Posts Tagged ‘S.T.A.L.K.E.R.: Call Of Pripyat’

BitComposer Acquire S.T.A.L.K.E.R. From “Strygatsky”?

By Jim Rossignol on December 12th, 2012.


UPDATE: Just got off the phone with bitComposer, who tell us that they DID acquire Stalker rights from the late Boris Strugatsky. Quite what this means for the S.T.A.L.K.E.R. franchise isn’t clear, as they can make no further comment at this time.

UPDATE 2: It seems we might be looking at STALKER for bitComposer and a separate franchise to S.T.A.L.K.E.R. Confusing, eh?

Those of you who have been following the saga of the demise of GSC and the subsequent death of STALKER 2 might recall that the property was held by GSC owner Sergiy Grygorovich, while most of the original dev team went off to form Vostok and work on Survarium. Now, though, there’s been a new development, with this news from German publisher bitComposer: “bitComposer Entertainment AG has acquired the exclusive worldwide rights for future video game adaptations of the acclaimed S.T.A.L.K.E.R. brand from Boris Natanovich Strygatsky (sic). This is the second strong international license that the Eschborn-based company has acquired within the space of a few years, and this move ensures that the successful series will continue.”

More details will apparently appear “shortly”, although it’s not entirely clear what rights are held here – given that the Stalker brand held by the authors is different from that held by the game creators, and could be an error or mistranslation. (And this perhaps rubbishes previous rumours that Bethesda had acquired the rights.) Quite who will make this new game, though, will be the burning question. Thanks to the huge flashing array of IM windows which lit up to inform me of this news.

We’ve contacted bitComposer for comment.

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Bethesda Have Rights To STALKER, Claims Galyonkin

By Jim Rossignol on July 31st, 2012.


RussianUkrainian blogger and marketing man Sergey Galyonkin – who tipped off the closure of the STALKER 2 project earlier this year – has claimed that Bethesda now have the rights to make a publish a STALKER game. They apparently do not have rights to the extended universe. GSC owner Sergei Grigorovich has not sold the brand, but apparently Bethesda could now make a game based on the property with their own technology. We’ll report more on this as we get it.

This follows on from the closure of STALKER 2 earlier in the year, an event which culminated in Ukrainian spin-off studios such as Survarium devs, Vostok.

We’ve contacted Bethesda for a statement. UPDATE: Currently they are saying “No comment.”

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The Skies Clear for STALKER 2

By Alec Meer on January 13th, 2012.

The screenshot-based 'light in the darkness' metaphors will continue unabated

The Stalker team is extremely happy! Why? Because we are continuing work on Stalker 2 after the holidays.” That makes me extremely happy too. That’s the official line from GSC, although it’s not quite as simple as that. Speaking to Edge, the studio’s Oleg Yavorsky reveals that “We are still in the process of seeking funding to back up the project. We are hopeful things turn out well eventually.” Which still sounds pretty precarious, but given the situation last month was that the studio and the game were flat-out closing down, it’s still a good day for Stalker fans.

Let’s hope they find a funder in time. Anyone got a few million bucks to spare? Notch, are you reading this? Alternatively, have I got any long-lost billionaire uncles who’ve been waiting for an excuse to get in touch with me?

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STALKER: “There Is Cause For Hope”

By Alec Meer on December 23rd, 2011.

What light from yonder Ukraine breaks?

A surprise Christmas present from GSC, at which there appears to remain some life despite the awful news that they (and with them Stalker 2) had apparently been shut down earlier this month:

“Dear Stalkers: We will not be releasing any official news until around mid January. However there is cause for hope! Good hunting!”

That is all. But that is something. And it’s the second claim that all might not yet be lost in as many weeks, meaning the rescue operation is hopefully bearing fruit. Good luck, brave Ukrainians.

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Stalker 2: A Light In The Wasteland

By Alec Meer on December 12th, 2011.

