Posts Tagged ‘runic’

Have A Slice: Torchlight II Carves Out A Free Weekend

By Nathan Grayson on January 11th, 2014.

BOMPOW WORRY THAT BOMPOW HUG SKELEFRIENDS TOO HARD

Have you recently suspected that you’re living an Inferior Life? You might not be wrong. Thousands of people are diagnosed with Inferior Life Syndrome every day, and to hear forums, gaming sites, and Internet comment threads – all of which are made up 100 percent of doctors – tell it, it’s probably because those people aren’t playing the right games. There’s plenty of science to back up these allegations, too. I mean, have you honestly not played Torchlight II? Seriously? Many Web MDs (and probably also WebMD) would declare you legally dead on the spot. Fortunately, Steam is here to help. Runic’s furiously fun hack ‘n’ slash is free all weekend.

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Go Wild: Torchlight II Gets Mod Tools, Workshop Support

By Nathan Grayson on April 3rd, 2013.

Reducing pandas to a subservient role after WoW did so much to elevate their societal status? Frankly, it's sickening.

Torchlight II‘s actually already seen some rather brilliant mods, which is impressive given that modders have only been able to paddle themselves through its stat-laden sea of systems with their wits. For its part, however, Runic promised official mod support ages ago, and now – after maybe a little more time than most people were expecting – it’s finally delivered. So then, what do burgeoning loot pinata crafters have at their disposal? GUTS. Which, honestly, was how I would’ve answered that question no matter what because I’m in a weird mood right now, but luckily, it’s actually relevant in this case! That, you see, is the name of Torchlight II’s spiffy new modding suite, and it locks in with Steam Workshop like a gem into a modding-suite-shaped socket.

There is also a panda.

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Insane Torchlight II Mod Adds New Class, Monsters, Raids

By Nathan Grayson on January 30th, 2013.

When you played through Torchlight II, did it feel like something was – I don’t know - missing? Wait, for real? Because there was a whole, whole lot of stuff in Runic’s brilliant sophomore slasher (read that phrase again; videogame lingo is weird sometimes, you guys), so I was mostly joking for the purposes of introducing this sentence: Torchlight II was a glorious loot pinata explosion of glowy, sparkly, monster-y things, but a positively mad mod team has decided to add more anyway. Heaps more. A new Necromancer class, 108 Elite monsters, 28 raid dungeons, a new hub, and new quest lines. And that (available right now) is only the beginning of a plan so absurdly grandiose that it may as well be the sun to vanilla Torchlight II’s tiny disposable travel bag flashlight.

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So Runic, What’s Next After Torchlight II?

By Nathan Grayson on September 20th, 2012.

It’s been a long road to the release of Torchlight II. Not Diablo III long, mind you, but it technically started with the original Torchlight, which didn’t even release until 2009. And all the while, there’s been Torchlight ports and constant demand for a Torchlight MMO – among other things. I wouldn’t be surprised if talk of Torchlight-branded torches, lights, and lighters crept into the conversation at some point. Point is, Runic’s been stuffing loot pinatas and shuffling dungeon tiles for quite some time now. So then, is it time for something new? I asked Runic CEO Max Schaefer as much during a recent interview (which you’ll be seeing all of soon), and he told me many things.

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Oi, Diablo: Torchlight II Beta Stress Test This Weekend

By Adam Smith on May 18th, 2012.

If you don’t have a muscular clicking finger a lot of the discussion around these parts may be a little disheartening as of late. It’s all Diablo this and Grim Dawn that, and maybe Exile the other. How about a bit of Torchlight II to go with all that, or as an alternative to Blizzard’s biff ‘em up? If you haven’t already had a chance to play the Tochlight beta, this weekend could be your lucky two days. Runic have announced that this will be their final stress test: “We’ll be sending out many more beta codes to those who have already made their Runic Games Account. Haven’t signed up yet? Go for it now! Creating your account is always your best chance to receive a beta invite – especially this weekend.”

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Dark Days: Torchlight II Opening Goes Bleak

By Nathan Grayson on April 21st, 2012.

