Posts Tagged ‘rps-ultromegafeature’

The Complete Pride And Falls

By RPS on March 18th, 2010.

Neptune’s Pride is a slow-form multiplayer Strategy game. We got together with our friends from PC Gamer to play. Weeks of bloodthirst, treachery and violence on a galactic scale later, we stopped. Then took a few weeks to recover. And then we wrote about it. The results follow. They say more about the players than anyone would like to admit.
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The (Mostly) Complete IGF Factor 2010

By Kieron Gillen on March 11th, 2010.

We're getting a lot of mileage from this stolen image.
The awards start at 6:30 tonight, so it’s time to draw a close to our project of the last few weeks. We’ve interviewed all those who have been nominated for the short list (Except Shatter who I only realised was coming to the PC too late to arrange an interview and Heroes of Newerth, who just couldn’t be bothered answering in time and the student competition folk.) So – in a few hours time, when you want to know about who these winners are… this is where to look. Unless the winners are Shatter or Heroes of Newerth, then you’re right out of luck. Links to all interviews follow, plus – bonus – my speculation on who’ll be picking up the gongs tonight…
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The Complete Gameboys From Hell

By Kieron Gillen on January 25th, 2010.

For just shy of a couple of months six arch-demons waged a war in hell. For just shy of a couple of weeks, four arch-demons wrote up their perspectives on the struggle. The resulting mass of writing works both as a multi-perspective narrative of a single, increasingly dramatic game, a review highlighting the game’s merits and as an extended tutorial of exactly how six newbies came to understand one of 2009′s most intriguing, subtle and just plain best games. If you’ve any interest in learning more about Solium Infernum, this is where to start. If you haven’t any interest in Solium Infernum, this will hopefully start it.
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The RPS OMG Advent Game-O-Calendar 2009

By RPS on December 1st, 2009.

It’s only three and a half minutes until Christmas! Quick! Buy socks and walnuts! Quickly, or all shall be ruined! Those of you who have already adequately prepared may stay here, and enjoy our exclusive advent calendar, counting down the scant time until Non-Denominational Festive Holiday Day (on which we celebrate the infinity of Horace The Endless Bear) with a clutch of chipper writings about the PC games we’ve most admired this year. Give your heartfelt thanks to Horace for this warm word-bounty, and take it away by clicking on door the first…

John drew this. All glory to the Walkerman.

We shall be updating this daily with magic powers of doorian activation, by the way, so check back regularly.

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The Complete RPS Cup: A Season In Hell

By Kieron Gillen on October 6th, 2009.

Pre-John Walker's violent entrance.

For the last month, The RPS Cup has been fought. Against seven brave (or at least psychotically deranged) teams, I’ve lead my plucky underempiredogs – The Skaven Blighters. It produced seven match reports which try to illustrate exactly what it is to play Blood Bowl. That being, a mixture of triumph and failure – both of the coaches, and of the developers. You’ll find them all below…
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The Complete 7-in-1 Magnetic Family Game

By Kieron Gillen on June 22nd, 2009.

I still prefer games with Skaven.

A couple of weeks ago I went to the Greek Island of Hydra. Which was very fancy. Roaming around the airport at 4am, the Lady and I found ourselves buying a 7-in-1 WH Smiths Magnetic Board game set. As we played them, I found myself examining them with my adult, videogame-warped critical mind and thought it would be a good idea to review the lot of them. Writing RPS’ most expansive review of all time for a cheap-ass magnetic box-set struck me as funny, but they became a wide-ranging series of essays about the nature of gaming. No, really. It surprised me too, as I had no idea where I was going with most of these, and was pleasantly surprised they ended up where they did. Here’s the complete index:
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The Complete Unknown Pleasures 2009

By RPS on February 2nd, 2009.

She's lost her control scheme.

We spent January doing something a little different at RPS. Every year, websites do their “What’s New In The Coming Year” articles. And they’re splendid. We did it last year too. But we couldn’t help but think perhaps they were all missing something. They exist to talk about games which the vast majority of PC gamers already know and love. We thought that going the other way would be worthwhile: just concentrate on what’s exciting about the next eleven months which, in all likelihood, no-one else is going to mention. Games which the vast majority of gamers won’t even know exist yet. We ended up with eleven interviews and hands-on impressions of the Unknown Pleasures that await in 2009. And here they are…
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The Complete Now That’s What I Call A Best 2008

By Kieron Gillen on January 1st, 2009.

Man!

As 2008 came to a close, RPS had an idea. It was a novel, unprecedented idea. We’d do a round-up of all the big news stories of the year. Some kind of retrospective sort of thing – we didn’t have a name, as we knew it had never been done before. But we pushed onwards, not caring about such small possibilities. We knew that, in a very real way, it would be twelve posts. And here they are…
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The Complete They Are The Champions Online

By Kieron Gillen on July 21st, 2008.


Cryptic invited us over to have a long, hard look at their Champions Online. We had a good stare, talked to anyone who never actively hit us and came back and wrote up a full week of features about it, which I compile now here for the full-on RPG ultromegafeature experience.

  • The Game’s Afoot: An overview of the game, what’s new, their aims and a first look at the Monster Island section.
  • Jack Emmert Interview: Cryptic’s Chief Creative Officer talks about Champions aims, the learning curve and how MMOs need to grow for the future.
  • George MacDonald interview: The designer of the original Champions roleplaying game talks about how it came about and the influence of one school of games on the other.
  • Randy Mosiondz interview: Champions Online’s Lead designer talks about the challenges of Champions and how City of Heroes was the game which finally taught him to love the MMO.
  • The Character Creator. Art Director Shayne Herrera explains exactly how Champions will redefine defining your characters.
  • And we give away a Champions Skateboard. Without wheels. Hurrah!

Frankly, if you can find a more thorough examination of Champions Online elsewhere, you probably work at Cryptic and it’s your bloody design docs. Sez us, arrogantly.

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The Complete RPS Fairtrade Advent 2007

By RPS on December 25th, 2007.

(Clue, you can click on the actual calendar…) A run-down of the contents and HTML code for you to paste the calendar into your own blogs can be found lurking seasonally beneath the cut…

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The Complete Go Team!

By Kieron Gillen on October 1st, 2007.

The Class of 07

Since the Team Fortress Beta went live, the collective bodies of Rock, Paper, Shotgun have been running around with cartoon projectile weapons pretty much non-stop. When that “Pretty much” kicks in, we have a break and write about Team Fortress 2, just to mix things up and keep it fresh. The following are the nine short critical examinations (with gags) of the character classes that Jim, Alec and myself conjured up with special Word Science.

Part 1: The Heavy.
Part 2: The Medic.
Part 3: The Demoman.
Part 4: The Pyro.
Part 5: The Sniper.
Part 6: The Engineer.
Part 7: The Soldier.
Part 8: The Scout.
Part 9: The Spy.

When we finished what we like to call a “ultromegafeature” we thought an opening post linking to them all and introducing the concept a little wouldn’t be a bad idea. So we did one, and it looked suspiciously like this.

Go Team!

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