Posts Tagged ‘RTS’

Freeware Garden: One Minute To Midnight

By Konstantinos Dimopoulos on October 31st, 2014.

The ultimate in stylized, pre-revolutionary urban environments.

Though the trend towards more personal, almost solipsistic and usually depressing indie freeware games is a strong one, some developers do thankfully tackle matters from a more societal perspective. You know, with games like web-based RTS One Minute To Midnight for example — a game about revolution or, at least, a revolution.

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Space Rogue Is FTL x Space Rangers x Retro-Futurism

By Graham Smith on October 8th, 2014.

Space Rogue! It’s not a roguelike but an “RTS game about the infinite universe” with a golden age sci-fi aesthetic, and its developers are “trying to combine the crew management of FTL: Faster Than Light with space exploration of Space Rangers”. The trailer below does a poor job of communicating either – it incorrectly makes it look like you control a single person boarding corvette-like spaceships – but it does a good job of selling the fabulous art style.

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Take It To The Bridge: Flagship Is A First-Person Space RTS

By Graham Smith on May 21st, 2014.

As more space games get announced, we’re heading towards a point at which every potential role and fantasy from Star Wars is playable as a game, whether under the official brand or not. Star Citizen and Elite: Dangerous let you be Han Solo. EVE: Valkyrie lets you be Luke Skywalker. Now Flagship might let you be Admiral Ackbar. It’s a first-person space RTS in which you stand on the bridge of a space ship, use a tablescreen to command your fleet, and then watch the resulting battle play out through your space windows.

There’s a trailer below and it’ll make your eyes open wide. And then move around to the side of your head like some sort of fishman.

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Universum: War Front Clears KS Goal, New Footage

By John Walker on October 9th, 2013.

The extraordinary one-man project, Universum: War Front, rather significantly caught our eye yesterday. Looking like an RTS from a team of 30 made over two years, this action-strategy is impossibly the work of just Cyril Megem, under the title of StarworksArt Studio. When Jim posted about it yesterday, he was just over halfway to his modest $20,000 goal. By this morning he’s already well past it, with 23 days to go. I’ve a feeling this is going to be one of those times when a developer ends up with a whole lot more money than he was expecting. There’s new footage below.

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Hardware: Shipbreakers Reveals Baserunner

By John Walker on May 29th, 2013.

As you may know, me and RTS have never been great bedfellows. But if there’s a way to make me want to start caring, it’s to give all the units a compelling back-story. The depth to which the former Homeworld developers behind Hardware: Shipbreakers are going, people are going to be able to write passionate fanfic about the recently introduced Baserunner.

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StarCraft II: Heart Of The Swarm Starts Beating

By Craig Pearson on March 12th, 2013.

Screeeeeeeeeeeeeeech!

“… and over to Craig, who you might say is at the ‘heart of the launch’. Ahahah! Craig?”

“Thanks, Cara. I’m reporting live from the StarCraft II: Heart of the Swarm launch. You might say I’m at the ‘heart of the launch’.”

“I just said that, Craig.”

“I know you did. I was just, er, vamping. You know? Okay. Look, I’ll admit. I wasn’t paying attention. Someone just told me Heart of the Swarm had been released. I was asleep 10 minutes ago, dreaming about helping Vince McMahon’s daughter choose survival clothes. It wasn’t even Stephanie. So, yes: Heart of the Swarm, the second game of the second StarCraft, went live just over eleven hours ago, and the always-on-the-ball RPS have a barely awake Scotsman telling you all about it.”

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Age Of Wonders III/3/three/iii/³ Announced

By John Walker on February 6th, 2013.

There is to be an Age Of Wonders III. Or 3. The press release calls it both. I shan’t commit until I see a box cover. The Dutch devs, flush on the success of Overlord 2, have announced their next project… hang on – didn’t Overlord 2 come out four years ago? What have you been doing for four years, Triumph?! Making Age Of Wonders iii it seems, 11 years after the last one.

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Clickity-Clack, Clickity-Clack: March Of The Eagles

By John Walker on December 12th, 2012.

A few years back, seeing a game was published by Paradox meant you could be sure it was going to be something like March Of The Eagles – a hardcore-looking RTS, more map than bump mapping. The Napoleonic warmongering follows a decade of the era, from 1805 to 1815 (see how I didn’t do a lame “ten minutes!” joke – that’s how you know I love you), and is shown off in a new trailer.

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You’ll Never Guess Which Nation Is Definitely In Rome II!

By John Walker on December 6th, 2012.

No spoilers here.

Go on, try to guess. Creative Assembly have announced the first playable faction for the forthcoming Total War: Rome II, and we know who it is! Okay, I’ll give you some hints about who you’ll be able to play in Rome II. They liked long straight roads. They conquered enormous stretches of the globe. They were very keen on murdering each other to usurp power, and were master strategists in battle. Can you guess who’s in Rome II? Can you?!?

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Make A Date With Tryst’s Demo

By Adam Smith on September 27th, 2012.

Alec noticed that we had missed Tryst and the collective shrug in the comments suggested that we weren’t alone. Tech trees, unit upgrades and the ability to merge basic units together in order to make new ones – these are the things that apparently set the RTS apart from the crowd. The crowd, should you care to take a look at it, seems to be mostly just Starcraft 2, flexing its mouse-clicking muscles and loitering with intent. To draw some attention to itself, Tryst has coyly released a demo, although it only allows players to use the human faction. It does allow multiplayer and AI skirmishes on the included map though. Download here or watch gameplay footage below. Or run through the streets in the rain, I guess.

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We Missed Tryst

By Alec Meer on September 18th, 2012.

What a blizzard of bright colours eh, readers?

Blue Giant’s sorta-indie strategy title Tryst is on the list of Games I Am Somewhat Curious To Play, the trouble being that said list is currently longer than the longest thing you can think of. Having XCOM and FTL installed on my PC is really not helping. My curiousity stems from the fact that there are precious few traditionalish RTSes these days, and Tryst looks straight out of the early 2000s build’n’bash avalanche. At the same time, it’s clearly more than a little aware of StarCraft II, proudly bearing chubby buildings and billing itself as a ‘competitive RTS’. To be honest, I had been quietly expecting tons of post-SCII RTSes, but instead the industry headed DOTAwards and so Tryst stands somewhat alone. I can’t tell you if it’s good, bad or in that endless gulf in between the two, but as it’s out now I thought I’d better at least show a video and see if anyone of you fine folk have played it and could share some sentiments about it.
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Cold Front: Company Of Heroes Interview, Pt 2

By Adam Smith on June 5th, 2012.


Continuing a mammoth discussion about Company of Heroes 2 with Quinn Duffy (game director), Greg Wilson (producer) and Matthew Berger (senior gameplay designer), this time around we consider the future of the series, despite the sequel not being out until next year. Once that’s out of the way, it’s time to discuss more of the research that went into COH2 and to reflect on Homeworld.
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Eastern Promises: Company Of Heroes 2 Interview

By Adam Smith on June 4th, 2012.

After being shown a demo of Company of Heroes 2 at Relic’s headquarters, we took the opportunity to sit down with game director Quinn Duffy, producer Greg Wilson and senior gameplay designer Matthew Berger, to find out more about what they have planned for the sequel. Then we talked about history, finding heroism in horror and brutality, and how too much balance can harm a game’s other qualities.

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