Posts Tagged ‘RUSH’

GLaDOS Invades The Potato Sack

By John Walker on April 13th, 2011.

Realities... colliding...

Portal 2, which appears next Tuesday (how did that sneak up on us so fast?!), continues sneaking its way into other games. I imagine using portals. There must have been a more imaginative way of my phrasing that. Almost every member of the Potato Sack has gained content relating to the cryptic influence of GlaDOS, including Killing Floor, The Ball, RUSH, Super Meat Boy, Toki Tori and even Amnesia: The Dark Descent, which has got some new, free and somewhat cryptic DLC.
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Green Grow The RUSH Is O-ut Soon*

By John Walker on December 2nd, 2010.

More bright, cheery games, please.

Kieron had big love for this year’s Toki Tori, a fiendish puzzle game by indie developers Two Tribes. They’ve got a new game that’s due out in two days, and just received a debut trailer: RUSH. It’s a puzzle game, but completely different from their previous game. This time it’s a 3D cube-rolling affair, which at first glance made me think of the iOS game Edge (the one that suffered from Tim Langdell’s impotent attacks.) But it quickly becomes apparent that it’s not the same at all. It’s about guiding multiple blocks to their targets, creating paths for the perpetually moving cubes. And from the trailer below, it looks pretty lovely.

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