Posts Tagged ‘RTS’

Age Of Wonders III/3/three/iii/³ Announced

There is to be an Age Of Wonders III. Or 3. The press release calls it both. I shan’t commit until I see a box cover. The Dutch devs, flush on the success of Overlord 2, have announced their next project… hang on – didn’t Overlord 2 come out four years ago? What have you been doing for four years, Triumph?! Making Age Of Wonders iii it seems, 11 years after the last one.

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Clickity-Clack, Clickity-Clack: March Of The Eagles

A few years back, seeing a game was published by Paradox meant you could be sure it was going to be something like March Of The Eagles – a hardcore-looking RTS, more map than bump mapping. The Napoleonic warmongering follows a decade of the era, from 1805 to 1815 (see how I didn’t do a lame “ten minutes!” joke – that’s how you know I love you), and is shown off in a new trailer.

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You’ll Never Guess Which Nation Is Definitely In Rome II!

No spoilers here.

Go on, try to guess. Creative Assembly have announced the first playable faction for the forthcoming Total War: Rome II, and we know who it is! Okay, I’ll give you some hints about who you’ll be able to play in Rome II. They liked long straight roads. They conquered enormous stretches of the globe. They were very keen on murdering each other to usurp power, and were master strategists in battle. Can you guess who’s in Rome II? Can you?!?

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Make A Date With Tryst’s Demo

Alec noticed that we had missed Tryst and the collective shrug in the comments suggested that we weren’t alone. Tech trees, unit upgrades and the ability to merge basic units together in order to make new ones – these are the things that apparently set the RTS apart from the crowd. The crowd, should you care to take a look at it, seems to be mostly just Starcraft 2, flexing its mouse-clicking muscles and loitering with intent. To draw some attention to itself, Tryst has coyly released a demo, although it only allows players to use the human faction. It does allow multiplayer and AI skirmishes on the included map though. Download here or watch gameplay footage below. Or run through the streets in the rain, I guess.

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We Missed Tryst

What a blizzard of bright colours eh, readers?

Blue Giant’s sorta-indie strategy title Tryst is on the list of Games I Am Somewhat Curious To Play, the trouble being that said list is currently longer than the longest thing you can think of. Having XCOM and FTL installed on my PC is really not helping. My curiousity stems from the fact that there are precious few traditionalish RTSes these days, and Tryst looks straight out of the early 2000s build’n’bash avalanche. At the same time, it’s clearly more than a little aware of StarCraft II, proudly bearing chubby buildings and billing itself as a ‘competitive RTS’. To be honest, I had been quietly expecting tons of post-SCII RTSes, but instead the industry headed DOTAwards and so Tryst stands somewhat alone. I can’t tell you if it’s good, bad or in that endless gulf in between the two, but as it’s out now I thought I’d better at least show a video and see if anyone of you fine folk have played it and could share some sentiments about it.
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Cold Front: Company Of Heroes Interview, Pt 2

Continuing a mammoth discussion about Company of Heroes 2 with Quinn Duffy (game director), Greg Wilson (producer) and Matthew Berger (senior gameplay designer), this time around we consider the future of the series, despite the sequel not being out until next year. Once that’s out of the way, it’s time to discuss more of the research that went into COH2 and to reflect on Homeworld.
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Eastern Promises: Company Of Heroes 2 Interview

After being shown a demo of Company of Heroes 2 at Relic’s headquarters, we took the opportunity to sit down with game director Quinn Duffy, producer Greg Wilson and senior gameplay designer Matthew Berger, to find out more about what they have planned for the sequel. Then we talked about history, finding heroism in horror and brutality, and how too much balance can harm a game’s other qualities.

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Sins Of A Dark Age: The World’s First F2PMOBARTS


I just Googled ‘F2PMOBARTS’ and received nothing. Well done, Ironclad Games! Sins Of A Dark Age, has broken the all-seeing eye of the world’s best search engine, and brought out its passive-aggressive side: “Did you mean: ‘F2P MOBARTS'”. No, Google. I did not. F2PMOBARTS, you are officially a new genre. Now to explain what all those words mean.
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GSC Enter The Good Old Games Zone

That's no Zone

GSC have announced their arrival at Good Old Games with a bundled package of some of their most fondly remembered titles. Yes, it’s the Cossacks Anthology, containing Cossacks: European Wars and its two expansion packs. Now, I do have very fond memories of Cossacks’ take on the historical RTS, throwing around thousands of units at once, but of course it’s the S.T.A.L.K.E.R. games that most people know GSC for. Further titles will be appearing but I’m not even sure S.T.A.L.K.E.R. is old enough to be considered anything other than a GG. The Cossacks Anthology is available here, priced at $5.99. Maybe if everyone in the world buys it twice, S.T.A.L.K.E.R. 2 appears immediately?

Disunion – Wargame: European Escalation’s Multiplayer

A New Model Army

A coded message has just reached me from the lofty frontline of a Europe escalated to previously unimagined heights. After running the string of numbers and expletives through the Unigma Machine, which translates marketing language into actual information, this is what I have learned. Wargame: European Escalation’s multiplayer modes will permit the following: customisable armies, hundreds of unit selected from hundreds of unit types, battlefields up to 150 square kilometres in size and eight-way warfights, with the option for teams and solo generalising generaleering. You may glean more from the video below.

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