Posts Tagged ‘RPG’

Morning Has Broken: Legends Of Dawn Out Now

By Adam Smith on July 1st, 2013.

A few years ago, I realised I’d reached the point at which I found it easier to identify a specific foot-to-ball game in a crowd of its peers than a fantasy RPG surrounded by its own kind. Sparkling spell effects, armour-clad warriors and giant spiders are bound to make an appearance in the majority of RPGs and there’s very little difference between one frost bolt and the next. They’re blue and tend toward a shard-like after-effect. Legends of Dawn, which is out now, looks a lot like Tales of the Deeprealm or Myths of Arcaneface, but it does have a trailer that seems to have been assembled using a Burroughsian cut-up technique rather than conventional editing, and which ends with a lady suddenly shout-singing “THE DAWN HAS COME THE DAWN HAS COME”.

Read the rest of this entry »

, , .

31 Comments »

Born Three: Bret Airborne Is An Airship Match-3 RPG

By John Walker on April 25th, 2013.

Here’s an indie morsel: Bret Airborne. It’s a match-3 RPG (which is possibly the most bizarre genre to be so over-used) with some genuinely original ideas. Well, at least I’ve not encountered them before. Airship combat (in the loosest sense of the phrase) as you explore islands and fight enemy ships by matching three things at them to death.

Read the rest of this entry »

, , , , .

11 Comments »

Legends Of Aethereus’ Combat Looks MEATY

By John Walker on April 18th, 2013.

We’ve not posted about Legends Of Aethereus before, because THERE ARE TOO MANY GAMES. But coo, the RPG looks like it’s trying to do something interesting with its combat. Physics-based, no auto-lock-on, real-time choppy-chop action. And where improving attributes actually affects the fights you experience.

Read the rest of this entry »

, , , .

25 Comments »

Wot I Think: Evoland

By John Walker on April 15th, 2013.

Beginning life as a LudumDare #24 winner, Evoland is now a complete, released game, that sets you on a journey through RPG history. Literally. As you play, the genre evolves around you. Mixing together elements from Zelda, Final Fantasy, Dragon Quest and Diablo, is the result the sum of its parts, or falling through the cracks between? Here’s wot I think.

Read the rest of this entry »

, , , , .

36 Comments »

Wot I Think: Driftmoon

By John Walker on March 15th, 2013.

“The game John is meant to review,” said the email attached to Driftmoon review code. Well, I’m not one to argue, so in I went. An RPG from a two-person team – Instant Kingdom – made over seven years, is an intriguing prospect. Having been intrigued enough to finish it, here’s wot I think:

Read the rest of this entry »

, , , , , .

81 Comments »

Metro 20-2.5D: Underrail Alpha Available

By Adam Smith on March 12th, 2013.

I have to go That There London later today and I’ll no doubt find myself being propelled through underground tunnels in a metal tube packed full of people. A terrible fate, I’m sure you’ll agree, but at least the London Underground is not yet in a post-apocalyptic state. Underrail is an isometric RPG from a school so old that it might well be Plato’s Academy. Actually, not that old, more like the mid-nineties, when Fallout was Ultima with guns instead of Skyrim with guns. The surface of the planet is covered in fire and sewage, or something, so everybody lives in underground railway stations, which is becoming an increasingly common solution to the occasional apocalypse. There’s a new video below, a demo here and the alpha is available to those who pre-order.

Read the rest of this entry »

, , .

52 Comments »

Ow, My Fourth Wall: Shadow Of The Game

By John Walker on December 6th, 2012.

Shadow Of The Game isn’t an MMO. It’s an RPG with an MMO in it. A single-player game in which your character takes part in an MMO which is played within the game, but it’s not actually an MMO because it’s all single-player, and and RPG, except it’s really more of a visual novel… This is the work of indies DeRailGames, and is, we’re told, about the boundaries between online identities and those of something called “real life”.

Read the rest of this entry »

, , , , .

29 Comments »

Dark Peers Out Of The, Er, Dark

By John Walker on November 28th, 2012.

It’s been a long time since we’ve heard from DARK, a spooky action-RPG. Six months, in fact, with pretty much radio silence from its publicity machine. So to reappear with only more screenshots at this point seems a little odd. It’s time for some more footage, guys. Moving pictures. This doesn’t feel like progress. The last time we saw it was May’s rather impressive teaser, that showed the cel-shaded design, and the FEAR-alike scares. And since then, just the memories. Now, some images:

Read the rest of this entry »

, , , .

28 Comments »

Project Eternity Raises Lots Of Money Awfully Quickly

By John Walker on September 15th, 2012.

I’m early-morning compiling Kickstarter Katchup before a trip to see inside-out animals at the Natural History Museum, but there’s one highlight that needs its own post. Yesterday’s announcement from Obsidian that they’re making a new, old-school RPG in the spirit of Planescape: Torment was always going to be popular. But even so, they set their sights pretty high. $1.1m is the highest gaming Kickstarter I’ve seen, and setting a “limit” of 25,000 pledgers at the $20 level could almost be seen as hubris. Er, forget all that. In about 14 hours the project has raised $780,000. Jaw, floor. It’s safe to say people want to play a new Obsidian RPG. And now we get to see if Obsidian’s rather long-time reputation for having their games come out falling short of their vision was really because of publishers. Sitting in front of the project’s page, watching the pledge counter ticking up, is pretty spellbinding. It’s gone up $3,000 since I started writing this paragraph.

, , , .

231 Comments »

I Predict A Carrot! Chaos Chronicles Announced

By Craig Pearson on August 13th, 2012.

Annnnnd the Gamescom announcements begin. First out of the block is Chaos Chronicles, a top-down RPG from the developers of Jagged Alliance: Back in Action. You can tell they were eager to get ahead of the massive rush of games about to be dropped on us over the next week, the screenshots are so dire the only excuse is too much haste and not enough speed. I can see a cart with some vegetables in one. I can confirm there will be pumpkins.

Read the rest of this entry »

, , , .

44 Comments »

Rack ‘Em Up: Inquisitor RPG Enters Closed Beta

By John Walker on August 2nd, 2012.

Crikey, it’s been a while since we mentioned Inquisitor. In 2009, Kieron questioned whether it could be a contender for The Witcher, the old-school RPG certainly pressing on similar buttons. Ten years in development then, and three years in translation since, they’re now in an English language closed beta. It seems like time to remind ourselves this exists.

Read the rest of this entry »

, , , .

95 Comments »