Posts Tagged ‘RPG’

Planescape Producer’s Deathfire: Ruins Of Nethermore

By John Walker on November 11th, 2013.

Guido Henkel may not be one of the most immediately familiar names, but there’s a good chance you’ve played a game he’s worked on. As well as being co-creator of the German RPG series Realms Of Arkania, he also just happened to produce a game called Planescape: Torment, and had a hand in Fallout 2. Oh, and he’s the guy from the front cover of Planescape! And now he’s after some of that sweet, sweet Kickstarter cash to fund a new fantasy roleplayer in the Grimrock mould. And it couldn’t have a more RPG name: Deathfire: Ruins Of Nethermore.

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Gorgeous RPG Elliot Quest Asking For Kickstarter Coins

By John Walker on November 7th, 2013.

Back in June we told you about the absolutely lovely, Zelda-inspired Elliot Quest. It was an alpha demo back then, with lots of potential. Potential they’re looking to realise by a little cash injection from Kickstarter. Just four thousand Canadian dollars (like US dollars, only covered in maple syrup). Why so little? Because it’s all they need, it seems. Stretch goals reach to $20,000, but for one blessed game these aren’t needed to actually release the game they were planning on in the first place.

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Avago: Avadon 2 – The Corruption Is Out, Plus Demo

By John Walker on November 1st, 2013.

Spiderweb’s Jeff Vogel has been making RPGs for twenty years, but I only caught onto them a couple of years back. But my tardiness doesn’t dampen my enthusiasm to learn his new game is now out. Avadon 2: The Corruption, the sequel to 2011’s Avadon: The Black Fortress, is out today. And it promises lots of improvements over the last, already very decent game, based on player feedback.

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Ye New Sweet Shoppe: Candy Box 2 Is Out Now

By Graham Smith on October 24th, 2013.

Don't drop those candies.

The first Candy Box was the best ASCII-driven, browser-powered, candy-based RPG I’ve ever played. It was, in a way, the most interestingly designed game of 2013. Now the sequel is ready, and you can play it now.
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Avadon 2 Will Be Released 366 Days Before Halloween 2014

By Alec Meer on October 15th, 2013.

It’s my first day back after three months off and – oh you don’t care in the slightest, naturally. STRAIGHT TO BUSINESS, eh? I like that in a semi-anonymous website reader who I shall likely never meet. Here is some business: release date and stuff for Avadon 2, which sharper observers may glean is the sequel to Avadon, the old schoolish RPG from Spiderweb Software. Not to be confused with Avernum, Spiderweb’s other old schoolish RPG series, although you probably will confuse them given they look remarkably similar. I’ve played a few here and there and I can attest to them being a good time, achieving scope and scale while also a clear focus and roleplaying mechanics.*
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Edge Of Eternity Is A French J-RPG? It’s Ambitious

By John Walker on September 27th, 2013.

It’s kind of weird that J-RPG has become a genre, rather than meaning it’s actually from Japan. Edge Of Eternity, describing itself as such, despite being developed in France, by indies Midgar Studio. It’s an extremely ambitious project, a young indie studio looking to create a massive original RPG, with orchestrated live music, turn-based combat, and fire coming out of the developers’ heads. But they’re asking for $200,000. Cripes.

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Pillow Fort For The Day: Sword ‘N’ Board

By John Walker on August 19th, 2013.

Sword ‘N’ Board looks like it could be a rather lovely thing. It’s a Zelda-like RPG adventure, but set in the imagination of a child. Pretend enemies, dungeons built out of pillows and blankets, and cardboard forests. All inspired by a tough childhood rendered safer through imaginary worlds. There’s a demo, and of course a Kickstarter.

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Wot I Think: Ittle Dew

By John Walker on July 29th, 2013.

I like Ittle Dew a lot more now I’ve finished it than I did at various points during playing it. But then I loved it at various points during playing it. So, well, this should be helpful… Here’s wot I think I think:

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Morning Has Broken: Legends Of Dawn Out Now

By Adam Smith on July 1st, 2013.

A few years ago, I realised I’d reached the point at which I found it easier to identify a specific foot-to-ball game in a crowd of its peers than a fantasy RPG surrounded by its own kind. Sparkling spell effects, armour-clad warriors and giant spiders are bound to make an appearance in the majority of RPGs and there’s very little difference between one frost bolt and the next. They’re blue and tend toward a shard-like after-effect. Legends of Dawn, which is out now, looks a lot like Tales of the Deeprealm or Myths of Arcaneface, but it does have a trailer that seems to have been assembled using a Burroughsian cut-up technique rather than conventional editing, and which ends with a lady suddenly shout-singing “THE DAWN HAS COME THE DAWN HAS COME”.

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Born Three: Bret Airborne Is An Airship Match-3 RPG

By John Walker on April 25th, 2013.

Here’s an indie morsel: Bret Airborne. It’s a match-3 RPG (which is possibly the most bizarre genre to be so over-used) with some genuinely original ideas. Well, at least I’ve not encountered them before. Airship combat (in the loosest sense of the phrase) as you explore islands and fight enemy ships by matching three things at them to death.

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Legends Of Aethereus’ Combat Looks MEATY

By John Walker on April 18th, 2013.

We’ve not posted about Legends Of Aethereus before, because THERE ARE TOO MANY GAMES. But coo, the RPG looks like it’s trying to do something interesting with its combat. Physics-based, no auto-lock-on, real-time choppy-chop action. And where improving attributes actually affects the fights you experience.

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Wot I Think: Evoland

By John Walker on April 15th, 2013.

Beginning life as a LudumDare #24 winner, Evoland is now a complete, released game, that sets you on a journey through RPG history. Literally. As you play, the genre evolves around you. Mixing together elements from Zelda, Final Fantasy, Dragon Quest and Diablo, is the result the sum of its parts, or falling through the cracks between? Here’s wot I think.

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Wot I Think: Driftmoon

By John Walker on March 15th, 2013.

“The game John is meant to review,” said the email attached to Driftmoon review code. Well, I’m not one to argue, so in I went. An RPG from a two-person team – Instant Kingdom – made over seven years, is an intriguing prospect. Having been intrigued enough to finish it, here’s wot I think:

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