Posts Tagged ‘Ruffian Games’

Procedural Cyberpunk CorpWars: Hollowpoint

By Adam Smith on June 11th, 2015.

Hollowpoint is a cooperative shooter (supporting solo play or up to 4 teamchums) set in a future where everything has gone horribly wrong. First there’s life extension. That sounds like a good thing but it’s only for the rich. Throw AI and advanced robotics into the mix, and the poor end up with no jobs, no security and lives that are nastier, more brutish and shorter than ever (relatively speaking). Then there’s a big old war, a bunch of smaller civil wars, a whole load of destructive storms and – BAM! Megacorps rule the world. Tale as old as time.

You’ll build a team of operatives who work for those Megacorps, performing dynamic missions in procedurally generated levels. Control is third person on a 2d plane, shooting into the screen. There’s a story trailer below, with some in-game footage at the end.

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A Song Of High & Higher: Game Of Glens

By Alec Meer on January 30th, 2014.

My first glance at Crackdown 2 dev Ruffian’s attempt to Go Indie had me muttering ‘oh great an Angry Birds clone, just what this wretched planet needs.’ Then I looked closer and instead rubbed my chin while muttering “huh, World of Goo as an RTS. They could be onto something with that.”

I didn’t mutter either of those things. I stared dumbly at the pitch video for Game of Glens for a couple of minutes, then silently opened a CMS window and began writing a complete fabrication of how I’d spent the preceding moments. I don’t know why I lie.
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