Posts Tagged ‘runic games’

Runic To The Hills: Founders Depart Torchlight Developer

By Nathan Grayson on March 27th, 2014.

Is that the first Iron Maiden pun I've ever made in a headline? If it is, I'm a disgrace to myself and my people.

Huh. Well, this is kinda unexpected. Runic, the band of former Diablo devs that produced Torchlight and the especially excellent Torchlight II, have just lost two key members. Founders Travis Baldree and Erich Schaefer are departing the little ARPG studio that could because, er, it apparently grew too large for their tastes. 20 people under one roof? You’re practically Ubisoft at that point. For real, though, both Diablo and Torchlight wouldn’t exist without these two, so it’s pretty wild to see them go. More on that and also Runic’s “crazy, cool, completely secret project” in the loot-ridden dungeons below.

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Wowzers: Torchlight II Sells A Bazillionty Units

By Nathan Grayson on July 26th, 2013.

I imagine Runic has made more than 12 gold.

Holy cow, everyone. People bought a videogame! Look at all these HOT NUMBERS, sensitive bits conjuring curiosity from behind the slimmest of dollar signs. Yes, I know this sort of news isn’t typically very exciting, but I think Torchlight II warrants an exception to that oh-so-sacred of RPS rules. Runic’s finished taking count on the fingers and toes of all its employees and their many pet millipedes, and the total tally’s come out to two million. In ten months. That’s pretty huge for a PC-only ARPG from a developer not named Blizzard. But then, Torchlight II did a rather incredible number of things right.

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GoG Summer Sale Begins, Torchlight Currently Free

By Adam Smith on June 18th, 2013.

Let there be Torchlight. The ARPG’s sequel thoroughly impressed John and the original is free until June 20th as part of Good Old Games’ summer sale. There will be new deals every day until July 5th and the first day’s offerings include Alan Wake and American Nightmare for $4.48, and a massive Dungeons and Dragons pack for $21.10. That one includes Torment, Baldur’s Gate 1 & 2, Neverwinter Nights 1 & 2, and Icewind Dale 1 & 2. Whatever happened to every series at least reaching a lacklustre third part? It’s probably Valve’s fault. Remember, Torchlight is only free until the 20th, so best to download it right away.

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Stoking The Embers: Torchlight II Demo

By Adam Smith on September 21st, 2012.

I am a monocled engineer with a pet bulldog called Mr Kibbles. Eyebrows aside, the only hair on my head is an attractive piece of lip furniture that I call The Handlebars of +4 Roughhousing. Torchlight II really does seem like a pleasant way to click away the hours, as John excitedly reported yesterday. If you’re not convinced that this is the ARPG for you, or if you’re not convinced by ARPGs at all, you could always try the demo and see if your fancy is tickled. I’m not entirely sure how much content the demo includes but it shouldn’t take long to decide if the rest of the game is something you’re willing to invest in. Download it from Runic or on Steam.

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Wot I Think: Torchlight II

By John Walker on September 20th, 2012.

I’ve played Torchlight 2 for 20 hours, killed 8339 monsters (1352 of them exploded), gathered 179,463 gold pieces, died 115 times, and completely pointlessly smashed 1,368 bits of scenery. Which I believe makes me ready to tell you Wot I Think.

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Lights, Camera, ARPG: Torchlight II Out Sept 20th

By Adam Smith on August 31st, 2012.

Torchlight II will be out on 20th September of this very year and that’s pretty much all there is to say. Does anyone remember when it seemed like there’d be a collision between Diablo III and the indie charmer? For a moment back before summer failed to begin, I imagined a pileup of ARPGs, all rushing down the internet pipes, erupting in an +4 burning damage fireball and fusing into a mangled mess of stats and potions. It’s strange to think that Torchlight II won’t be something to look forward to for very much longer but hopefully actually being able to play it will make up for that. And there’s always Grim Dawn to take its place in the future-time anticispace. I’m hoping for some jolly multiplayer shenanigans from this one.

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What Delay? Torchlight II Still Aiming For Summer

By Nathan Grayson on July 20th, 2012.

Oops, I see a minor clipping issue. SEVENTY TWO MORE MONTHS OF POLISH.

If the Internet serves as a representative sample (and I don’t see why it shouldn’t), the first thought on the minds of most humans – the goal that sustains our insatiable will to live – isn’t love, sex, eating, fighting, curiosity, or figuring out how many licks it takes to get to the center of a Tootsie Pop. It’s Torchlight II‘s release date. When word got out that the vibrant hack ‘n’ slash was facing an uphill battle to completion, chaos ensued. The Internet collectively wept, and hope festered into bitter sorrow. All of which is, in retrospect, pretty silly, because everything’s probably going to be a-okay.

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Runic Explains Why Torchlight II’s Taking A While

By John Walker on July 18th, 2012.

Some more screenshots would be nice, too.

If you’re anything like me, then not only are you uniquely handsome, but you’re also wondering what the bloody hell is taking action RPG Torchlight II so long. Come ON Torchlight 2! My mouse has just recovered from Diablo III, and I need SOMETHING TO CLICKCLICKCLICK on. Oh, they’ve said. As Eurogamer spotted, Runic bossman Travis Baldree has posted on their forums saying why there’s still not a release date for the pre-orderable game.

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Fetch Quest: Torchlight 2 PAX Walkthrough

By Andrew Smee on April 12th, 2012.

Erecting a mystical glowing barrier over the locked gates to a spooky graveyard of doom would not, one might think, have the intended dissuasive effect on passing adventurers the architects of the place would have really wanted.

A lengthy narrated walkthrough of the delightful looking Torchlight 2 narrated by Max Schaefer, CEO of Runic Games, has made its way out of the procedurally generated dungeon that is the Penny Arcade Expo. It’s below, and it looks charming enough: seven minutes of low-level creature stomping in one of the opening areas. It’s all the information that comes tumbling out of his lips that is the interesting part. Oh. That wasn’t a pleasant sentence. Quickly, let’s move on to multiplayer lan support and more than three times the content before all of us need to have a shower together.

Oh no I’ve done it again

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Creatures, Pets: Torchlight 2

By Adam Smith on April 2nd, 2012.

Is that a skeleton that has been killed, a skeleton that doesn't need to be killed or a skeleton that's waiting to spring to life and then be killed?

The year they call 2012 will be full of dungeon crawling and loot hauling. Thousands of people probably descended on the Path of Exile for the first time this weekend and there’s the not inconsequential matter of Diablo III’s mid-May arrival. But what of Torchlight II? I feel like it hasn’t been clamouring for my attention as loudly as perhaps it should and a short video showing animated animals is hardly the most clamorous display. Still, that is one cute bulldog.

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Still In The Dark: Torchlight II Delayed Again

By Jim Rossignol on November 17th, 2011.


Joystiq‘s crystal ball lit up earlier today with notification of a blog post by Runic bosslord Travis Baldree in which the man from Runic states that “a game of this scope up to the quality and polish level we want to achieve is going to take a little longer,” and also: “We’ve probably had 18 months of full development time on it so far – not excessively long yet, as far as that goes. The amount of time we need to take it the rest of the way is relatively small.” Basically, it’s not going to hit in 2011 as expected.

“Besides, you’re all playing Skyrim right now anyway, aren’t you?” observes the astute Mr Baldree. Why yes, I am. I just saw a giant totally bat a wolf up the side of a mountain! Awesome.

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