Posts Tagged ‘runic games’

Torchlight II Will be $20, Final Class Reveal

By Jim Rossignol on August 29th, 2011.

Runic: still unable to release decent screenshots.
An announcement on the Torchlight II site confirms that the game will ship for $20. Here’s the kind of statement that you would think more company bosses releasing PC games would include in their press release: “It’s always been our goal to provide exceptional value for the price,” says Max Schaefer, CEO of Runic Games. “Everyone who wants to play Torchlight II will be able to comfortably afford to do so, and they’ll be able to play with their friend online or via a LAN, or play single player offline, all with no further purchases.” Ha.

The Embermage page (the final class to be revealed and inevitable ranged spellcaster) is here.

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Epic Loot: Torchlight Sells A Million

By John Walker on July 7th, 2011.

Runic couldn't be reached on their private yachts.

A million is a big number. For instance, if you put a million hairbrushes in a pile end to end it would reach Pluto. That’s not true, but it serves as a useful illustration for a million being a big number. Still not got it? Well, imagine a tennis ball. Now imagine a million of them. See, that’s a lot of tennis balls! Also, Torchlight has sold a million copies.

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Incandescent: Torchlight II Hands-On

By Dan Grill on June 16th, 2011.


Torchlight II fell into our hands at E3 2011. This is what happened.

We’ve been looking for the bandit camp for ten minutes. ‘We’ being me, a berserker, producer Brock as a cannon-equipped Outlander, Brock’s wolf, Doggy, and my ferret, Marmot. “It’s north!” cries, Marsh Lefler, VP of Runic Games. We head north. We kill massed enemies, skeletons, great halberd-wielding beastthings, endless wolf-like things. Almost every thing we kill drops loot and before long we’re laden like junk pedlars. Our pets run back to town with the vendor junk and return laden with gold.
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Making Torchlight II’s Levels And Stuff

By Jim Rossignol on May 20th, 2011.


Torchlight II is due in July. That’s only ten minutes from now! Quickly, we must read as much as we can about the creation of its randomized worlds! Oh God, if only there was something to hand… but maybe there is, because Runic have published this piece on the creation of Torchlight II’s world, and this Q&A on level design. It contains gems such as this: “We do have random events! A few examples of these are, maybe you run into a injured person on the road with a broken down wagon that asks you to do something for him/her in the immediate area. Or you could be out exploring and find a campfire with bandits that have tied up hostages that you can rescue for a reward. We are still working on these, and coming up with new ideas to keep them exciting for players.” Cor!

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Torchlight II Details: PvP, Up to 8-Player

By Jim Rossignol on January 7th, 2011.


VG247 have been having a good old chinwag with the man from Runic, Max Schaefer, and he’s spilled a few beans from the Torchlight II jar. Most interesting is that they’ve yet to set the limit for co-op party sizes: “The sweet spot, just from playing in the office, is 1-4 players… It’s an ongoing debate right now where we set the maximum number of players in the game. It’ll probably be between four and eight.” He also boasts that the game contains a lot more content, including “multiple hub cities”, and PvP. Interesting stuff. The game is due later this year… presumably before Diablo III.

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Co-opted: Torchlight II Trailer

By Jim Rossignol on August 18th, 2010.

I heard it's got multiplayer, but I'm not sure I believe it.
Runic want to stress something to you: Torchlight II has co-op play in it. No, it really does. You might say it doesn’t and hold your breath until you turn blue, but it still does. Here’s a trailer to prove it. Oh and the game is out early next year. Before Diablo III, anyway.
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The Light That Never Goes Out: Torchlight II

By Kieron Gillen on August 4th, 2010.

A logo, yesterday.

Fantastic news. Runic have just announced that a sequel to their popular dungeon-crawl action-RPG will be coming in early 2011 via direct download. The site’s just gone live, which promises a few big changes. Most notable of this is peer-to-peer co-op, including matchmaking abilities so you can locate people with similar level of (er) levels. Also, outdoor areas – complete with weather – and four character classes. Are they all new or the originals plus a new one? We don’t know yet. We just don’t know. More details on the site. The biggest question is that what does this mean for the planned Torchlight MMO? We’ll try to find out via – er – journalism. Or at least sending e-mails and asking politely.

EDIT: And news leaks out in a hefty interview with PCG. Basically, it’s a different thing and a chance for Runic to wrestle with Multiplayer a little before progressing to the MMO.

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The Human Torch: Torchlight MMO Details

By Kieron Gillen on July 1st, 2010.

We really have got our use out of this shot.

News arrives! VG247 and Shacknews are travelling across the land, spreading news that jaunty tribute blog PC Gamer has revealed a couple of choice quotes from Runic’s President Travis Baldree their new issue. The topic? The forthcoming Torchlight MMO. Key points would be “our vision is to have an MMO that plays as close to single player as we can get it.” – as in, soloable, highly paced, hordes of monsters falling before you. Interestingly, while it’ll be funded my microtransactions, Travis also admits he’ll never buy microtransaction items himself “I’m that kind of player. And the game has to be enjoyable for me, too. We don’t want our monetisation stuff to offer ways to skip the game because the game is boring.” GOOD! I HATE BORING!

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Lighting It Up: Runic Investment And Sales

By Jim Rossignol on May 18th, 2010.


Runic, the folks behind Diablo-like dungeon-crawler Torchlight – which we talked about favourably when it arrived – have done rather well for themselves. It seems that Torchlight shifted 500k copies, and set Runic up to sell a large stake of themselves to Chinese MMO-imperialists Perfect World (for $8.4m, which would buy a lot of Peggles.) All of which bodes well for the previously mooted Torchlight MMO, which Runic talked about back in 2009. It must seems like Flagship was just a bad dream… (Via Le Shack.)

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Torchlight’s Editor Is Around The Corner

By Alec Meer on November 11th, 2009.

Dunno about you, but I got pretty burned-out after a few days of psychotic grinding at Torchlight, feeling that, despite the fun I’d had, everything had gotten too samey. So the news of the impending editor, and the vast glut of moddery it promises, is good news – it hopefully means the game’s rather limited environments can be shaken up some, and we can have a broader, longer-lived experience. Ideally, one with different colours of cat too. Brown is boring!
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Wot I Think: Torchlight

By John Walker on October 30th, 2009.

Strange lack of torches in the game.

Runic’s new action role-player Torchlight has occupied my week. Does their ultra-sleek and approachable dungeon crawler manage to find that sweet Diablo-shaped spot? Read on to find out wot I think.

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