Posts Tagged ‘Rust’

Rust Concepts Include Eerie Aloof NPC Scientists

Hi no don't worry everything's fine here Dr.

I like strange characters who largely ignore players, following their own unknowable agendas until you cause problems. Skyrim’s giants who’d rather scare you off but will eventually knock you into the clouds. The Borg in Star Trek: Elite Force who don’t even consider you a threat at first. Despairing Hollows in Dark Souls. That sort of thing. I do hope that Rust [official site] will follow through with ideas raised in the latest devblog, for NPC scientists in hazmat suits investigating this strange island of ruins and naked men chasing each other swinging rocks.

Read the rest of this entry »

Rust Adds Item Store For Modders To Sell Cosmetics

Rust [official site] now has a microtransaction item store, through which players can buy cosmetic items direct from their creators. The idea is that modders can add and profit from the sale of their own work. Perhaps most interestingly, this is all happening through Steam itself using new ‘Item Store’ functionality.

Read the rest of this entry »

Counter-Strike Tournaments To Be Shown On TBS

American media conglomerate Turner Broadcasting and talent agency WME/IMG plans to show 20 live Counter-Strike: Global Offensive [official site] events on US television next year as part of a league series after brokering a successful deal with Valve.

Read the rest of this entry »

Anonymiser: Rust Adds Anti-Stream Sniping Option

Get to that noisy spinny thing in the sky!

Livestreaming has lead to a few interesting changes in how people play games together. Some games let Twitch viewers trigger in-game problems and shocks for the player to deal with, we play Dark Souls by committee, and, of course, some use it for cheating and griefing – whether that’s watching an opponent’s livestream in an RTS to see their side, trying to jump into matchmaking at the same time, or seeing where they are in the wide world of Chernarus to track and murder them.

Rust [official site] can have a problem with the latter, with viewers griefing streamers by joining their server and hunting them down, but this week added anonymising options to tackle that. I’m sure we’ll see more games follow suit.

Read the rest of this entry »

It’s Avive! VR-Focused Garry’s Mod Sequel Confirmed

VR almost certainly needs a killer app if it’s to spread beyond monied game-fans. Facebook have probably got something up their sleeves for that there Oculus Rift, but as for the Vive, I do wonder if Garry Newman’s talk of a VR-focused follow-up to his monster-selling Garry’s Mod [official site] could be the mega-toy it needs.

Read the rest of this entry »

Lubed: Rust Tackles Its Creaky Gunplay

Guns N' Roses got weird.

“This game’s murdering sucks” is a common complaint amongst murdergame enthusiast, but what does that even mean? Virtual murder is a system of many tiny parts, covering animations, timings, kinaesthetics, damage, balance, effects, sounds, and, you know, murder – basic murdering. Sometimes a few small changes can make all the difference.

Rust [official site] developers Facepunch have taken a look at complaints of “how badly the gunplay sucks” in their open-world survival murdersim, and come up with a few changes – big and small – that might help fix that.

Read the rest of this entry »

Rust Update: Female Models, Steam Inventory Items

This chap has a very dusty shoulder!

Female character models are now available in Rust [official site] (but only for server admins during the testing phase).

When the models do go fully live it won’t be as a “pick your avatar” option. Instead you’ll have a male or female avatar permanently assigned to your Steam ID. It’s the same deal with how race (or at least skin tone) is assigned in the game. Penis size also works that way but apparently that was serendipitous – the result of how skeletons are constructed for animation and the fact that one of these “bones” is the penis.

Read the rest of this entry »

Flame On: Rust’s Candle Hats

Only in Rust’s [official site] dark wasteland would you ignore the obvious practical and safety issues of wearing a lit candle on your head.  Which, I suppose, is what makes Rust’s dark wasteland so appealing. Stand up straight; the last thing you want is hot wax dripping down your face.

This exercise in masochistic torture is just one of the many new additions to Rust, as detailed in the latest Devblog. These weekly blogs give each member of the development team an opportunity to show off what they’ve made this week and plan their week ahead. It’s like being right in the studio for their Friday meetings, but with presumably less beer.

Read the rest of this entry »

Virtual Physical Pool: More On Rust Devs’ Arcade Sim

Running an arcade was a brief childhood dream of mine, mostly because I wanted free play on multiplayer tank battle FPS Tokyo Wars. Then I got a new PC and Quake and, well, here we are.

Rust and Garry’s Mod makers Facepunch Studios announced last year that they were working on a multiplayer virtual arcade that’d let folks lark about in player-design arcades full of player-made games. They’ve been quiet about it for a few months, so I’d assumed they’d gently smothered the prototype with a digipillow. No, a new dev blog post shows it’s still coming along nicely. I don’t see a Tokyo Wars em up, but they do have virtual physical games like pool running now.

Read the rest of this entry »

New Rust Update Lets You Play Guitar With Your Mouse

As someone who’s entire career is about staring silently and slack-jawed at lists of patch updates, I have nothing but love for Garry Newman. He’s the kind of guy who’ll write an update that says: “I’ve been spending a good wedge of my time looking at performance, figuring out why the game sometimes runs like shit.” What prose! What truth!

Then he’ll go on to post pictures of guys playing electric guitar with their wangs hanging loose.

Things like this are central to Rust [official site], a game that has inspired its own developers to introduce guitars into the game so you can finally impress fellow players with your instrumental cover version of Smoke on the Water.

Read the rest of this entry »