Posts Tagged ‘RPG’

Legends Of Aethereus’ Combat Looks MEATY

By John Walker on April 18th, 2013.

We’ve not posted about Legends Of Aethereus before, because THERE ARE TOO MANY GAMES. But coo, the RPG looks like it’s trying to do something interesting with its combat. Physics-based, no auto-lock-on, real-time choppy-chop action. And where improving attributes actually affects the fights you experience.

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Wot I Think: Evoland

By John Walker on April 15th, 2013.

Beginning life as a LudumDare #24 winner, Evoland is now a complete, released game, that sets you on a journey through RPG history. Literally. As you play, the genre evolves around you. Mixing together elements from Zelda, Final Fantasy, Dragon Quest and Diablo, is the result the sum of its parts, or falling through the cracks between? Here’s wot I think.

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Wot I Think: Driftmoon

By John Walker on March 15th, 2013.

“The game John is meant to review,” said the email attached to Driftmoon review code. Well, I’m not one to argue, so in I went. An RPG from a two-person team – Instant Kingdom – made over seven years, is an intriguing prospect. Having been intrigued enough to finish it, here’s wot I think:

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Metro 20-2.5D: Underrail Alpha Available

By Adam Smith on March 12th, 2013.

I have to go That There London later today and I’ll no doubt find myself being propelled through underground tunnels in a metal tube packed full of people. A terrible fate, I’m sure you’ll agree, but at least the London Underground is not yet in a post-apocalyptic state. Underrail is an isometric RPG from a school so old that it might well be Plato’s Academy. Actually, not that old, more like the mid-nineties, when Fallout was Ultima with guns instead of Skyrim with guns. The surface of the planet is covered in fire and sewage, or something, so everybody lives in underground railway stations, which is becoming an increasingly common solution to the occasional apocalypse. There’s a new video below, a demo here and the alpha is available to those who pre-order.

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Ow, My Fourth Wall: Shadow Of The Game

By John Walker on December 6th, 2012.

Shadow Of The Game isn’t an MMO. It’s an RPG with an MMO in it. A single-player game in which your character takes part in an MMO which is played within the game, but it’s not actually an MMO because it’s all single-player, and and RPG, except it’s really more of a visual novel… This is the work of indies DeRailGames, and is, we’re told, about the boundaries between online identities and those of something called “real life”.

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Dark Peers Out Of The, Er, Dark

By John Walker on November 28th, 2012.

It’s been a long time since we’ve heard from DARK, a spooky action-RPG. Six months, in fact, with pretty much radio silence from its publicity machine. So to reappear with only more screenshots at this point seems a little odd. It’s time for some more footage, guys. Moving pictures. This doesn’t feel like progress. The last time we saw it was May’s rather impressive teaser, that showed the cel-shaded design, and the FEAR-alike scares. And since then, just the memories. Now, some images:

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Project Eternity Raises Lots Of Money Awfully Quickly

By John Walker on September 15th, 2012.

I’m early-morning compiling Kickstarter Katchup before a trip to see inside-out animals at the Natural History Museum, but there’s one highlight that needs its own post. Yesterday’s announcement from Obsidian that they’re making a new, old-school RPG in the spirit of Planescape: Torment was always going to be popular. But even so, they set their sights pretty high. $1.1m is the highest gaming Kickstarter I’ve seen, and setting a “limit” of 25,000 pledgers at the $20 level could almost be seen as hubris. Er, forget all that. In about 14 hours the project has raised $780,000. Jaw, floor. It’s safe to say people want to play a new Obsidian RPG. And now we get to see if Obsidian’s rather long-time reputation for having their games come out falling short of their vision was really because of publishers. Sitting in front of the project’s page, watching the pledge counter ticking up, is pretty spellbinding. It’s gone up $3,000 since I started writing this paragraph.

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I Predict A Carrot! Chaos Chronicles Announced

By Craig Pearson on August 13th, 2012.

Annnnnd the Gamescom announcements begin. First out of the block is Chaos Chronicles, a top-down RPG from the developers of Jagged Alliance: Back in Action. You can tell they were eager to get ahead of the massive rush of games about to be dropped on us over the next week, the screenshots are so dire the only excuse is too much haste and not enough speed. I can see a cart with some vegetables in one. I can confirm there will be pumpkins.

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Rack ‘Em Up: Inquisitor RPG Enters Closed Beta

By John Walker on August 2nd, 2012.

Crikey, it’s been a while since we mentioned Inquisitor. In 2009, Kieron questioned whether it could be a contender for The Witcher, the old-school RPG certainly pressing on similar buttons. Ten years in development then, and three years in translation since, they’re now in an English language closed beta. It seems like time to remind ourselves this exists.

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Beyond Britannia: Worlds Of Ultima Free At GOG

By Adam Smith on June 18th, 2012.

This is what heroism used to look like

Free RPGs of old! I hadn’t thought about the Worlds of Ultima games for a long time but they are now free on GOG.com and seeing that made me hunger for a continuation. Rather than taking place in Britannia, land of vice and virtue, the short-lived spin-off series transports the Avatar to fantastical Vernian environments, namely a savage jungle empire and a Victorian era Mars. The second game, Martian Dreams, even had Freud and Tesla in it which earns an automatic +2 points out of arbitrary number of choice. I love this sort of thing in my RPGs but for now it’s enough that both games can be mine again for free and more of the same, old or new, would be very welcome. They are hither and thither.

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Space Peril: Drox Operative Now In Beta

By Adam Smith on June 14th, 2012.

Depths of Peril and Din’s Curse are wonderful games that anyone interested in RPGs would be very wise to spend some time with. For why that is, look here and here. They’re among the few non-ascii games to capture most of the reasons that I adore roguelikes with such a burning passion and they contain worlds of consequence and reaction that should make morality sliders and alternate endings blush with embarrassment. A new game from Soldak is of great interest then, particularly when it sounds a bit like DIN IN SPACE. Drox Operative’s beta is available to prepurchasers now. Thoughts when I’ve played it and more info below.

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Zeboyd’s Penny Arcade Episode 3 Out June 25

By Adam Smith on June 14th, 2012.

The temptation to write ‘Episode 3 Unexpectedly Launches on June 25′ was strong, particularly after that potato sack business started to chip away at the collective consciousness of the internet. I’m not cruel though. Not that cruel.

Zeboyd, of Cthulhu Saves the World and Breath of Death VII, have brought forward the release of their continuation of Penny Arcade’s On the Rain-Slick Precipice of Darkness 3, a retro-style RPG take on the webcomic’s comedy monsterbash. Expect references aplenty, like that Deeper Crow pictured above, and hopefully a much more satisfying experience than in Hothead’s previous episodes. I’ve had a grand old time with Zeboyd’s work in the past and I already prefer the visuals to the 3D bobbleheads of yesteryear’s installments. Buy on Steam in the first week and get free Cthulhu.

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Divinerest: Divinity – Original Sin Announced

By Adam Smith on May 29th, 2012.

Following Divinity II: Ego Draconis, Larian Studios are returning Divinity to its Divine roots with Original Sin, which may well be the Divinest Divinitude of all. PC Gamer have seen the return to isometric RPGing in action and Larian head honcho Swen Vincke tell them the game is being created to “address frustrations with Divine Divinity”. Turn-based combat is in, as is a story tailor made for co-op play. Sounds good to me.

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