Posts Tagged ‘RPS Streams’

A Game And A Chat: Transistor

By Nathan Grayson on May 23rd, 2014.

Transistor has hit these mean cyberpunk streets, and I’ve beaten it up, down, and sideways. Or just, you know, the normal way. I thought it was pretty good, but I also came away ever so slightly disappointed. The world was gorgeous, the story was nuanced in surprising ways, and the combat was better than it had any right to be, but all three came so tantalizingly close to touching the sun that my heart sank when they fell. What brought us here, though? What went wrong? What went right? How do SuperGiant’s games always integrate gameplay and music so incredibly well?

Today I’m playing Transistor and chatting with creative director Greg Kasavin and audio director/music man Darren Korb. We’re getting started at 11 AM PT/7 PM RPS time. Transistor, Bastion, beards of lordly caliber – it will probably all be discussed. Tune in below!

Update: We’re done! And it turns out my camera/mic was not working through the whole thing, so it was kind of a disaster. Welp.

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A Game And A Chat: FRACT OSC’s Richard Flanagan

By Nathan Grayson on April 23rd, 2014.

FRACT OSC is a musical passion project that’s been strumming light riffs on the backing track of RPS’ Official Exciteosourchestra for years. It’s a first-person explorer set in a pulsating dance floor paradise of smooth synths and devious puzzles. Our kind of thing? You don’t know the half of it. Alec, however, came away feeling slightly let down, so I invited creator Richard Flanagan to defend his design choices. We’ll discuss criticism of FRACT’s bold, beautiful world, music as an integral part of the design process, the personal nature of the game, Myst and other first-person puzzlers, and HEAVY METAL. We’re kicking off at 12 PM PT/8 PM RPS TimeTune in below.

Update: We’re done! Tons of interesting discussion about puzzle design and musical toys and METAL. Watch it all below.

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A Game And A Chat: X-Com Creator Julian Gollop

By Nathan Grayson on April 14th, 2014.

Once upon a time Julian Gollop was one of the principle minds behind the original X-Com. Yes, with a dash. A dollop of Gollop’s design wizardry spawned a legendary strategy series, and now – somewhat fittingly, I suppose – he’s making a game about actual wizards. Chaos Reborn is mere days away from casting off its mortal Kickstarter, so Gollop and I are going to play a few rounds of a recent prototype while discussing the ups and downs of running a Kickstarter, the power (and lack thereof) of legacy, what made people fall so madly in love with X-Com, and which of said secret ingredients Chaos Reborn does and doesn’t apply. Expect a heady brew of history and reflection with a powerful note of fuuuuuuture. We’re kicking off at 10 AM PT/6 PM BST.

Update: We’re done! And we ended up roping in a special guest: XCOM: Enemy Unknown lead designer Jake Solomon. What followed were some great Chaos Reborn matches followed by an excellent discussion between two of the brightest minds in the turn-based strategy business. Catch it all below.

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Rise & Stream: Watch Us Chatter Over Goat Simulator

By Nathan Grayson on March 29th, 2014.

MOM COME ON LOOK YOU'RE MISSING IT MOOOOOOOOOOOOOM

Goats! Who doesn’t love goats? Bad people, I’d be willing to bet. Or should I say “baaaaaaaaaad people”? No, no, I really shouldn’t. What a regrettable choice on my part. I do not, however, regret picking Goat Simulator from the writhing, moaning RPS Pile O’ Games this week, as it a) has goats and b) is a boiling crackpot crockpot of perfect insanity. Sir Hayden of Dingman (and also Colorado right now) and I are going to play it until we laugh our ribs to pieces or get bored and do something else. We’re kicking off at 10 PM PT/5 AM GMT. Tune in below.

Update: We’re done! It was completely, magnificently absurd. Relive the magic (and goats) below.

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A Game And A Chat: RPS (And Friends!) Talk GDC Day One

By Nathan Grayson on March 18th, 2014.

