Posts Tagged ‘RPG’

Ye New Sweet Shoppe: Candy Box 2 Is Out Now

By Graham Smith on October 24th, 2013.

Don't drop those candies.

The first Candy Box was the best ASCII-driven, browser-powered, candy-based RPG I’ve ever played. It was, in a way, the most interestingly designed game of 2013. Now the sequel is ready, and you can play it now.
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Avadon 2 Will Be Released 366 Days Before Halloween 2014

By Alec Meer on October 15th, 2013.

It’s my first day back after three months off and – oh you don’t care in the slightest, naturally. STRAIGHT TO BUSINESS, eh? I like that in a semi-anonymous website reader who I shall likely never meet. Here is some business: release date and stuff for Avadon 2, which sharper observers may glean is the sequel to Avadon, the old schoolish RPG from Spiderweb Software. Not to be confused with Avernum, Spiderweb’s other old schoolish RPG series, although you probably will confuse them given they look remarkably similar. I’ve played a few here and there and I can attest to them being a good time, achieving scope and scale while also a clear focus and roleplaying mechanics.*
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Edge Of Eternity Is A French J-RPG? It’s Ambitious

By John Walker on September 27th, 2013.

It’s kind of weird that J-RPG has become a genre, rather than meaning it’s actually from Japan. Edge Of Eternity, describing itself as such, despite being developed in France, by indies Midgar Studio. It’s an extremely ambitious project, a young indie studio looking to create a massive original RPG, with orchestrated live music, turn-based combat, and fire coming out of the developers’ heads. But they’re asking for $200,000. Cripes.

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Pillow Fort For The Day: Sword ‘N’ Board

By John Walker on August 19th, 2013.

Sword ‘N’ Board looks like it could be a rather lovely thing. It’s a Zelda-like RPG adventure, but set in the imagination of a child. Pretend enemies, dungeons built out of pillows and blankets, and cardboard forests. All inspired by a tough childhood rendered safer through imaginary worlds. There’s a demo, and of course a Kickstarter.

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Wot I Think: Ittle Dew

By John Walker on July 29th, 2013.

I like Ittle Dew a lot more now I’ve finished it than I did at various points during playing it. But then I loved it at various points during playing it. So, well, this should be helpful… Here’s wot I think I think:

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Morning Has Broken: Legends Of Dawn Out Now

By Adam Smith on July 1st, 2013.

A few years ago, I realised I’d reached the point at which I found it easier to identify a specific foot-to-ball game in a crowd of its peers than a fantasy RPG surrounded by its own kind. Sparkling spell effects, armour-clad warriors and giant spiders are bound to make an appearance in the majority of RPGs and there’s very little difference between one frost bolt and the next. They’re blue and tend toward a shard-like after-effect. Legends of Dawn, which is out now, looks a lot like Tales of the Deeprealm or Myths of Arcaneface, but it does have a trailer that seems to have been assembled using a Burroughsian cut-up technique rather than conventional editing, and which ends with a lady suddenly shout-singing “THE DAWN HAS COME THE DAWN HAS COME”.

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Born Three: Bret Airborne Is An Airship Match-3 RPG

By John Walker on April 25th, 2013.

Here’s an indie morsel: Bret Airborne. It’s a match-3 RPG (which is possibly the most bizarre genre to be so over-used) with some genuinely original ideas. Well, at least I’ve not encountered them before. Airship combat (in the loosest sense of the phrase) as you explore islands and fight enemy ships by matching three things at them to death.

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Legends Of Aethereus’ Combat Looks MEATY

By John Walker on April 18th, 2013.

We’ve not posted about Legends Of Aethereus before, because THERE ARE TOO MANY GAMES. But coo, the RPG looks like it’s trying to do something interesting with its combat. Physics-based, no auto-lock-on, real-time choppy-chop action. And where improving attributes actually affects the fights you experience.

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Wot I Think: Evoland

By John Walker on April 15th, 2013.

Beginning life as a LudumDare #24 winner, Evoland is now a complete, released game, that sets you on a journey through RPG history. Literally. As you play, the genre evolves around you. Mixing together elements from Zelda, Final Fantasy, Dragon Quest and Diablo, is the result the sum of its parts, or falling through the cracks between? Here’s wot I think.

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Wot I Think: Driftmoon

By John Walker on March 15th, 2013.

“The game John is meant to review,” said the email attached to Driftmoon review code. Well, I’m not one to argue, so in I went. An RPG from a two-person team – Instant Kingdom – made over seven years, is an intriguing prospect. Having been intrigued enough to finish it, here’s wot I think:

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Metro 20-2.5D: Underrail Alpha Available

By Adam Smith on March 12th, 2013.

I have to go That There London later today and I’ll no doubt find myself being propelled through underground tunnels in a metal tube packed full of people. A terrible fate, I’m sure you’ll agree, but at least the London Underground is not yet in a post-apocalyptic state. Underrail is an isometric RPG from a school so old that it might well be Plato’s Academy. Actually, not that old, more like the mid-nineties, when Fallout was Ultima with guns instead of Skyrim with guns. The surface of the planet is covered in fire and sewage, or something, so everybody lives in underground railway stations, which is becoming an increasingly common solution to the occasional apocalypse. There’s a new video below, a demo here and the alpha is available to those who pre-order.

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Ow, My Fourth Wall: Shadow Of The Game

By John Walker on December 6th, 2012.

Shadow Of The Game isn’t an MMO. It’s an RPG with an MMO in it. A single-player game in which your character takes part in an MMO which is played within the game, but it’s not actually an MMO because it’s all single-player, and and RPG, except it’s really more of a visual novel… This is the work of indies DeRailGames, and is, we’re told, about the boundaries between online identities and those of something called “real life”.

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Dark Peers Out Of The, Er, Dark

By John Walker on November 28th, 2012.

It’s been a long time since we’ve heard from DARK, a spooky action-RPG. Six months, in fact, with pretty much radio silence from its publicity machine. So to reappear with only more screenshots at this point seems a little odd. It’s time for some more footage, guys. Moving pictures. This doesn’t feel like progress. The last time we saw it was May’s rather impressive teaser, that showed the cel-shaded design, and the FEAR-alike scares. And since then, just the memories. Now, some images:

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