Torchlight II is due in July. That’s only ten minutes from now! Quickly, we must read as much as we can about the creation of its randomized worlds! Oh God, if only there was something to hand… but maybe there is, because Runic have published this piece on the creation of Torchlight II’s world, and this Q&A on level design. It contains gems such as this: “We do have random events! A few examples of these are, maybe you run into a injured person on the road with a broken down wagon that asks you to do something for him/her in the immediate area. Or you could be out exploring and find a campfire with bandits that have tied up hostages that you can rescue for a reward. We are still working on these, and coming up with new ideas to keep them exciting for players.” Cor!
Posts Tagged ‘runic games’
By Jim Rossignol on May 20th, 2011.
By Jim Rossignol on January 7th, 2011.
VG247 have been having a good old chinwag with the man from Runic, Max Schaefer, and he’s spilled a few beans from the Torchlight II jar. Most interesting is that they’ve yet to set the limit for co-op party sizes: “The sweet spot, just from playing in the office, is 1-4 players… It’s an ongoing debate right now where we set the maximum number of players in the game. It’ll probably be between four and eight.” He also boasts that the game contains a lot more content, including “multiple hub cities”, and PvP. Interesting stuff. The game is due later this year… presumably before Diablo III.
By Jim Rossignol on August 18th, 2010.
Runic want to stress something to you: Torchlight II has co-op play in it. No, it really does. You might say it doesn’t and hold your breath until you turn blue, but it still does. Here’s a trailer to prove it. Oh and the game is out early next year. Before Diablo III, anyway.
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By Kieron Gillen on August 4th, 2010.
Fantastic news. Runic have just announced that a sequel to their popular dungeon-crawl action-RPG will be coming in early 2011 via direct download. The site’s just gone live, which promises a few big changes. Most notable of this is peer-to-peer co-op, including matchmaking abilities so you can locate people with similar level of (er) levels. Also, outdoor areas – complete with weather – and four character classes. Are they all new or the originals plus a new one? We don’t know yet. We just don’t know. More details on the site. The biggest question is that what does this mean for the planned Torchlight MMO? We’ll try to find out via – er – journalism. Or at least sending e-mails and asking politely.
EDIT: And news leaks out in a hefty interview with PCG. Basically, it’s a different thing and a chance for Runic to wrestle with Multiplayer a little before progressing to the MMO.
By Kieron Gillen on July 1st, 2010.
News arrives! VG247 and Shacknews are travelling across the land, spreading news that jaunty tribute blog PC Gamer has revealed a couple of choice quotes from Runic’s President Travis Baldree their new issue. The topic? The forthcoming Torchlight MMO. Key points would be “our vision is to have an MMO that plays as close to single player as we can get it.” – as in, soloable, highly paced, hordes of monsters falling before you. Interestingly, while it’ll be funded my microtransactions, Travis also admits he’ll never buy microtransaction items himself “I’m that kind of player. And the game has to be enjoyable for me, too. We don’t want our monetisation stuff to offer ways to skip the game because the game is boring.” GOOD! I HATE BORING!
By Jim Rossignol on May 18th, 2010.
Runic, the folks behind Diablo-like dungeon-crawler Torchlight – which we talked about favourably when it arrived – have done rather well for themselves. It seems that Torchlight shifted 500k copies, and set Runic up to sell a large stake of themselves to Chinese MMO-imperialists Perfect World (for $8.4m, which would buy a lot of Peggles.) All of which bodes well for the previously mooted Torchlight MMO, which Runic talked about back in 2009. It must seems like Flagship was just a bad dream… (Via Le Shack.)
By Alec Meer on November 11th, 2009.
Dunno about you, but I got pretty burned-out after a few days of psychotic grinding at Torchlight, feeling that, despite the fun I’d had, everything had gotten too samey. So the news of the impending editor, and the vast glut of moddery it promises, is good news – it hopefully means the game’s rather limited environments can be shaken up some, and we can have a broader, longer-lived experience. Ideally, one with different colours of cat too. Brown is boring!
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By John Walker on October 30th, 2009.
Runic’s new action role-player Torchlight has occupied my week. Does their ultra-sleek and approachable dungeon crawler manage to find that sweet Diablo-shaped spot? Read on to find out wot I think.
By Jim Rossignol on October 28th, 2009.
The demo for Runic Games’ charming-looking hack ‘n slash RPG Torchlight is up on Steam, and should be appear on non-Steam mirrors soon too. The full game is also out this week on Runic Games own site, and we’ve been delving into the randomly generated dungeon levels so that we can offer our own verdict later in the week.
By Jim Rossignol on September 15th, 2009.
We’re particularly excited about Runic Games’ upcoming dungeon crawler, Torchlight. It’s looking incredibly slick and colourful, just the kind of thing that jiggles the lock on our treasure chest. Seeing it in action gives us a little more to be excited about, and thankfully some more in-game footage has appeared. This time it’s showing off one of the classes, The Vanquisher, who seems like badass lady-ninja type. There are also giant purple spiders. Go take a look.
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