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Posts Tagged ‘rps talk-o-tron 3000’

The RPS Talk-o-Tron Talkback-o-Tron: July

Posted by Alec Meer on July 30th, 2009.

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Isn’t it amazing how I’ve managed to do one of these roundups of splendid threads on our forum every month on the dot, without fail? Here’s April’s if you missed it, and now here I am again with May’s, just like clockwork. I’m incredible, I really am.

- A refreshing change from the now-traditional, cyclic bitching about Left 4 Dead 2 – fun’n'thoughtful plans and suggestions for new L4D campaigns. What? Where? With who? And for how long? Saucy.

- The venerable cutscenes are/aren’t bad for games chestnut comes up again, and proves to be quite the talking point. The definitive answer, of course, is that cutscenes are okay when they’re not fuggin’ awful. But they usually are.

More fun below!
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RPS Talk-o-Tron Talkback-o-Tron #2

Posted by Alec Meer on November 12th, 2008.

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I know I said we’d do these forum round-up posts weekly, but a) I’m lazy b) I’m really lazy and more importantly c) the forum isn’t yet the runaway success we’d hoped for. Chatter more, damn you.

Nonetheless, there’s a respectable chunk of interesting/silly talk going on. Here’s a few that have caught the RPS all-seeing eye lately:

  • Objective, sober discussion aplenty over in the The Fallout 3 bitch-fest thread. The clue’s in the name. I’ve been tempted to jump in and whine about F3’s many mini-fails at the top of my lungs a few times, but I’ve elected to give it a couple of months then come back to the game calm and fresh.
  • With L4D imminent, our readers are organising themselves into gangs and groups ready to fend off – or strengthen – the zombie apocalypse. Find fellow survivors here.

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RPS Talk-o-Tron Talkback-o-Tron: 21/10/08

Posted by Alec Meer on October 21st, 2008.

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Yes, we know you have but one eye, which you understandably wish to keep forever trained on our front page in case we post a new story, or someone starts shouting about how publishers bribed us with free liposuction and toffee apples to give their game a high score.

However, it’s well worth occasionally diverting that staring eye to the RPS Talk-o-Tron 3000, our shiny-new forum, which continues to attract all manner of excited and curious PC gaming discussion. Eventually we’ll be better able to blend the front page and the forum, but for now a weekly round-up of the more interesting topics over there seems like a smart idea. We want the forum to be big, see. Bigger than Jesus. Bigger than Robo-Jesus. Bigger than Meta-Robo-Jesus.

  • Kieron started off a thought experiment yesterday, asking how you’d redesign a game of your choice, given the chance. The various slaggings-off of Spore were the inspiration, but there’s a lot of room to discuss how other games that, for one reason or another, disappointed you could have done it better. It’s constructive criticism incarnate, hopefully.
  • We got shouted at for not posting about the Far Cry 2 DRM (similar to that which infected Spore), and frankly that’s because there just wasn’t much interesting we could think to say about it. A lorra folks disagree, understandably, and their venting can be found here.
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Presenting The RPS Talk-O-Tron 3000

Posted by Alec Meer on October 6th, 2008.

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Good gentlefolk,
I bring glad tidings. We have made a unexpected breakthrough! Thanks to science and witchcraft, Rock, Paper, Shotgun now offers for your pleasure a ‘forum’ upon which men from the ‘internet’ may ‘talk’ to one another. We call it the Talk-o-Tron 3000, in tribute to the 2,999 unicorns that perished during its torturous creation. And to the one that yet lives, though I fear it shall never dance again.

Please, go forth and word-procreate upon it. But first, a few brief, essential statements you should know.
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