Giant armor monster demon used Big Bad status. It's super effective!
It’s the weekend. I should have a perpetual grin plastered across my face as I skip down the street with cartoon birds fluttering in my wake. Instead, I’m feeling a bit like finding a corner with a shadow that’ll cover my face just so and gazing wistfully out a window. The cartoon birds are still invited, but this isn’t really their scene, you know? And who, pray tell, de-springed my step? Why, that’d be Runic, purveyor of whimsical hack ‘n’ slash rainbow adventures and opening cut-scenes that kill everyone - in lavish, faded-parchment-style 2D, no less, but my point still stands. At any rate, this new villain apparently packs quite the punch. Watch as he politely introduces himself – and then, somewhat rudely, does that whole murder thing – after the break.

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Slow Down: Runic Can’t Commit To Torchlight MMO Yet

By Nathan Grayson on April 19th, 2012.

Remember, everyone, attack one at a time. I mean, we're trying to kill him, but we don't want to be jerks about it.

An MMO has always been the end goal for Runic’s proposed heir to the throne of click-click-click, but its path to production has been anything but straightforward. Originally, Torchlight was the warm-up, and the MMO would follow soon after as the main event. Then Runic decided it needed to spec its collective skill tree into multiplayer, and thus, Torchlight II was born. So, naturally, the runway’s now  finally clear for the MMO, right? Not exactly, Runic CEO Max Schaefer told us.

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Runic On Torchlight vs Diablo, ARPGs’ Slow Evolution

By Nathan Grayson on April 16th, 2012.

Think I can feel a blizzard coming on.

In almost a month on the dot, Diablo III will finally, honestly, truly launch. This is not a test. Opinions on the beta have been mixed, but still, it is the third entry in a positively massive franchise about everyone’s favorite spicy Latin brand of Satan. We’ve been waiting for more than a decade. All eyes are rightfully on Blizzard’s loot lusting opus. Which is a bit odd, if you think about it. What other genre is so completely indebted to one game? Moreover, is that the slowly festering mark of a stagnant game type? After the curious news that Runic seemingly intends to release Torchlight II a month outside the shadow of Blizzard’s behemoth, I got in touch with Runic CEO Max Schaefer to clarify that comment and chat a bit about the future of the genre he helped pioneer.

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Devilish: Torchlight II “Ideally” One Month After Diablo

By Nathan Grayson on April 7th, 2012.

That's right! Kill the brazier! Make it pay for its lackluster lighting.
In much the same, incredibly depressing way we’re all destined to become our parents, I tend to believe gaming’s spiritual successors slowly but surely inherit oddly specific qualities of their forefathers. For instance, Serious Sam riffed on Duke Nukem, only for Serious Sam: BFE to spend years in uncharacteristic silence with nary a peep as to its development progress. As time passed, I began to worry that Torchlight II would suffer the same fate, ultimately following in Diablo’s languid footsteps. But then I felt an odd fluttering sensation in my Anger Regions. Is this… optimism?

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Blink And You’ll Myth It: Mythos Released

By Quintin Smith on April 28th, 2011.

She looks a bit sheepish.

See the takeover advert that currently adorns this page like somebody’s upended roast dinner? The game it’s for, free-to-play Diablo-alike Mythos, has just been released. You can download the client here, and play for as long as you please with your entirely wallet stowed for the duration. What an age we live in! How far we’ve come. How far we’ve come from prehistoric times, when early man would have to make his own fun by seeing how many rocks he could fit in his mouth.

PC Gamer have spotted a launch trailer and I’ve put it after the jump, but it’s so naff that watching it filled me with a paralysing loss of self-worth. Instead, click on through the jump in order to read me talking about Mythos’ development history, which actually involves Runic, the Torchlight devs. It’s an interesting one.
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Lightwait: Torchlight 2 Delayed To July

By Quintin Smith on February 9th, 2011.

'I've got a bone to pick with you.' 'I pick this bone.' 'Okay.'

The sequel to shimmeringly competent action RPG Torchlight is going to take a little longer than expected to achieve its predecessor’s blinding polish, Runic CEO Max Schaefer has told Digital Spy. Rather than arriving in May or June it’s now scheduled for July, and do you know what? It’s none other than the fiendish console toyboxes that are to blame.
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