Posts Tagged ‘runemaster’

Paradox’s Runemaster Gets Video, Won’t Have Sidequests

By Nathan Grayson on May 1st, 2014.

Going on descriptions alone (because frankly, that’s about all we have to go on), Runemaster is one of the more intriguing games on the horizon. Paradox is billing it as a “dream” project, fusing vast Norse fantasy lands with grand strategy development savvy. Despite being a single-player RPG to the core, Runemaster’s reins are in the hands of Paradox Development Studio, aka they wot do Europa Universalis and Crusader Kings, among many others. Paradox revealed its existence – and little else – during Paradox Con earlier this year. And now? Oh, you had best prepare yourself, as you’re about to see… a very small smidgen sliver more.

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Paradox ‘Dream RPG’ Runemaster Looks Like Quite A Thing

By Nathan Grayson on January 24th, 2014.

Someday, Simba, you will rule over this land in my stead hey want to go burn down that town over there

Paradox Con 2014 is in full-swing, and Adam is in Miami gathering up every piece of information he can while dodging the coked up Justin Biebers that roam the city’s balmy sands. He will have tons of news for you soon, but for now I’ll be your burly, beardy guide into the Norse-mythology-inspired world of Runemaster. It’ll be a turn-based Heroes-of-Might-and-Magic-esque affair with procedurally generated worlds and quests. Why yes, headline, that does sound like “quite a thing.” I’m glad we agree, you charmer, you.

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