Posts Tagged ‘rps-ultromegafeature’

The Spectacular 2014 Preview Spectacular – Part Three

By RPS on January 7th, 2014.

You think it’s hard reading about this many games? Imagine writing this thing. RPS has officially worn itself out before the year’s even gotten going properly. But it was worth it, because below is the third part of our ultromegafeature preview of 2014’s crop of PC games. At least those that have been announced already. And now you have it all, filling your calendar. Part one is here, and part two is here. Reading them all in one go will kill you. You’ve been warned.

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The Spectacular 2014 Preview Spectacular – Part Two

By RPS on January 6th, 2014.

Our ultromegapreview of 2014 continues, in epic fashion, with the second carefully grouped collection of games due to appear this year. Can you spot the link? An imaginary prize to anyone who can. If you want to catch up on the enormous part one, that’s here. And part three will be here tomorrow. Do enjoy.

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The Spectacular 2014 Preview Spectacular – Part One

By RPS on January 2nd, 2014.

2014 is no longer the lunatic space-dream of fantasists – it’s really, really here! And rumour has it, it will be a year in which games are released. We’ve gathered together all those rumours to bring you a really rather enormous list of the PC games we expect to see in the coming twelve months. Good ones, great ones, and stinky ploppy-plop ones. Maybe some will even be average: we just don’t yet know. This is but part one of our mega-list, with parts two and three appearing soon. The games are ordered in a mystery fashion – an imaginary prize* to the first reader to figure it out. Devour.

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The Amazing & Astonishing RPS Advent Calendar 2013

By RPS on December 1st, 2013.

Lovingly drawn by the hand of Walker
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Wot I Think – Dishonored: The Knife Of Dunwall

By Alec Meer on April 18th, 2013.

The Knife of Dunwall is the second piece of extra content for Arkane’s splendid, if slightly cold, Dishonored, and the first which includes new missions proper. It came out a few days ago, I played it a few hours ago, and then I wrote this.
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The More Or Less Complete IGF Factor 2012

By Alec Meer on February 20th, 2012.

Aren't you glad to see this picture again?

They said it would never end. And then, on Saturday, it did. We’ve been posting our series of chats with the many splendid finalists in this year’s Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn’t reply) and Fez (dev wouldn’t confirm the possibility of a PC version) we managed to get mini-interviews with all the PC/Mac indie developers in the running for a gong.

In case you missed a few, didn’t understand what the hell it was all about or just like looking at neatly-ordered lists, here’s the complete series for your relaxed perusal. It’s a fascinating and diverse bunch of games in the finals this year, and if nothing else, it’s a rare chance to see what 18 different developers would say to the monsters in Doom if only they could talk to them.

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Space Quest: Roger Wilco Not Over And Out

By Richard Cobbett on January 19th, 2012.

Ah, Mr. Vohaul, we meet again. Wait, we've never met. You were totally retconned for the sequel and your connection to Slash Vohaul who actually was in that game only ever mentioned in tie-in books.

For a classic series like Space Quest to get a fan-made sequel is an achievement. To get three in one month is unprecedented. First came the polished-up remake Space Quest 2 VGA, in which intrepid hero space janitor Roger Wilco finds that saving the galaxy comes with a price, followed by two full-length, brand new adventures picking up where the series left off back in 1995 – Vohaul Strikes Back and Space Quest: Incinerations. But are any of them worth digging your trusty Golden Mop out of storage for? I played them all to find out…

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The 122 Best PC Games Ever

By RPS on February 21st, 2011.


…in our opinion. Where once this list denoted the singular tastes of six separate minds, now we are bonded into one, mighty Hivemind. This, then, is The List Of Lists: the 122 Best PC Games of The Last 22 Years. All games have been re-ordered by release date, revealing one year in particular as the best that PC gaming has ever seen so far. Which do you think that might be?

These are Rock, Paper, Shotgun’s most favoured PC games between the sacred period 1989 to 2011: all of these games are each in their own way precious, vital things that deserve to have shrines erected in their honour, first-borns sacrificed to them, that sort of thing. Is your favourite game missing? Well, you haven’t asked us what our 123rd best PC game is, have you? Aha! And don’t get us started on the 177th. This list is, of course, merely the start of the discussion, not the end of it – there are many more gems undocumented here, so please do suggest them. Perhaps one day soon we shall add to the list (and, indeed, expand the years covered). Meantime, clicking on each game-name will take you to a short essay on why we’ve chosen it and a few thoughts on why we believe it has a certain degree of importance beyond mere personal fondness.

Behold! THE LIST!
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The Complete Worst Ninja

By Alec Meer on April 9th, 2010.

Kieron’s resurrection project for his splendid Liberal Crime Squad diaries brought to mind something I penned during RPS’s salad days. At the time, our audience was just a small collective of PC Gamer readers: now we are old, fat and happy with the love of many. Thus, pray allow us to entertain you with whimsical tales from our childhood. In this case, my misadventures in the (at that time) just relaunched Ultima Online: Kingdom Reborn. It was the best of times, it was the worst of times, it was the most shoeless of times.
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The Complete Rebel Without A Pause Key

By Kieron Gillen on April 7th, 2010.

Rebel Without A Pause Key was a short diary series I wrote in the early days of RPS. It was mentioned in the RPS chat yesterday leading to this “The Complete…” post because we were incy back then, and most of you won’t have read it. It’s based around Bay 12 Games’ pre-Dwarf Fortress game Liberal Crime Squad. It’s a somewhat satirical game about left-leaning terrorists. As you can imagine, strong language and posturing in front of Che Guevara posters follows…
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Back To The Pre-Working-For-Future: 1993

By RPS on April 2nd, 2010.

Man - there were so many gags we weren't able to squeeze in. This actual logo only went up at the end of the day. Kieron was also frustrated that whoever had put Cannon Fodder's release date on Wikipedia got it wrong, so his in-progress Wot I Think drawing a line between the MGS4 controversy and CF had to be abandoned. Also, not enough time to actually do the Wasteland Retro piece.

Blogging was all usual on April 1st here. Well, as usual if it was April 1st 1993. It seemed like a good idea. No, really. All the stories follow…
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The Complete Pride And Falls

By RPS on March 18th, 2010.

Neptune’s Pride is a slow-form multiplayer Strategy game. We got together with our friends from PC Gamer to play. Weeks of bloodthirst, treachery and violence on a galactic scale later, we stopped. Then took a few weeks to recover. And then we wrote about it. The results follow. They say more about the players than anyone would like to admit.
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The (Mostly) Complete IGF Factor 2010

By Kieron Gillen on March 11th, 2010.

We're getting a lot of mileage from this stolen image.
The awards start at 6:30 tonight, so it’s time to draw a close to our project of the last few weeks. We’ve interviewed all those who have been nominated for the short list (Except Shatter who I only realised was coming to the PC too late to arrange an interview and Heroes of Newerth, who just couldn’t be bothered answering in time and the student competition folk.) So – in a few hours time, when you want to know about who these winners are… this is where to look. Unless the winners are Shatter or Heroes of Newerth, then you’re right out of luck. Links to all interviews follow, plus – bonus – my speculation on who’ll be picking up the gongs tonight…
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