Continuing a mammoth discussion about Company of Heroes 2 with Quinn Duffy (game director), Greg Wilson (producer) and Matthew Berger (senior gameplay designer), this time around we consider the future of the series, despite the sequel not being out until next year. Once that’s out of the way, it’s time to discuss more of the research that went into COH2 and to reflect on Homeworld.
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Posts Tagged ‘RTS’
By Adam Smith on June 5th, 2012.
By Adam Smith on June 4th, 2012.
After being shown a demo of Company of Heroes 2 at Relic’s headquarters, we took the opportunity to sit down with game director Quinn Duffy, producer Greg Wilson and senior gameplay designer Matthew Berger, to find out more about what they have planned for the sequel. Then we talked about history, finding heroism in horror and brutality, and how too much balance can harm a game’s other qualities.
By Craig Pearson on February 23rd, 2012.
I just Googled ‘F2PMOBARTS’ and received nothing. Well done, Ironclad Games! Sins Of A Dark Age, has broken the all-seeing eye of the world’s best search engine, and brought out its passive-aggressive side: “Did you mean: ‘F2P MOBARTS'”. No, Google. I did not. F2PMOBARTS, you are officially a new genre. Now to explain what all those words mean.
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By Adam Smith on February 21st, 2012.
GSC have announced their arrival at Good Old Games with a bundled package of some of their most fondly remembered titles. Yes, it’s the Cossacks Anthology, containing Cossacks: European Wars and its two expansion packs. Now, I do have very fond memories of Cossacks’ take on the historical RTS, throwing around thousands of units at once, but of course it’s the S.T.A.L.K.E.R. games that most people know GSC for. Further titles will be appearing but I’m not even sure S.T.A.L.K.E.R. is old enough to be considered anything other than a GG. The Cossacks Anthology is available here, priced at $5.99. Maybe if everyone in the world buys it twice, S.T.A.L.K.E.R. 2 appears immediately?
By Adam Smith on February 13th, 2012.
A coded message has just reached me from the lofty frontline of a Europe escalated to previously unimagined heights. After running the string of numbers and expletives through the Unigma Machine, which translates marketing language into actual information, this is what I have learned. Wargame: European Escalation’s multiplayer modes will permit the following: customisable armies, hundreds of unit selected from hundreds of unit types, battlefields up to 150 square kilometres in size and eight-way warfights, with the option for teams and solo
generalising generaleering. You may glean more from the video below.
By Adam Smith on January 13th, 2012.
If the cold war had turned into a European land war it would have been an impressive kerfuffle, at least according to Wargame: European Escalation from R.U.S.E. creators Eugen Systems. It’s probably acceptable to sit back and enjoy the spectacle since none of this is actually happening, and what a spectacle it is. Hundreds of infantrymen rushing down hills, tanks smashing their way through obstacles, and all kinds of long range and air-based support raining down fire from above. I’m officially Very Excited Indeed about playing this. Perhaps you will be too when you see the latest trailer, which resides below.
By Adam Smith on January 9th, 2012.
An official website for a game has launched! Shout it from the hilltops! Proclaim it to the masses! There is also a release date for the game! It will actually be released on a day that is not very far away! Total War with myth, magic and choose your own adventure segments is how I think of King Arthur II, which is not to say it doesn’t have an identity of its own and perhaps you will be able to discover that identity on the aforementioned website or upon the aforementioned release date (Jan 27th). Or maybe in the rather more useful 56 minute recording of a livestream that I’ve buried in Avalon, which for our purposes lies just below. Click to retrieve it. Exhumation and archaeology made easy!
By Adam Smith on January 5th, 2012.
Games containing blocks for building with have been around since at least the construction of the Great Pyramid of Giza, a process which historians inform me probably resembled a shoddy session of Tetris LARPing. Nowadays, Minecraft is all the rage but it’s not the only bright young thing on the
block scene. Yesterday, John brought news of Cube World, a spiffy looking cuboid RPG, and today I would like to draw your attention to Castle Story, which looks a bit Minecraft at first, though with voxels for added smoothness, and then turns out to be an RTS of sorts. Fervent anticipation is upon me! Video below.
By John Walker on January 4th, 2012.
Edit: I have been STRONGLY told off by Paradox, involving a firm slap to the back of my knees, informing me that Dead Legions is about 10 hours of game, and that there will be a demo out closer to release.
Original: You can now pre-order Paradox’s King Arthur II, which I understand is a likely action by rather a lot of our readers. And good work if you do, because not only will you be able to sit back, safe in the knowledge that you’ve saved valuable seconds on the day of release, but you’ll also get a chapter of the game to play upon this very day. Which is why I mention it.
By John Walker on December 5th, 2011.
Mr Timothy Stone, in his superb regular column The Flare Path, has been keeping an eye on Steel Armour: Blaze Of War. In fact, he’s interviewed the team behind it. And today there’s a new trailer for the ultro-realistic tank sim.
By John Walker on December 5th, 2011.
R.U.S.E. creators Eugen Systems are nudging closer to releasing their next war-themed RTS, the rather literally named Wargame: European Escalation. It’s due in the first fourth of next year, and it features tanks and bangs and splodes. It’s also rather pleasing on the eye, as is evidenced below with the collecting of five new screenshots. Stare at them at will.
By Adam Smith on October 17th, 2011.
I spend a lot of time playing strategy games, but sometimes it feels like I spend more time learning how to play strategy games. It says something about the complexity of the games and a frightening amount about the lack of complexity of my brain that by the point I’ve figured out how to balance my economy and marshall my troops, I’m often ready to move onto the next thing. Therefore, I can be pleasantly surprised by a strategic offering that only takes minutes to learn and Blue Libra is just such a game. The line-drawing controls and simplicity betray its app store roots, but nonetheless I found something oddly compelling about its single screen systems and brief scenarios. There’s a demo here and more thoughts below.
By Adam Smith on October 14th, 2011.
Gather round to hear a tale never before told! There was this general, Caesar, and he conquered a huge region that went by the name of Gaul, fighting off potion-swilling men of wildly varying proportions and taking control of awesome military power. With the great name he made for himself, and the awesome military power he controlled, Caesar triumphed in a civil war and became dictator of the most powerful empire in the world. Then (Spoiler Alert) people stabbed him. A lot. Now you can be Caesar but without the puncturing perfidy of his later life. Hegemony Rome: Rise of Caesar is an indie RTS about the conquest of Gaul and Ceasar’s time as a great general. Judging by Longbow Games previous Hegemony titles, it’ll offer a surprising amount of tactical depth. Here’s a trailer with a bit of Placentia in it.