RPS is at GDC! It’s a match made in heaven because both of our acronyms are three letters long. Each day of the conference is jam-packed with formidable amounts of intrigue – far more than any single person could take in on their own without suffering catastrophic brain combustion. And so, I have elected to gather cadres of knowledgeable humans each day this week to discuss the best, most important goings-on. Expect very special guests shouting over each other and probably using words like “cultural zeitgeist” and “doodieface.” Today, somewhat belated and also very bad at staying on topic: John, Cara, Hayden of PCWorld/my floor infamy, and myself all gathered on John’s hotel bed for an uncomfortably salacious chat about This War Of Mine, The Stanley Parable‘s emotional aftermath, SoundSelf, weeping American eagles, hedonism, and Cara’s refusal to stop posting PORNOGRAPHY on our virgin website that’s exclusively for children.

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A Game And A Chat Ep 5: Frog Fractions 2

By Nathan Grayson on March 11th, 2014.

When Frog Fractions first dropped on unsuspecting doorsteps bundled as an innocuous edutainment game, we all thought we were safe. But we were wrong. So very, very wrong. It was too mad for feeble human minds to comprehend, and it brought about the fall of human civilization as we knew it. Or at least a number of amused, bemused, and c-mused Internet comments. Now creator Jim Crawford is kickstarting a sequel that you won’t even know about when it first launches. People will have to figure out which game is Frog Fractions 2 before they can even play it. But today I’m joined by Crawford and lead artist Rachel Sala, and they’re going to give me a *skloosive first glimpse* of the education-packed sequel.

We’re kicking off at 11 AM PT/6 PM GMT (there was a US time change; yeah, no, we all think it’s dumb too). 

Update: We’re done! You can watch the whole thing below.

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Rise & Stream: Nathan The PlanetSide 2 War Correspondent

By Nathan Grayson on March 9th, 2014.

If you haven’t already heard, we’re at war. Eternal war, truth be told, but of a friendly, (typically) only virtually fatal sort with the PC Gamer lot and also everyone else who’s ever played PlanetSide 2. You can enlist right here for a giant community play session that’s kicking off at 12:30 PM PT/7:30 PM GMT, but if you’d rather not risk life and level one limb, there’s another option. You can watch me, a person who has never played PlanetSide 2, attempt to be some kind of war correspondent. On the docket: witnessing spectacular catastrophe firsthand, stumbling around and dying a lot, and then probably interviewing key players on all sides after they’ve emerged from the carnage. I honestly have no idea if this will be any good, but let’s find out together, like a big, argumentative family on a Sunday picnic – only with more, you know, war.

Update: We’re done! What an insane, nearly overwhelming game. Absurdly strategic and fascinating, though. You can watch the whole thing below.

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A Game And A Chat Thief Extravaganza, Take Two

By Nathan Grayson on March 7th, 2014.

We tried to play Thief: The Dark Project and chat about it. Honest! But Twitch, the purple scab of a service, wouldn’t cooperate with one of the most storied series starters in gaming history. It’s almost like I shouldn’t have expected a 15-year-old game to be compatible with a crazy space-age cyberfuture streaming platform, but no, that’s just ridiculous. At any rate, today – for real this time – I will be joined by former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. 

This will be a pretty special episode, so make sure to tune in. We’re kicking off at 2 PM PT/10 PM GMT. A little late, I know, but come on: only amateur thieves skulk around during the (UK) day. 

Update: We’re done! It went quite well, all things considered. Watch the full thing below.

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A Game And A Chat Ep 4: Looking (Glass) Back On Thief

By Nathan Grayson on March 6th, 2014.

This week’s episode of A Game And A Chat is very special. Very special indeed. For one, I’ve got two whole guests this time – namely, former Thief: The Dark Project director Greg LoPiccolo and longtime Thief series designer/Thief: Deadly Shadows director Randy Smith. Yes, it is time to talk (and play) all things Thief. Classic Thief, nu-Thief, and everything in between. Expect stories from the dank depths of the first three Thieves’ development chambers, inside info on what could’ve been, and opinions from series vets on Eidos Montreal’s reinvention of their storied stealther. This is one you absolutely should not miss.

We’ll be kicking off at 11 AM PT/7 PM GMT. Tune in below. 

Update: We’re having some technical troubles. New kick off ETA coming shortly.

Update 2: No end in sight to the technical issues. We’re rescheduling for the same time tomorrow. Apologies to everyone for what was, frankly, an unmitigated disaster.

Update 3: I finally got Thief working with Twitch! So it’s a lock: tomorrow at 11 AM PT/7 PM GMT. This will finally happen.

