance in the majority of RPGs and there’s very little difference between one frost bolt and the next. They’re blue and tend toward a shard-like after-effect. Legends of Dawn, which is out now, looks a lot like Tales of the Deeprealm or Myths of Arcaneface, but it does have a trailer that seems to have been assembled using a Burroughsian cut-up technique rather than conventional editing, and which ends with a lady suddenly shout-singing “THE DAWN HAS COME THE DAWN HAS COME”.

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Born Three: Bret Airborne Is An Airship Match-3 RPG

By John Walker on April 25th, 2013.

Here’s an indie morsel: Bret Airborne. It’s a match-3 RPG (which is possibly the most bizarre genre to be so over-used) with some genuinely original ideas. Well, at least I’ve not encountered them before. Airship combat (in the loosest sense of the phrase) as you explore islands and fight enemy ships by matching three things at them to death.

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