Posts Tagged ‘Rust’

Virtual Physical Pool: More On Rust Devs’ Arcade Sim

By Alice O'Connor on April 13th, 2015.

Running an arcade was a brief childhood dream of mine, mostly because I wanted free play on multiplayer tank battle FPS Tokyo Wars. Then I got a new PC and Quake and, well, here we are.

Rust and Garry’s Mod makers Facepunch Studios announced last year that they were working on a multiplayer virtual arcade that’d let folks lark about in player-design arcades full of player-made games. They’ve been quiet about it for a few months, so I’d assumed they’d gently smothered the prototype with a digipillow. No, a new dev blog post shows it’s still coming along nicely. I don’t see a Tokyo Wars em up, but they do have virtual physical games like pool running now.

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New Rust Update Lets You Play Guitar With Your Mouse

By Emily Gera on April 12th, 2015.

As someone who’s entire career is about staring silently and slack-jawed at lists of patch updates, I have nothing but love for Garry Newman. He’s the kind of guy who’ll write an update that says: “I’ve been spending a good wedge of my time looking at performance, figuring out why the game sometimes runs like shit.” What prose! What truth!

Then he’ll go on to post pictures of guys playing electric guitar with their wangs hanging loose.

Things like this are central to Rust [official site], a game that has inspired its own developers to introduce guitars into the game so you can finally impress fellow players with your instrumental cover version of Smoke on the Water.

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Lubricated: Rust Revving Up For New Features

By Alice O'Connor on March 21st, 2015.

I’ve been fascinated by the rebuilding of Rust [official site], and DayZ too, and how different their developments are the second time around. The initial free versions of both open-world survive ‘em ups were scrappy things, quickly growing and tossing features onto foundations that, it turned out, weren’t quite able to support them. Starting over from scratch, both have moved more cautiously through Early Access, and I’ve enjoyed seeing how they grow at this slower pace.

Rust is about to enter a bit of a growth spurt, now stable enough to start boshing in more features.

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Impressions: Rust’s New Version

By Matthew Cox on November 26th, 2014.

As of last month, developers Facepunch (headed by Garry Newman of Garry’s Mod fame) declared that what was previously known as ‘Experimental Mode’ is now the definitive version of Rust. It now launches by default on Steam, with an option to play on the old ‘Legacy’ servers instead if you’re not ready for change. Unfortunately, I don’t think the game’s quite ready itself.

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Survival Games Are Important

By Graham Smith on October 20th, 2014.

In early 2012, a mod for Arma II called DayZ was released. Two-and-a-half years later, its odd mixture of multiplayer, horror, and a need for players to keep themselves fed and watered, has given rise to the survival genre.

Let’s celebrate that genre.

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DayZ Of Our Lives: SOE Also Doing Zombie-Based Survival

By Nathan Grayson on April 11th, 2014.

'ArooOOOOoooOOOOoobrains,' went the zombified wolf. 'Moonsoundsbraaaaaaaains,' replied The Moon, for it was also a zombie.

If it wasn’t already plainly obvious, survival games are all the rage these day(z), and zombies – thanks to DayZ’s ever-looming influence – come part and parcel with that. The War Z/Infestation: Survivor Stories hit a little too close to home on that front, and Nether, with its possibly dubious ties to the former, also deals in apocalyptic baddie bashing, but with a slant toward the occult. Rust, meanwhile, frolicked through the gray-green fields with the shambling undead only for as long as it had to. And now it seems EverQuest and PlanetSide developer SOE has come down with a case of the Z diseaze as well, with its “soon” to be available H1Z1 promising DayZ-style antics on a much larger scale.

When Smedley promised a game “dedicated” to longtime Star Wars Galaxies fans, I’m not sure if this is what they had in mind.

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To Hell With Other People: Nine Lives in Rust

By Brendan Caldwell on March 28th, 2014.

I had died again. For the eighth time I had been murdered by a greedy neighbour. I sighed. It was time to switch servers and try it all again. Usually when you spawn on a Rust server, there are a few quiet minutes to get used to your surroundings and look around. Not on my ninth reincarnation. The very instant I popped into the world I heard a voice behind me, yelling.

“Who are you!”

