One-man project Song Of The Myrne: What Lies Beneath is a quick-n-cheap little RPG that’s bursting with charm. The pixel graphics may look very familiar, but it adds its own little twists to the format. Here’s wot I think:
RPS Feature Spritely
Gunmancy. Froggoths. Pop-culture cheekiness. Sentient snot. Yes, my friends, Cosmic Star Heroine is already looking like a star. If you’re wondering what I’m blathering about, Zeboyd Games recently released half an hour’s worth of gameplay footage, all from the alpha version of the upcoming turn-based RPG, which draws inspiration from the likes of Chrono Trigger.
There may be a good game somewhere underneath the unexplained mess that is LISA. I’ve yet to find it, despite watching its unskippable, fifteen minute long intro four times now. I know there’s good to be found here, but it’s worth mentioning the state the game’s been released in.
Nothing says ‘the week after Halloween’ like a spooky expansion for everyone’s favorite RPG-where-you-play-a-tabletop-RPG, Knights of Pen & Paper. As you might have already guessed, it includes people with pumpkins for heads, vampires, and locations like The Abandoned Dwarven Mall. In case you have absolutely no idea what I’m talking about, Knights of Pen & Paper is really quite swell. It has adventure. It has pizza. It has a Dungeon Master. It has Your Grandma perplexedly wielding a pretend magic sword.
Why? Because Grandmas are incalculably splendid, that’s why.
I am playing a game for love this weekend, Rock, Paper, Shotgun-eers. Or, quite possibly, unrequited infatuation. Dungeon of the Endless is my current poison of choice. I remember feeling a mild throb of interest, the first time that I laid eyes on the game. It was pretty but I wasn’t sure whether we occupied the same headspace. But then time passed and the game released. I picked it up because, why not?
And now I am hooked like a a fat trout in a lake filled with hungry fishermen.
I have apparently escaped from the Organaut Inquisition, emerged from the Transdimensional Meat Escalator and into a hellish and absurd glitch RPG: Hellscapes 7-8. I’m nothing more than a Salary Man with an esoteric rifle, an urge to survive and a demented determination to explore.
In our year of Quest for Glory (a.k.a. Sierra’s Hero Quest) revivals, re-imaginings, revisits and remakes, Heroine’s Quest: The Herald of Ragnarok is the adventure-RPG I have unashamedly fallen in love with. A beautiful game about selfless, old-fashioned heroism that brilliantly captures the spirit of Quest for Glory. An adventure, that unlike the saga’s very own final installment, proudly stands up to its progenitors’ lofty standards.
It’s interesting to note that while we absolutely did once have too many WW2 games, and later there certainly were too many zombie-based games, there can never be too many post-apocalyptic survival games. Why? Science can’t yet explain, and theologians have only offered impetuous shrugs. But still they come, and still there’s room. The latest attempt to join this grim-futured desperation for survival is Impact Winter, pitching on Kickstarter for £95,000. It’s an RPG from Mojo Bones, it’s very snowy, and best of all, you have an android companion.
Obviously inspired by the classic Rogue and apparently by Mystery Dungeon too, The Wizard’s Lair is a very traditional, well crafted and thus very addictive rogue-like. It’s also one of those relatively rare commercial indie games that eventually go freeware so, uhm, it also is a polished, feature-complete thing.
RPS Feature A Real Page-Turner
As we mentioned yesterday, successfully Kickstarted classic RPG Paper Sorcerer has been released. And looked rather attractive. Especially at $5. But is it? IS IT? Scientists say the only way to find out was to play it. So I did. Still am. Here are some thoughts on a rather charming game.
Every now and then a Kickstarter asks for so little that you wonder if the developers have really thought it through. With such a low target, can they really achieve their goals? Well, RPG Paper Sorcerer could. Asking for only $5,000 back in June 2012, it went on to make rather more with $13,151 in donations. A year later than planned, the game is now out. And it still looks as striking as it did back then. It’s now on Greenlight, of course, and there’s a demo for your judgement.
RPS Feature Interviewfire: Answers To Questionsmore
We’ve already seen some promising in-game footage of the grid-based first-person RPG with the most fantasy name of all time, Deathfire: Ruins Of Nethermore. Harking back to the likes of Dungeon Master and Wizardry, but with promises of something a lot more involved, it sounds like something we’d like to press play upon. But who is behind these claims? Who is Realms Of Arkania co-creator Guido Henkel? Well, he’s the co-creator of… oh, I ruined that. Setting out to find out if he’s more than just the box cover model for Planescape: Torment, I stepped forward, sidestepped left, stepped forward again, and used the potion of Interview on Henkel. Find out how Legends Of Grimrock made him realise the project was even possible, why they’re sticking to the tiles, and why being a producer on Planescape: Torment isn’t as glamorous as it sounds.
Guido Henkel may not be one of the most immediately familiar names, but there’s a good chance you’ve played a game he’s worked on. As well as being co-creator of the German RPG series Realms Of Arkania, he also just happened to produce a game called Planescape: Torment, and had a hand in Fallout 2. Oh, and he’s the guy from the front cover of Planescape! And now he’s after some of that sweet, sweet Kickstarter cash to fund a new fantasy roleplayer in the Grimrock mould. And it couldn’t have a more RPG name: Deathfire: Ruins Of Nethermore.