The sudden apparent closure of GSC GameWorld and death of Stalker 2 is, for me, the saddest gaming news of this year, and a whole lot of other years to boot. Jim eloquently summed up why over the weekend. The waters of explanation remain deeply muddied however, so all we can do is hope that some glimmer of life emerges from the ruins. We got a small hint of that earlier, with the GSC Twitter account suddenly offering “We will do our best to continue. However, at this moment, nothing is certain.”
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On The Importance Of S.T.A.L.K.E.R.

By Jim Rossignol on December 10th, 2011.


With the news that iconoclastic Ukrainian developer GSC Gameworld has closed its doors, putting the future of the Stalker series in jeopardy, thoughts turned to the games they had made, and the hopes we’d held for a sequel. There are a few reasons why the Stalker series is so important in the greater scheme of gaming, and as of 2011 those reasons seem more pressing than ever.

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Get Out Of Here: GSC Closure “Confirmed”

By Jim Rossignol on December 9th, 2011.

Noooo.
LATEST UPDATE: GSC’s twitter this morning announced there will be an official statement on Monday.

1c Ukraine’s Sergey Galenkin has blogged about the closure of GSC. He states: “GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.” Galenkin blames the cost of developing a PC only shooter for a European audience, and a failed console publishing deal, for the collapse of the developer.

The rest of the story, as it happened, below.
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“Stalker Soup”, Narodnaya Solyanka

By Jim Rossignol on July 26th, 2011.

Happy holidays!
So I’ve finally got around to installing the Shadow Of Chernobyl “mega-mod”, Narodnaya Solyanka. It’s a tangled compilation of Russian-language add-ons, put together by a Russian team, which has been roughly translated into English by enthusiastic bi-lingual Stalker-fans. The translation is interesting. Overall, though, Narodnaya Solyanka provides us with a vast amount additional content, including new maps, maps pulled in from the other games, and a daunting radioactive salad of minor Stalker mods. It hugely expands the size of the zone, and reportedly adds another several hundred hours of missing-driven content. It is also a bizarre and off-putting experience, as my initial dabblings have discovered. “It all gets better after the cave,” is the mantra that appears across various Stalker forums. And they’re right. Because the cave is a horrible mess. What lies beyond, however, is intriguing…

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Mod News: The End

By Lewis Denby on June 8th, 2011.

Sniff

This is it. The end. This column you are about to read will be the last ever Mod News. Sniff. It’s been a pleasure, guys.

But no, really, it has. Over the past year, I’ve had a fantastic time as RPS’ mods guy, and it’s been a real honour to write this column every week – even if it is essentially just a roundup of all the latest happenings on a particular gaming scene. I can assure you that the end of Mod News coincides with the Hivemind’s bigger and better plans for mod coverage in the months ahead. You’re being left in very safe hands.

So, folks, would you join me for one more dance? Here’s the last and final week in mod news, including stuff for Half-Life 2, Neverwinter Nights, Oblivion, Morrowind and Stalker.
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Mod News: Excuses, Excuses

By Lewis Denby on May 18th, 2011.

Where were you all last week? I turned up and no one was here, honest! What’s that? No, I’m not crossing my fingers behind my back, and you definitely didn’t see him heading off on holiday. What nonsense. Anyway, to make up for it, here’s an extra-long edition of Mod News to cover the past two weeks. This time: Crash Bandicoot, a Warcraft III art mod, a surprising number of trailers and a bizarre remake of Deus Ex…
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Call Of Pripyat Complete Is Complete

By Jim Rossignol on March 10th, 2011.

That's the mood he's going for
Popular Stalker mod series Complete has arrived at its third iteration, with the completion of Call Of Pripyat Complete. Complete hooray! The mod overhauls the visuals, the audio, the AI, the UI, as well as adding a bunch of other features such as the sleeping bag (for sleeping anywhere), and the fate of stalkers caught out in the emissions. There’s a trailer below. It’s rather pretty, in a bleak sort of way. You can completely download it here.
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