Posts Tagged ‘S.T.A.L.K.E.R.: Clear Sky’

Own S.T.A.L.K.E.R.? Get It Free And DRM-Free From GOG

By Emily Gera on April 5th, 2015.

The one certainty with news items about S.T.A.L.K.E.R. [official site] is there’s at least a 70 percent chance they’ve been planted by Jim. Thanks Jim!

GOG.com continues to blow the horn in support of DRM-free everything with a new game reclaiming service, which you can check it out for yourself in this generously placed link. The idea is that if you bought a game legitimately but the game no longer works because of unsupported DRM or other causes, then you can enter your original game key in order to get a free copy of the game through GOG’s DRM-free online store.

Read the rest of this entry »

, , , , .

57 Comments »

Don’t Just Stand There, Etc: The STALKER Bundle

By Alec Meer on February 13th, 2015.

Discounts on the STALKER trilogy (which seems like the wrong way to categorise the series somehow, but never mind) tend to wheel around pretty often, but this is particularly good deal for the whole set. There a certain games which are buried deep in RPS’ DNA, and the semi-open world, post apocalyptic survival/horror/action STALKER is one of them. If you haven’t played them, you are everything that’s wrong with humanity missing out some of the most ambitious and atmospheric shooters of all time.
Read the rest of this entry »

, , , , , , .

59 Comments »

All STALKER Games Saved From GameSpy Server Meltdown

By Nathan Grayson on June 2nd, 2014.

GameSpy has officially exploded, and games are still fleeing from ground zero while green smoke and shrapnel billows every which way. It’s been a messy process, to say the least, with some games finding happy new homes while others collapsed on the street side, never to rise again. STALKER, thankfully, has made it out at the last second, with whatever remains of GSC releasing a patch for STALKER, STALKER: Clear Sky, and STALKER: Call of Pripyat to migrate online functionality onto their own servers.

Read the rest of this entry »

, , , .

21 Comments »

In the Zone: How Gamers Experience The Real Chernobyl

By Nick Rush-Cooper on May 14th, 2014.

I am standing in the middle of Pripyat in what was intended to be the site of the 1986 May Day festivities. Now an expanse of cracked concrete, the iconic rusting ferris wheel stands behind me. No one else is in sight, as I’ve been left here alone to get on with some measurements. Looking down at the Geiger counter in my hand I slowly make my way back and forth across the area, taking readings at regular intervals. This is my last research trip to the Chernobyl Exclusion Zone, the end of six months spent tagging along with tour groups and later helping as a tour guide.

I should be used to this space now, but I feel uneasy. Occasionally I anxiously look up and scan the thick line of trees and shrubs that border this area and break line of sight with the nearby ruined buildings. I try to rationalise my way out of this fear – I tell myself the worst thing that’s likely to happen is the embarrassment of trying to cobble together an explanation in Russian for what I’m doing if Pripyat’s police guard wanders by.

But there’s more to my unease than this. It’s not that I’m alone, it’s that I’ve been alone here before. Only the last time was whilst playing S.T.A.L.K.E.R. Shadow of Chernobyl.

Read the rest of this entry »

, , , , , , .

39 Comments »

Stalker 2: A Light In The Wasteland

By Alec Meer on December 12th, 2011.

The sudden apparent closure of GSC GameWorld and death of Stalker 2 is, for me, the saddest gaming news of this year, and a whole lot of other years to boot. Jim eloquently summed up why over the weekend. The waters of explanation remain deeply muddied however, so all we can do is hope that some glimmer of life emerges from the ruins. We got a small hint of that earlier, with the GSC Twitter account suddenly offering “We will do our best to continue. However, at this moment, nothing is certain.”
Read the rest of this entry »

, , , , , .

54 Comments »

Get Out Of Here: GSC Closure “Confirmed”

By Jim Rossignol on December 9th, 2011.

Noooo.
LATEST UPDATE: GSC’s twitter this morning announced there will be an official statement on Monday.

1c Ukraine’s Sergey Galenkin has blogged about the closure of GSC. He states: “GSC is closed, a fact confirmed by all. The team is almost completely dissolved, the state has only a few people.” Galenkin blames the cost of developing a PC only shooter for a European audience, and a failed console publishing deal, for the collapse of the developer.

The rest of the story, as it happened, below.
Read the rest of this entry »

, , , , , .

269 Comments »

Mod News: Clever Girl

By Lewis Denby on June 1st, 2011.

Quite a lot of mod news this week, apparently, even though there’s very little for you to actually play. There’s a long-awaited update from Jurrassic Life, as well as plenty of other gubbins related to Half-Life 2, Crysis, Stalker: Clear Sky, Portal 2 and Dirt 3. That’s a lot of games! Read on to find out what’s what.
Read the rest of this entry »

, , , , , , , .

18 Comments »

Oh, Completely: Clear Sky Complete

By Jim Rossignol on April 11th, 2011.