It was more of a statement of rage than a question. Shocked, I turned and saw him. Silhouetted against the sky, a man stood atop a wrecked building, stretching a bow and pointing an arrow at me. His name was Blazing Bazing. He was completely naked.

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Plant It: Rust Getting Farming, TF2-Like Item Creation

By Nathan Grayson on March 10th, 2014.

Time for some wanton murrrrddeee-- oh my, that is a splendid tomato crop!

Rust is already a purring, slurring engine of human depravity, but there’s no denying that it’s all rather barebones at the moment. You can explore, you can build a house around other people’s houses and take them prisoner but mercifully feed them tuna every couple hours, but Garry (of Garry’s Mod fame) and co have much bigger plans for the future. At this particular moment, that means a whole slew of improvements including a new UI, farming, and an item editor modeled after the one that produces Team Fortress 2’s infamous headwear selection.

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CCP Taking Cues From DayZ, Rust For World Of Darkness

By Nathan Grayson on February 14th, 2014.

CCP might be best known for EVE Online, but they’ve had another project burbling away in their developmental cauldron since basically the dawn of time. World of Darkness, based on White Wolf’s Vampire: The Masquerade setting, is technically existent, though CCP has become quite adept at keeping it shrouded in, er, darkness. But every once in a while some news slips out, and not all of it is good. For instance, the World of Darkness team recently laid off 15 members of its rather small (for an MMO) force. So then, what’s going on behind-the-scenes? Should we be worried? And how is the game evolving? I asked CCP CEO Hilmar Pétursson, and here’s what he told me.

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Zomb-B-Gone: The Undead Removed From Rust

By Craig Pearson on February 11th, 2014.

An artist's impression.

Early Access is one of the more interesting tropes of game modern development. So many games are being field assembled right in front of us that future generations will never know the joy of buying game with a beginning, a middle, and an end. They can expect to own games where major features are as changeable as the colour of their jetpack flames. Everything will be in flux. Rust, Facepunch’s really rather popular game of community base-building and flapping willies, has just had the NPC zombies removed from every server. Update your glossaries.
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Rust Is Making Really Rather A Lot Of Money

By John Walker on January 20th, 2014.

Over the years of the existence of Garry’s Mod, it’s been a fun game to try to admiringly calculate just how rich it’s made creator Garry Newman. Since he’s been especially open with sales figures, and since the game is selling double the number of copies with each passing year, it means that currently he has most of the money that exists. And as the sales continue to increase exponentially, he’ll soon have infinity money, at which point money will be declared Over, and we’ll have to start again with some new system, where finances are based on emotional exchanges or something. So bearing all this in mind, with his disclosure to GI.biz that in one month Rust has already made 40% of GMod’s lifetime profits, be prepared for a worldwide financial collapse. Oh, wait, hang on… 55% now.

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Impressions: Rust

By Rich Stanton on January 7th, 2014.

I was hunting a deer with a rock, as you do, when I heard a voice.

“We’re not going to kill you.”

A shot cracked past my head and the deer slumped to the ground. I turned around to see two guys wearing kevlar and toting M4 rifles. Having recently spawned, my offensive options were a stone and some green trousers.

“Take the deer. It’s yours.”

I scurried over to the corpse like Gollum and began hacking it to pieces with my rock. So delighted, in fact, that I didn’t hear the footsteps as one of the pair walked up, took aim, and killed me with a headshot. I heard the laughs though. I clicked respawn, and started over. Welcome to Rust.

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Garry On Crafting: Rust Open Alpha

By Adam Smith on June 17th, 2013.

everyone in this world is born with a gun and 3 medkits!

PCGamesN report that Garry Newman, creator of Garry’s Mod, has opened his open world zombie sandbox, Rust, for registrations. Garry’s Game is currently in alpha and while it would be easy to describe it as ZombieCraft, I’m better than that. I’m not even going to call it MineZ, despite its focus on hitting trees with axes, running away from zombies and collecting resources. It’s an attractive game and it contains shiny red cars. It’s early days and the eventual goal is to have a world built by players. Even the zombies are a temporary measure. “We also hate zombies and are going to replace them with other NPCs at some point.” You can see a video made by Youtuber MriPope below, in which we discover that night time is very dark.

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