Update 4: This feature is cursed, clearly. A scheduling issue has come up, so we’re doing this tomorrow at 2 PM PT/10 PM GMT. A late, spooky night show for Thief. Kinda makes sense I guess.

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Rise & Stream: Watch Us Chatter Over Thief, Resident Evil 4

By Nathan Grayson on March 2nd, 2014.

It’s that time of week again, the strange, giddy twilight between the new week and the old. It gives me strength, allowing me to briefly evolve from my larval news slave form into a full-blown human being with thoughts and feelings and a face. “What should I do with this incredible yet oh-so-fleeting window of opportunity?” I wonder aloud. “Fight crime? Raise money for good causes? Escape from RPS’ dank news basement and finally start a family?” But usually, I just end up playing videogames with a camera on my face. Yes, we’re rather late with this week’s episode due to various complicating factors, but shhhhh, shhhh, it’s all going to be OK now.

This time, Floorlord Hayden Dingman and I are going to jump between Thief, Resident Evil 4 HD, and maybe a little Warehouse and Logistics Simulator because I don’t even know why. We’ll kick off at 6 PM PT/2 AM GMT. Tune in below!

Update: we’re done! You can watch a recording of the whole thing below. Sadly, there was not time for Warehouses or Logistics, but we will venture down that unknowable rabbit hole in the future.

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Rise And Stream: Watch Us Chatter Over (Ugh) Rambo

By Nathan Grayson on February 22nd, 2014.

That is one very shiny man

So I think I’m going to make this Friday night/Saturday morning (depending on your timezone) stream a regular thing. And what better way to christen an official feature than by cursing the name of every major deity and wishing I had never been born? Rambo: The Video Game is not very good. Playing it will likely be An Ordeal. And so, for some reason, Hayden Dingman from PCWorld (who is temporarily living on my floor because I AM SUCH A GOOD PERSON) and I have elected to play it for your amusement/schadenfreude. Prepare to watch us curse through QTEs, bungle forced stealth sections, and generally rage against our machines. The stream will kick off at 9 PM PT/5 AM GMT. It will go until we remember that we are young and still have so much left to live for. Tune in below.

Update: Aaaaaaaaand we’re done! You can watch a recording of the whole thing below.

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You Scream, I Scream, RPS Streams: Titanfall

By Nathan Grayson on February 15th, 2014.

I am hoping to kick off a more regular streaming schedule (with RPS staffers who are not me sometimes, no less!) soon, but for now, BOOM CRASH WHAM: random Titanfall stream while many of you are, in all likelihood, asleep. It’s still Valentine’s Day here in the good ol’ US of That One Place I Claim To Be From, and both I and Hayden Dingman of PCWorld are painfully alone. Thus, what better way to spend an otherwise existentially uncomfortable evening than by drowning our sorrows in some sensual mechanized massacre? Don’t answer that. Anyway, on with the show. We’ll be kicking off at 10 PM PT/6 AM GMT. We would’ve started far sooner, but Titanfall’s servers have been down pretty much all day. Better in beta than after, I suppose.

And we’re done! You can watch a recording of the full thing below.

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The Global Game Jam Mega-Stream

By Nathan Grayson on January 29th, 2014.

here is a duck with a cell phone in outer space

I am trapped in a hotel room in San Diego, waiting for one of them ding dang dern vidya game events to start. This would be probably the darkest moment ever faced by any member of the human race if not for the fact that Global Game Jam happened this weekend, giving me thousands – yes, thousands – of crazy unique (or just plain crazy) indie game experiments to try out. The theme for this bout of technomagical mad science? “We don’t see things as they are, we see them as we are.” Developers were free to interpret that quote as they saw fit, which resulted in everything from surprisingly poignant duck sims to Godzilla QWOP to arsonic fever dreams of SETTING EVERYTHING ON FIRE. I plan on playing until I run out of games or get bored or something.

I’ll kick off at 3:00 PM PT/11:00 PM GMT. Also, please excuse the likely bouts of lag and other such unpleasantry. I’m playing on a fairly abysmal Internet connection, so it’ll probably be a bit inconsistent. Oh, and occasional game switches might take the stream offline for a moment or two, so be aware of that as well. Watch below.

Update: Aaaaaand done! Due to connection troubles and other miscellaneous issues, I had to scrap a fair bit of video. But I did write up all the games we played and add video where possible. That’s below, for your reading/viewing pleasure.

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