Get out of here, etc.
This is a random sort of update, but it’s just a polite recommendation for all of you. Way back in the mists of 2009 I took a look at the state of mods for Clear Sky, and concluded that while a markedly improved experience was possible, none were a perfect fix to that flawed gem. I’d like to revise and update that, having spent the weekend playing Clear Sky with its Complete mod. That’s the most fun I’ve had playing an FPS since, well, since I played Call Of Pripyat. And the Complete stuff cranked up to maximum on everything seems like the best way to exercise a decent PC. I’ve spend quite a bit of time marvelling at the visuals, but lots more time enjoying the challenge of the unscripted manshoots. It really is something.

What a shame that no other studio seeks to emulate GSC’s achievements with these games. The one time we want people to shamelessly rip something off…

, , .

120 Comments »

Further New Dawns For Clear Sky

By Jim Rossignol on July 1st, 2010.


A few people have mailed us over the past few weeks suggesting that we take a look at the Total Faction War mod v1.8 by PhoenixHeart, Darkenneko and Smoq2. I finally got around to doing that this week, and I’ve written up some thoughts below. Long term readers will recall that I previously attempted to mod the errant son of the Stalker dysnasty into a place in my heart last year, with mixed results. This is the first mod I’ve had installed that comes close to fixing what was otherwise the weakest aspect of Clear Sky, even after modding: the factional warfare.
Read the rest of this entry »

, , .

23 Comments »

Redemption Song: Clear Sky Complete

By Alec Meer on March 30th, 2010.

There aren’t many things that could possibly lure me back to STALKER: Clear Sky, knowing the series’ troubled second game is bookended by far finer titles. One of them, however, is hearing that Artistpavel, the acclaimed modder who compiled the spectacular Complete 2009 tweak’n’fix’n’upgrade collection for the original STALKER, has just released the first iteration of Clear Sky Complete. You’ll probably want to treat your graphics card to this.
Read the rest of this entry »

, , , .

54 Comments »

GamersGate: Redesigned, Crazy Sales

By Alec Meer on May 27th, 2009.

Who says I never write alt-tags?

This is the kind of thing we’d normally leave for LewieP to herd into his weekly Bargain Bucket post, but if we wait to mention it till Sunday, most of the great offers will be gone. So, call this the RPS Bargain Jar or something. Quite a few of you have griped about digital store GamersGate‘s general design over the past few months, and it seems they too were aware of their fugliness. There’s just been a big old redesign to make the site sleeker and noticeably faster – and, if you ask me, just a little bit GoG-esque. Shiny! And, thank Vonnegut, it doesn’t demand to install yet another icon into our heaving system trays. To celebrate, they’ve a week of ultro-discounts – a new price-slashed game each day, plus a particularly splendid one lasting the course of the week. Buy buy buy!
Read the rest of this entry »

, , , , , , , .

41 Comments »

Stalker: The Mods, Return To Clear Sky

By Jim Rossignol on April 27th, 2009.


The past week of my gaming time has been dominated by Stalker mods: downloading, testing, crashing, deleting, reinstalling, and even a few hours of playing. For Shadow Of Chernobyl there’s pretty much a one-stop shop for changes, which is the extraordinary Oblivion Lost mod. It’s a comprehensive, colossal piece of compilation modding, much of it done by the author, and the rest factored in from across the community. It isn’t to everyone’s taste, especially since the list of changes is immense, but it includes drivable vehicles, sleep, alcoholism, and reworked NPC behaviour. (And that means grenades, annoyingly.) Oblivion Lost is, given the difficulty of combining and over-writing various Stalker mods, a worthwhile download – but it also completes Shadow Of Chernobyl on a profound level. This is modding at its finest. The problem for me, however, was that the Stalker I wanted to return to wasn’t an augmented Shadow of Chernobyl, but a fixed Clear Sky, which I hadn’t played since the pre-release review version. Could it be time to go back?
Read the rest of this entry »

, , , , , .

105 Comments »

Clear Sky: The First Patch

By Alec Meer on September 3rd, 2008.

BE ADVISED!

We’ll be talking more about Clear Sky soon, once gamers have had a chance to actually play it rather than just shout conspiracy theories about the mixed-bag scores it’s been receiving. On the pre-eve of the game’s European release, however, there’s already a patch out. Notably, it addresses a few of the things Jim’s, Kieron’s and my respective reviews complained about, such as easing the penalties from bandit muggings (note to everyone in the world: the multiple random, avoidable bandit muggings and the single, cutscene-based, unavoidable bandit mugging that happens partway through the main quest are not the same thing), improving performance, increasing the cash won from missions and vague talk of balance improvements. I’ve stuck the complete patch notes beneath the cut, too.

Even if it’s as good as it sounds, I’m really not convinced it can lift the game to the level of its predecessor, but I’ll be glad to be proved wrong. I adore Stalker, and I had dearly hoped Clear Sky would be awesome. I’ll give the patch a spin tomorrow and see whether it takes the game any closer to my obscenely high standards.
Read the rest of this entry »

, .

53 Comments »