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Posts Tagged ‘Rules For Games’

Rules For Games: Do & Don’t #5

By John Walker on November 19th, 2012.

Just do what I say and everything will be alright.

It’s been over a year since I last unleashed my law-commanding fist of righteousness. This is intolerable. So thankfully the list of rules that games developers and publishers are FORCED BY INTERNATIONAL LAW to follow have been further extended. Six new rules are added to the lexicon. Failure to obey them results in instant withering looks and sighing disappointment from their mums.

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The Complete Rules For Games

By John Walker on December 29th, 2011.

Look, it's pretty simple. One or the other.

I love rules. Not following them, of course – that’s for other people. I love writing them. And since I’m the best qualified to decide how everyone else is allowed to behave, it’s only appropriate that I be in charge of everything. So it is that I have been making clear the Rules For Games, both for developers and for players, in an ongoing series that shall be added to forever. You can find the first four parts below.

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Rules For Games: Do & Don’t #4

By John Walker on August 23rd, 2011.

Just do what I say and everything will be alright.

It’s time for the return of my irregular series in which I tell games developers exactly what they must do and not do if they want to avoid being flayed and rolled in salt. You can see the rest of these rules here. It’s quite simple: obey my commands and everyone will be happy. No one needs to lose a life.

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