Posts Tagged ‘russian’

Timeshift’s shifting development time.

By Kieron Gillen on November 25th, 2007.

This year’s a big one for FPS with enormously protracted development times from Ex-Soviet Nations. Clearly, there’s Ukraine’s STALKER, but Russia’s TimeShift had a similar lengthy trip from conception to completion, including Multiple Publishers and going back to the drawing board after it was completed back in 2006. What happened? Saber’s Andrey Iones talks about it all in a lengthy Gamasutra interview.

“In Russia, you can’t find people like designers and producers. They simply don’t exist, because there are no triple-A titles coming out of Russia. It’s simply a challenge. You have to bring these people in, and you have to train them so that they become triple-A developers. It’s much more than programming, because you have to have people with production skills and with designer skills. It’s really hard to come by those in Russia.”

Which is something I’ve heard off several Russian developers – that while the more technological people are fine, the actual designers are so thin on the ground due to a lack of a cultural history. Anyway, I suspect they’ll be some more about TimeShift in the next couple of weeks, when Alec’s review for Gamer comes online. He quite liked it. The Tennis is quite good.

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If I Had A Hammer-Copter

By Jim Rossignol on August 14th, 2007.

I’ve just picked up on Hammerfall via the ever-excellent physics-game site Fun Motion, who in turn discovered it on the Russian-language game development forums at GameDev.ru. The game’s hour-long demo was posted as an example of work-in-progress – and it’s looking fairly polished.

Hammerfall’s concept is simple: it’s a 2D weapon-swinging game. However, the weapon swinging is a little offbeat, since you’re the pilot of a steam-powered clockpunk helicopter-thing, which has a weapon dangling from it on a chain. You start out with a rock, and end up with hammers and big shiny switchblades. Using these whirling weapons you have to fight off a series of enemies, swarm shoot ‘em up style. Evil night maggots and airship-eating wasps, as well as other heli-weapon pilots, all mean that mastery of your martial pendulum-device is essential. It made me feel a bit weird, perhaps dizzy in two dimensions, or something.

Hmm, I don’t think my screenshot quite captures the action… Anyway Hammerfall’s tiny skybound fantasy universe is just beautiful and I recommend it to all. As long as you don’t mind being referred to as “The Gaiar” by your weapon-whirling tutors.

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