Posts Tagged ‘RPS is all Chaotic Good’

Status Updates & News Trumpets

By RPS on June 5th, 2011.


Hello! You will notice that there have been a few changes to comments and also to the forums. These are part of an ongoing redesign that is taking place thanks to the tireless work of Mr Sutcliffe and Positive Internet. The site should begin to be faster, and have more functionality for you. There’s so much more to do, but it’ll happen gradually, so you guys need to keep giving us that feedback – we require and appreciate it. The best place for feedback is this folder on the forum.

Also, this coming week we’re going to have a crack at getting the best out of an E3 that looks to be big for PC – you can follow all the E3-specific content on this tag. It’s also worth following our Twitter account for additional notifications and newsbits.

Finally, you’ll notice that we’re doing our best to flag up feature content. There will also be far more feature content on the whole in the coming months, because the site is now really hitting its stride. Hopefully we’ll do more of the kind of things that you’ve been asking for, like sending Quinns down a mine. Thanks for your heroic reading, and hopefully you’ll get to see RPS become the site we all hoped it would be when we started all those years ago. A particular thanks goes to the subscribers, who recently bought us an additional server. You guys are okay.

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TF2 classes’ D&D Alignments Debated. No, really.

By Kieron Gillen on June 24th, 2008.

Occasionally we think too much at RPS. Sadly, not about anything useful. For example, we picked up the following TF2 thing from Halolz. Click through for a bigger version, or go over here for a huge one.

It’s the Dungeons and Dragons alignment table applied to the nine character classes. Which is cute and funny and all that. And then we started arguing with it. So, in an attempt to see if I can depose the reigning geekiest RPS post of all time, here’s some in depth and serious analysis about What D&D alignment Would The TF2 classes be.

Kill me.
Read the rest of this entry »

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